Modder for the S.T.A.L.K.E.R. series, Amnesia, Crysis series, some of which have won Crytek community awards (most popular) while one of my S.T.A.L.K.E.R. mods has been featured in German PC gaming magazines "PC Games" and "PC Action". Many thanks to SetaKat and david.m.e for teaching me all the tricks to modding S.T.A.L.K.E.R. I'm an amateur programmer. The only honest hardware/game reviewer in the world, see GND-Tech.com (worthy mods may even get an article), Stalker.wikia admin, Cooler Master product beta tester, etc. I write coherent reviews for mods on ModDB. I mostly play Dragon Age series, Mass Effect series, The Elder Scrolls series, 3D Fallout series, Neverwinter Nights 2 and its expansions, KOTOR series, S.T.A.L.K.E.R. series, Amnesia and SOMA. But I'm always up for some Natural Selection 2, No More Room in Hell, Killing Floor 2, and Serious Sam HD. I only play PAYDAY 2 and ArmA 3 privately, join our community at GND-Tech.com if you'd like to play with us.
A very short, subtle, but very interesting mod. Full of good scares and that old-school type of challenge that I love. Be sure to play the other parts of the series: Mistake-1 and Grey. I ONLY WISH MOVEMENT SPEED WAS SLOWED DOWN SIGNIFICANTLY.
Day Z is one of the most well known and ambitious mods to ever come out. Ironically it did so by abandoning lots of substance, and just dropping players into a Zombie-infected Chernarus with nothing to do but survive. Everything else is up to the player.
It's an interesting concept, and over time they expanded on survival elements quite a bit, but at least the last time I played, there wasn't enough teamwork emphasis. Custom Bandit skins were removed so people could kill others with no penalty, and they'd blend in perfectly. This plus the reduction of the amount of Zombies turned Day Z into Zombie Deathmatch.
This is what S.T.A.L.K.E.R. Shadow of Chernobyl should have looked, felt, and sounded like. Note that it's an Alpha build and it's highly unstable, but head over to the mod portal (sdk.stalker-game.com) for fixes and improvements.
Has the quality of an official Valve L4D campaign, and I like it more than L4D 2's as a matter of fact.
OGSE has the potential to be the greatest SoC mod of this caliber. I have confidence that it will take this title one day, but first it needs some improvements.
As expected, OGSE has some serious bugs, but none that crash the game at least. However, quest-related AI tend to not move to their destinations, effectively breaking quests.
Another problem is the atmosphere. For some reason, the game is over-saturated and it is impossible to get a perfect balance between saturation and brightness. Although it has some unrivaled graphics features, such as sunshafts and tall grass, the general shader quality is bested by STALKERSOUP, which really captures the dark and unforgiving atmosphere of the Zone.
This mod is horribly unbalanced at times, mainly in X-16 in which the timer is set impossibly low. You'd have under a minute to get to a switch, but 2-3 Burers and much more zombies are in your path. There's just no way to get this done, so I had to edit the script and change the time. Of course, I would expect the time to be longer if you got the measurements with Kruglov, but due to bugs, Kruglov wouldn't move so I had to kill him to advance the game.
I'm not sure what went through the minds of the devs when implementing sentry turrets. They have absolutely no place in the Zone, and they don't even make sense judging by the model (it's just a mounted machine gun that automatically shoots you). These also make some parts of the game extremely annoying.
On the flip side of the coin, the SkyGraphics features are unrivaled, and tweakable in a separate application. It also adds some of the best gameplay features, such as lots of new scripts including food spoiling, detectors, vehicles, walkie talkie with channels, equipment repairing, improved A-Life, cut mutants, etc.
Centralia isn't a bad start, but it could use some work. From a visual standpoint, view distance is awfully low and graphical glitches exist. Note that there isn't much gameplay at all at this point in time, but what was shown was interesting enough though a bit too cheesy and unoriginal.
A one-sided, puzzle based expansion for Penumbra. There is no real enemy contact, and it's totally unnecessary. As far as I know, this expansion was only released due to people not being satisfied with Black Plague's excellent, but semi-open ending.
This is a very well put together custom story. But I must say, the parts in which you're put into the Brazen Bull, hung upside down and gutted, and locked in the Iron Maiden are genius!
A beautifully crafted and told story, devoid of gameplay mechanics and requires only attention and exploration.
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