Modder for the S.T.A.L.K.E.R. series and Crysis series, some of which have won Crytek community awards (most popular) while one of my S.T.A.L.K.E.R. mods has been featured in German PC gaming magazines "PC Games" and "PC Action". Many thanks to SetaKat and david.m.e for teaching me all the tricks to modding S.T.A.L.K.E.R. I'm also an amateur programmer. The only honest hardware/game reviewer in the world, see GND-Tech.com (worthy mods may even get an article), Stalker.wikia admin, Cooler Master product beta tester, etc. I write coherent reviews for mods on ModDB. I mostly play Dragon Age series, Mass Effect series, Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas, Neverwinter Nights 2, KOTOR series, S.T.A.L.K.E.R. series, and Amnesia: The Dark Descent. But I'm always up for some Natural Selection 2, No More Room in Hell, Killing Floor, and Serious Sam HD. I only play PAYDAY 2 and ArmA 3 privately, join our community at GND-Tech.com if you'd like to play with us.
Mod Review on Oct 5th, 2013
Interesting atmosphere and story, but it's harmed by it's ridiculously paced fast-forward gameplay.
Game Review on Sep 14th, 2013 - 1 person doesn't
Amnesia: A Machine for Pigs is a bit of a mixed bag. On the one hand, it delivers in terms of storytelling and atmosphere, with impressive use of symbolism and creative storytelling, as well as amazing audio effects and distinctive visual design to boost atmosphere. On the other hand, it isn't very scary or tense at all. Enemy presence has little impact, the player is rarely in any actual danger, and most enemy encounters are utterly unremarkable. It feels like enemies were only included because of an obligation, not because they wanted to deliver a horror game.
Gameplay was dumbed down considerably, with many mechanics being removed and nothing being put back into the game. There's much less object interaction, the game is several hours shorter than the predecessor, and it's a bit more linear.
Given the amount of delays this game had, I can see some people expecting more out of it and being disappointed. But, like I said, it's a mixed bag with both good and bad. The good does outweigh the bad, atmosphere and storytelling are what the game went for, and that's where it delivers. But it is a letdown as a horror game, and this cannot go unnoticed... or unpunished.
Amnesia: A Machine for Pigs is yet another minimalistic, story experience on the resume of thechineseroom. They seem intent on making only these types of games, like Dear Esther. It's not a tense or scary horror game, and it's a letdown to the Amnesia franchise. It isn't truly an Amnesia game, it simply wears the badge. It could have been an excellent horror game, if thechineseroom wrote the story and basic script like they did, while Frictional Games did the actual gameplay.
See my full review here: Gnd-tech.com
Game Review on Jul 7th, 2013
Interesting story and decent character development are what this game offers. On the other hand, it's seriously lacking in actual role-playing elements, it's as linear as a console game with invisible walls everywhere, and combat is AWFUL.
Game Review on Dec 27th, 2012 - 2 people agree 1 person doesn't
Cry of Fear certainly lives up to the hype, and is a very special mod. It feels like a game, being close to 20 hours long I'd say. It's like a first-person Silent Hill in terms of gameplay, and at times, similar atmosphere too.
It's a very interesting journey through the twisted, distorted mind of a mentally unstable, suicidal individual. I'm a fan of horror titles like this, having played through the Mistake series and Grey, but Cry of Fear is on a whole different level. Amazing mod, it deserves most of the praise.
Some things that need tweaking are the chase sequences, in which a chainsaw wielding berserk rapidly pursues you down narrow, tight corridors. The enemy is many times faster than you, and for some reason you can only sprint for a few steps before getting exhausted. They're unbalanced and just annoying as a result, and player stamina is worse than a dead person.
There's a bit of platforming in Cry of Fear, and most of it is terrible. A lot of this can be attributed to level design, such as jumping through a construction set that has tiny metal poles everywhere obstructing your path, or terrible timed platforming sections in a horribly designed level.
Another annoyance can be found on every gun; iron sights zoom in way too much, like using a scope.
Mod Review on Oct 31st, 2012
No review provided
Mod Review on Sep 30th, 2012
Centralia isn't a bad start, but it could use some work. From a visual standpoint, view distance is awfully low and graphical glitches exist. Note that there isn't much gameplay at all at this point in time, but what was shown was interesting enough though a bit too cheesy and unoriginal.
Mod Review on Sep 12th, 2012
Out of Time is quite an interesting mod. The concept of using time travel makes for interesting gameplay, however this mod suffers from some issues with level design which can make it frustrating on the platforming segments. From invisible ladders to platforms that look solid but aren't, and also one game breaking bug exists regarding the explosive puzzle (you can only throw a rock at it, nothing else).
To give you an idea on a frustrating, common scenario, lets say you're on the "Dimension" level, in which you're tiny or all objects are scaled to huge levels. Invisible ladders are placed around the map, and you can't touch the ground since it's deep water and apparently you can't swim. Touching the ground leads to your death. So, one of the invisible ladders doesn't work, you fall down, get seriously injured. Then you jump from platform to platform, though one of the platforms turns out to be not solid. You fall through, die, and sit through the abnormally long 10 second hint message before respawning again.
The developer said this isn't as hard as Amnesia, but that's because he made it. It's more confusing than Amnesia and most custom stories out there by a long shot, but don't let this deter you. There's a lot of potential in this mod. What it has more than anything is potential.
Mod Review on Sep 2nd, 2012
Cool story bro. Interesting non-serious campaign, full of jumpscares. Not for everyone.
Mod Review on Aug 29th, 2012
Grey is a classic example of a mod that was simply overhyped. Everyone got their expectations too high, including me. The atmosphere in Grey is certainly stunning and something to behold - it's as dark and twisted as Silent Hill, and succeeds in making the player feel alone and terrified. However, some may not like the repeated claustrophobic feeling, which certainly makes enemy encounters much harder to deal with.
1.1 fixed most of the balancing/difficulty issues, except for the biggest one: The boss fight. There's no health on that level or the hub leading up to it. This fight is one of the most frustrating things I've ever encountered in a game or mod, and I've been gaming since the 90s.
The storytelling is too subtle, at least on normal mode. It relies too much on allusion and symbolism and has very little direct story telling. Still, this leaves the player thinking which was clearly one of the goals of the mod, but it's possible to have too much of anything. Limiting the story to hard mode doesn't seem like a good idea...
At the end of the day, Grey is a creepy and interesting modification. If the boss fight was made more balanced, it would score an 8/10 or even 9/10.