Modder for the S.T.A.L.K.E.R. series, Amnesia, Crysis series, some of which have won Crytek community awards (most popular) while one of my S.T.A.L.K.E.R. mods has been featured in German PC gaming magazines "PC Games" and "PC Action". Many thanks to SetaKat and david.m.e for teaching me all the tricks to modding S.T.A.L.K.E.R. I'm an amateur programmer. The only honest hardware/game reviewer in the world, see GND-Tech.com (worthy mods may even get an article), Stalker.wikia admin, Cooler Master product beta tester, etc. I write coherent reviews for mods on ModDB. I mostly play Dragon Age series, Mass Effect series, Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas, Neverwinter Nights 2, KOTOR series, S.T.A.L.K.E.R. series, and Amnesia: The Dark Descent. But I'm always up for some Natural Selection 2, No More Room in Hell, Killing Floor, and Serious Sam HD. I only play PAYDAY 2 and ArmA 3 privately, join our community at GND-Tech.com if you'd like to play with us.
Mod Review on Sep 18th, 2012 - 1 person agrees
Needs to be cleansed of some stability issues.
Mod Review on Sep 18th, 2012
Great mod, full of fixes and visual updates plus an added spawn menu. This allows you to spawn all sort of cut content. This can make the game unstable, but it's worth it!
Mod Review on Sep 14th, 2012 - 13 people agree 1 person doesn't
Somehow, Black Mesa exceeds expectations. It not only is accurate to even the little details, but the attention to detail exceeds the Half Life games. Keep in mind that it has a few stability problems and is not complete.
Mod Review on Sep 12th, 2012
Out of Time is quite an interesting mod. The concept of using time travel makes for interesting gameplay, however this mod suffers from some issues with level design which can make it frustrating on the platforming segments. From invisible ladders to platforms that look solid but aren't, and also one game breaking bug exists regarding the explosive puzzle (you can only throw a rock at it, nothing else).
To give you an idea on a frustrating, common scenario, lets say you're on the "Dimension" level, in which you're tiny or all objects are scaled to huge levels. Invisible ladders are placed around the map, and you can't touch the ground since it's deep water and apparently you can't swim. Touching the ground leads to your death. So, one of the invisible ladders doesn't work, you fall down, get seriously injured. Then you jump from platform to platform, though one of the platforms turns out to be not solid. You fall through, die, and sit through the abnormally long 10 second hint message before respawning again.
The developer said this isn't as hard as Amnesia, but that's because he made it. It's more confusing than Amnesia and most custom stories out there by a long shot, but don't let this deter you. There's a lot of potential in this mod. What it has more than anything is potential.
Mod Review on Sep 9th, 2012
This is the pinnacle of team-based survival coop, surpassing Left 4 Dead and Killing Floor by a long shot. No More Room in Hell is brutal, demanding, and very well done.
Mod Review on Sep 8th, 2012
What's there to say, this mod perfects the atmosphere of S.T.A.L.K.E.R. and is a must have.
Mod Review on Sep 2nd, 2012
Cool story bro. Interesting non-serious campaign, full of jumpscares. Not for everyone.
Mod Review on Sep 1st, 2012 - 1 person agrees
Somewhat unstable and unfinished, but this is expected on such a large scale mod. You have to keep trying each new version since it's hard to resist.
Mod Review on Aug 29th, 2012
Grey is a classic example of a mod that was simply overhyped. Everyone got their expectations too high, including me. The atmosphere in Grey is certainly stunning and something to behold - it's as dark and twisted as Silent Hill, and succeeds in making the player feel alone and terrified. However, some may not like the repeated claustrophobic feeling, which certainly makes enemy encounters much harder to deal with.
1.1 fixed most of the balancing/difficulty issues, except for the biggest one: The boss fight. There's no health on that level or the hub leading up to it. This fight is one of the most frustrating things I've ever encountered in a game or mod, and I've been gaming since the 90s.
The storytelling is too subtle, at least on normal mode. It relies too much on allusion and symbolism and has very little direct story telling. Still, this leaves the player thinking which was clearly one of the goals of the mod, but it's possible to have too much of anything. Limiting the story to hard mode doesn't seem like a good idea...
At the end of the day, Grey is a creepy and interesting modification. If the boss fight was made more balanced, it would score an 8/10 or even 9/10.