My name is Magnus Gustafsson, a one man Indie developer trying to get into this tricky game developing business. I have previously released a 3D platformer called Mulver (www.spelagon.com) and a puzzle game starring a somewhat acquisitive dwarf called Heavy Hogur.

Comment History
Borundin
Borundin Jan 11 2013, 6:23pm replied:

They are not placeholders. I have a license (as do RotMG) to use these sprites from the creator: Oryxdesignlab.com

+1 vote     game: Tiny Battles
Borundin
Borundin Aug 25 2011, 11:08am says:

Thanks to all beta testers. Heavy Hogur editor update has just been released. I will get back soon with a complete news story on the release...

+1 vote     article: Make puzzles not war
Borundin
Borundin Feb 18 2011, 1:43pm replied:

Thanks =)
Yup, Mulver was more of trying to build an engine and testing the water. Also that game was a lot more challenging to make with all of the physics and continuous (non-tiled) level design.

+2 votes     game: Heavy Hogur
Borundin
Borundin Jul 5 2010, 4:06am replied:

We are three on the team and only me and Simon are actively working on Hogur right now. I'd like to have a small focused team so this is perfect I think =)

+1 vote     article: MA-Simon joins the team
Borundin
Borundin Apr 23 2010, 3:47pm replied:

Thanks for the feedback and good to hear you liked it!
I tried hard to limit the number of different floor types while still being able to create a decent amount of tricky puzzles. But if you have suggestions for new types of tiles that would make new types of puzzles possible (while still being easy to code) I'd be happy to hear them :)

+2 votes     game: Heavy Hogur
Borundin
Borundin Apr 22 2010, 5:06pm replied:

True but takes alot of time to animate, for me at least. Managed to do the idle animation myself but jumping sounds difficult.
Will put it on TODO list though, maybe Valri can fix it...

+1 vote     media: Beta gameplay
Borundin
Borundin Apr 22 2010, 5:03pm replied:

Ok, what if I make them more transparent then?
If not I can always switch back to the "pumpkins" :)

+1 vote     media: Path markers comparison
Borundin
Borundin Apr 22 2010, 2:22pm replied:

Yeah me too :) Any feedback is good.

Btw, I just sent download link to everyone watching the game. Hope you enjoy the game and thanks for helping with the testing!!

+1 vote     article: Heavy Hogur Beta
Borundin
Borundin Apr 21 2010, 4:38pm replied:

Beta news has been submitted and is currently "awaiting authorisation". Stay tuned...

+1 vote     article: Polishing Path markers
Borundin
Borundin Apr 20 2010, 4:57pm replied:

Have had some issues with systems running Vista x64. Anyway new preliminary date for beta is on April 21st.

+1 vote     article: Polishing Path markers
Borundin
Borundin Apr 3 2010, 6:32am replied:

Excellent!
I hope to have something available on April 19th. Will post about it here on moddb of course..

+1 vote     article: Polishing Path markers
Borundin
Borundin Jan 1 2010, 6:09pm replied:

Yes Valri is a very talented character artist :)
I havent decided on business model yet. Im tempted to try two versions one free and one deluxe version. Deluxe will support higher resolution, more options, built in editor etc but same levels included in both versions. Would be nice to at least recoup the cost for the models.

+2 votes     game: Heavy Hogur
Level
64%
Gamer
7
Avatar
Avatar
Offline Since
Oct 17, 2013
Country
Sweden Sweden
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
4
Articles
6
Media
2