Modder for the S.T.A.L.K.E.R. series and Crysis series, some of which have won Crytek community awards (most popular) while one of my S.T.A.L.K.E.R. mods has been featured in German PC gaming magazines "PC Games" and "PC Action". Many thanks to SetaKat and david.m.e for teaching me all the tricks to modding S.T.A.L.K.E.R. I'm also an amateur programmer. The only honest hardware/game reviewer in the world, see GND-Tech.com (worthy mods may even get an article), Stalker.wikia admin, Cooler Master product beta tester, etc. I write coherent reviews for mods on ModDB. I mostly play Dragon Age series, Mass Effect series, Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas, Neverwinter Nights 2, KOTOR series, S.T.A.L.K.E.R. series, and Amnesia: The Dark Descent. But I'm always up for some Natural Selection 2, No More Room in Hell, Killing Floor, and Serious Sam HD. I only play PAYDAY 2 and ArmA 3 privately, join our community at GND-Tech.com if you'd like to play with us.
Game Review on Nov 3rd, 2013 - 1 person agrees
Absolutely amazing atmosphere... one of the most immersive, creepy games you'll ever find. The developers must be commended for creating such a unique, mesmerizing world.
Gameplay could use a few tweaks though; the very limited duration of the torch is odd, maybe a bit more searching for clues to emphasize a detective feel more, and I feel that some places could have been turned into some of the scariest places in video game history, had there been more of a threat to the player. Specifically, the basement in chapter 1, which is one of the most amazing locations in the game, could have been made to be one of the scariest places ever.
Still, the atmosphere is absolutely incredible. Get this game.
Mod Review on Oct 15th, 2013
Very good stealth mechanics, seems to be a decent toolkit though I haven't spent much time making missions yet. Keep in mind that this mod is mostly just a toolkit, and relies on user made missions.
My main problem is with the melee combat: the concept behind it is great, but it's executed poorly. Basically, you press LMB by default to swing a melee weapon, and MMB by default to block/parry. However, there are four different types of swings and four different types of parries; each parry blocks one type of swing from an enemy.
Cool in concept, but it's ruined by the controls which don't seem to be changeable for this. The type of swing or parry you do depends on mouse movement: moving it to the left does one type of swing or parry, to the right does another, and up and down do others. This is awful since the mouse is also used for looking, it shouldn't be used for both. It's so common to do the wrong type of parry and die as a result, because this control scheme is terrible.
What should have been done was; rather than using the mouse to determine which type of swing/parry to use, you should use the WASD keys instead. Common sense suggests this is a better method, and it has been proven to work very well already. Try out Cryostasis: Sleep of Reason to see this utilized properly. Morrowind also uses it, though the combat in that game is too flawed to begin with. Still, this is a necessary change that should be done in the future. It's not too big of a deal though, since this is a stealth mod. Just don't be spotted, and used ranged weapons if you do.
Mod Review on Oct 5th, 2013
Interesting atmosphere and story, but it's harmed by it's ridiculously paced fast-forward gameplay.
Mod Review on Sep 23rd, 2013
Interesting level design, above average voice acting for a mod, some creative and very well done moments lie within.
Game Review on Sep 14th, 2013 - 1 person doesn't
Amnesia: A Machine for Pigs is a bit of a mixed bag. On the one hand, it delivers in terms of storytelling and atmosphere, with impressive use of symbolism and creative storytelling, as well as amazing audio effects and distinctive visual design to boost atmosphere. On the other hand, it isn't very scary or tense at all. Enemy presence has little impact, the player is rarely in any actual danger, and most enemy encounters are utterly unremarkable. It feels like enemies were only included because of an obligation, not because they wanted to deliver a horror game.
Gameplay was dumbed down considerably, with many mechanics being removed and nothing being put back into the game. There's much less object interaction, the game is several hours shorter than the predecessor, and it's a bit more linear.
Given the amount of delays this game had, I can see some people expecting more out of it and being disappointed. But, like I said, it's a mixed bag with both good and bad. The good does outweigh the bad, atmosphere and storytelling are what the game went for, and that's where it delivers. But it is a letdown as a horror game, and this cannot go unnoticed... or unpunished.
Amnesia: A Machine for Pigs is yet another minimalistic, story experience on the resume of thechineseroom. They seem intent on making only these types of games, like Dear Esther. It's not a tense or scary horror game, and it's a letdown to the Amnesia franchise. It isn't truly an Amnesia game, it simply wears the badge. It could have been an excellent horror game, if thechineseroom wrote the story and basic script like they did, while Frictional Games did the actual gameplay.
See my full review here: Gnd-tech.com
Mod Review on Jul 26th, 2013 - 1 person agrees
This is exactly what's needed in order to get back into Morrowind. It makes the world much more alive, closer to what Skyrim gave us. I get occasional errors though, but they don't stop the game from playing so it's not a huge deal. It would also be nice if the mod covered much of the landscape with grass.
Game Review on Jul 7th, 2013
Interesting story and decent character development are what this game offers. On the other hand, it's seriously lacking in actual role-playing elements, it's as linear as a console game with invisible walls everywhere, and combat is AWFUL.
Mod Review on Jun 9th, 2013 - 2 people agree
The best texture mod for SoC, bar none. Huge improvement over the original. For enthusiast level PCs only.
Game Review on May 24th, 2013
lol, why is this game even on ModDB.