Modder for the S.T.A.L.K.E.R. series, Amnesia, Crysis series, some of which have won Crytek community awards (most popular) while one of my S.T.A.L.K.E.R. mods has been featured in German PC gaming magazines "PC Games" and "PC Action". Many thanks to SetaKat and david.m.e for teaching me all the tricks to modding S.T.A.L.K.E.R. I'm an amateur programmer. The only honest hardware/game reviewer in the world, see GND-Tech.com (worthy mods may even get an article), Stalker.wikia admin, Cooler Master product beta tester, etc. I write coherent reviews for mods on ModDB. I mostly play Dragon Age series, Mass Effect series, The Elder Scrolls series, 3D Fallout series, Neverwinter Nights 2 and its expansions, KOTOR series, S.T.A.L.K.E.R. series, Amnesia and SOMA. But I'm always up for some Natural Selection 2, No More Room in Hell, Killing Floor 2, and Serious Sam HD. I only play PAYDAY 2 and ArmA 3 privately, join our community at GND-Tech.com if you'd like to play with us.
The most ambitious mod ever made. A re-imagining of Shadow of Chernobyl, bringing the promised gameplay enhancement and level enhancement. The maps far exceed the maps in all three vanilla S.T.A.L.K.E.R. games, as well as every other mod made for them, due to the much greater attention to detail.
With that being said, it has some serious issues. First and foremost, the story. I'm all for following the old script for Shadow of Chernobyl, but dez0wave made many changes, effectively making their own version. And it's not good, actually it is downright childish at times, answering questions that should be left ambiguous and with an utterly ridiculous encounter at the end. The "Illuminati" scenes add nothing to it, leave that stuff to Deus Ex.
Then there's the A-Life. So much for alpha-build SoC A-Life, because Lost Alpha's is the polar opposite. The maps are lifeless. They are artistic beauties, but utterly lifeless. Barely any wildlife, barely any NPCs, nothing to do at all (although the quest shortage is excusable given this is a mod). dez0dor said they tried to make the atmosphere more like the movie, and I guess they did because aside from the main three characters in the film, the only creature I can remember seeing in the Zone is one wolf. Yeah... Lost Alpha is about the same in this regard, LOL! The problem is, the movie is dialogue driven and excels there, and then there's the fact that it's a movie; cinematography and art design and thought-provoking conversations make up the movie. But Lost Alpha is a game, it needs more and the writing quality isn't there in the first place.
For some reason I still rated this 8/10. Probably because deep down I'm such a S.T.A.L.K.E.R. fanboy and Build 1935 maps blew me away, and Lost Alpha's are even BETTER. The potential is there. Director's Cut promises to remove the level restrictions to make for less linear progression (Lost Alpha is surprisingly linear right now), and improve the A-Life. The former is probably tricky. The latter isn't... I wonder if some modder improved it already? I tried to use the SDK but it's unstable for me, crashes all over.
Lost Alpha is not quite what SoC should have been. The gameplay mechanics and maps are what SoC's should have been, but the story isn't and the A-Life isn't. The story will never be fixed, but let's hope they can improve upon the A-Life and freedom. It would be fantastic if other modders made quests to add content to the empty (but beautiful) maps, to help make the S.T.A.L.K.E.R. community thrive once more.
Incredible art design and atmosphere, powerful storytelling that tops the vast majority of games. It may not seem as scary as Amnesia: The Dark Descent or Penumbra at first, but just keep playing... on that same superficial level it is significantly more terrifying than any other game as a whole, yet it extends much deeper still. I previously considered Penumbra and Amnesia: The Dark Descent to be the best horror games ever made, but SOMA is an significant improvement in almost every way.
Full review: Gnd-tech.com
The effort is there, but the writing quality isn't. It's also full of graphics pop-in, contrived jump scares, and strange level design that appears non-linear but forcefully says otherwise.
Does what it says it does
It does exactly what it says it does. Although it's not a big mod, this mod improves atmosphere more than you'd expect.
A must have for KOTOR 2.
A must-have if you own this game.
Painfully bad, cheap Hollywood horror, equivalent to what you find on SyFy channel late at night. Devoid of creativity and originality, Outlast is worse than many Amnesia custom stories, which are often made by teenagers. It's full of scripted, predictable jump scares and enemy encounters, topped off by uninspiring level design and cringe-worthy writing and cliches.
But hey, it's still better than Dead Space. Nonetheless, save your pennies. If games like this become popular, then it will be the end of the already-endangered horror genre.
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