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Hey i did get a mail from a dude about somthing that they where making a Gunstar mod too.
"Luminous_Path Mar 5 2010, 7:31pm says:
I'm in the process of starting a direct remake of the original gunstar heroes myself with the current UDK, and was wondering if you'd like to collaborate between your team and my team (when it actually gets formed) share raw materials and unrealscript, that kind of thing. I don't have a team up and running yet but I do have some preliminary code down. Let me know if you're at all interested. There's a source forge site for the project but I haven't been a member long enough on here to have it included in the message, lol.
(nothing really there atm, I haven't done any commits yet).
Lemme know if you guys are interested."
Hey i wonder if noesis have any tutorial that cover the parts in at 00:32. Becaus that is the only part i need to learn in XSI to complete my creation to HL2
Greate mod. It have a great story that make me want more. And the mapping is nice. But the strider part is kinda confusing. Because i always die at the last shoot when the train is going up. Is was very frustrating. But again so is it a great story. Keep up the good work :3
Nice to hear that Athena is back on the track :D
Not really. It just a render bonus in Blender. As i have been informed so is there not gone be Cel-shading to GHR
WOOT unreal 3.... Now i have to get that game :S Good update BTW
It was my little man in the first picture :D
I have use the possessing way that mikuru did. But i will use my base models and work them out special.
Greate that there is a server in EU now :D
Can you message me when this arm is finish. Because i need the long one. Ore the mod gone get a half arm flying in the air.
There was a version i haven't seen :P
I love the trade federation