My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.

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0 comments by booman on Jan 16th, 2015

GamersOnLinux now has 150 game Guides for PC games in Linux

Here are some more videos:

Assassin's Creed: Brotherhood

Assassin's Creed

Hells Reach

Grim Dawn


Sacred 2 Gold

Path of Exile

Alan Wake: American Nightmare

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Post comment Comments  (20 - 30 of 65)
MidgarStudio Jan 18 2012, 11:16am says:

Hello! Thank you for watching our game. Your modelisations are impressive, like the concepts also. Good job!

+2 votes     reply to comment
booman Creator
booman Jan 18 2012, 2:48pm replied:

Chatty appears to be on a good start for a Facebook game with a Sims feel. I look forward to playing an Alpha or Beta!
Great Work

+2 votes   reply to comment
IvanErtlov Nov 23 2011, 10:15am says:

Here again, I posted it on an image by accident:

You are HELL of an artist!

Can you export your static models to *.X, too, with textures in ONE map layout?

If yes, we`d love to have you contributing to "Into the Dark"

+1 vote     reply to comment
booman Creator
booman Nov 30 2011, 3:01pm replied:

.X is used for what engine? I never heard of that format. I usually export as ASE, FBX for Unreal Development Kit.

+2 votes   reply to comment
feillyne Staff Subscriber
feillyne Dec 21 2011, 2:55am replied:

Hmmm, .x is a DirectX model format (a general file format for DirectX games, few games actually use it, freeware Starfare for example).

+2 votes   reply to comment
booman Creator
booman Mar 23 2012, 7:15pm replied:

In that case, I have no idea of Blender can export to .X
there are a bunch of cool plugins for Blender, maybe .X is one of them?

+2 votes   reply to comment
booman Creator
booman Nov 11 2011, 2:13pm says:

I really miss modeling and creating assets for game engines! I plan to start up again this December. I hope to make some decent models for Hells Reach mods.
Of course I'll be sticking with their Gothic/Abandoned Warehouse themes. The goal is to start simple and create a few standard items like Pots, Barrels or Boxes. Then I'll move on to more complex models like Cactus, Trees and maybe some Boulders.
As I build confidence and successful assets, then I'll start planning to design an entire custom level with modular building structures.
Big goals, little time

+2 votes   reply to comment
SinKing Oct 21 2011, 10:42am says:

If you want to make interesting terrain in CrySDK, it's better to import a sculpted version from Mudbox. That's how you get more control over the base texture for the environment. Texturewise World Machine, or Geo Control 2 can help getting a base for erosion flows and different underground (rock, mud, gras...)

I can definitely recommend getting started with CrySDK, as it is easy to work with and allows model imports from the free programs SketchUp and ModTool 7.5
It's easy to get started with and you can go wickedly into detail, if you want to. This is really the most comprehensible engine I've ever seen and worked with.

+2 votes     reply to comment
booman Creator
booman Oct 24 2011, 6:16pm replied:

Thanks for the tips. I have really been focusing on UDK this year and then CrySDK finally became free. I didn't know it supported Sketchup models. I wonder how well the models look after importing? Sketchup uses quads only or something called ngons and has a hard time exporting normals to other formats. I have done numerous tests exporting as DAE, FBX and other formats to Blender for editing, but every time the normals are all messed up. They are not smooth like in Sketchup.

So I have been focusing on Blender alone for my modeling

+2 votes   reply to comment
iQew Aug 16 2011, 10:09pm says:

Haven't seen you for a while, how are you doing good man?

+2 votes     reply to comment
booman Creator
booman Sep 13 2011, 2:02pm replied:

I havn't really developed in the last month due to issues with my day job (mostly finding one) and finances.
Just two weeks ago I started a new job doing Web & Graphic Design. So once I'm situated, I'll start working on game development in my free time again.
Thanks for the concern.
I wish my profile page would notify me when people post, it would help me to stay in contact

+2 votes   reply to comment
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