My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.

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GamersOnLinux now has 200 Guides for PC games in Linux

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Guild Wars 2

Aliens vs Predator Classic

Torchlight (GOG.com)

Bastion (GOG.com)

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Battlefront 2

Halo Combat Evolved


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Post comment Comments  (20 - 30 of 65)
MidgarStudio
MidgarStudio

Hello! Thank you for watching our game. Your modelisations are impressive, like the concepts also. Good job!

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booman Creator
booman

Chatty appears to be on a good start for a Facebook game with a Sims feel. I look forward to playing an Alpha or Beta!
Great Work

Reply Good karma+2 votes
IvanErtlov
IvanErtlov

Here again, I posted it on an image by accident:

You are HELL of an artist!

Can you export your static models to *.X, too, with textures in ONE map layout?

If yes, we`d love to have you contributing to "Into the Dark"

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booman Creator
booman

.X is used for what engine? I never heard of that format. I usually export as ASE, FBX for Unreal Development Kit.

Reply Good karma+2 votes
feillyne StaffSubscriber
feillyne

Hmmm, .x is a DirectX model format (a general file format for DirectX games, few games actually use it, freeware Starfare for example).

Reply Good karma+2 votes
booman Creator
booman

In that case, I have no idea of Blender can export to .X
there are a bunch of cool plugins for Blender, maybe .X is one of them?

Reply Good karma+2 votes
booman Creator
booman

I really miss modeling and creating assets for game engines! I plan to start up again this December. I hope to make some decent models for Hells Reach mods.
Of course I'll be sticking with their Gothic/Abandoned Warehouse themes. The goal is to start simple and create a few standard items like Pots, Barrels or Boxes. Then I'll move on to more complex models like Cactus, Trees and maybe some Boulders.
As I build confidence and successful assets, then I'll start planning to design an entire custom level with modular building structures.
Big goals, little time

Reply Good karma+2 votes
SinKing
SinKing

If you want to make interesting terrain in CrySDK, it's better to import a sculpted version from Mudbox. That's how you get more control over the base texture for the environment. Texturewise World Machine, or Geo Control 2 can help getting a base for erosion flows and different underground (rock, mud, gras...)

I can definitely recommend getting started with CrySDK, as it is easy to work with and allows model imports from the free programs SketchUp and ModTool 7.5
It's easy to get started with and you can go wickedly into detail, if you want to. This is really the most comprehensible engine I've ever seen and worked with.

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booman Creator
booman

Thanks for the tips. I have really been focusing on UDK this year and then CrySDK finally became free. I didn't know it supported Sketchup models. I wonder how well the models look after importing? Sketchup uses quads only or something called ngons and has a hard time exporting normals to other formats. I have done numerous tests exporting as DAE, FBX and other formats to Blender for editing, but every time the normals are all messed up. They are not smooth like in Sketchup.

So I have been focusing on Blender alone for my modeling

Reply Good karma+2 votes
iQew
iQew

Haven't seen you for a while, how are you doing good man?

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booman Creator
booman

I havn't really developed in the last month due to issues with my day job (mostly finding one) and finances.
Just two weeks ago I started a new job doing Web & Graphic Design. So once I'm situated, I'll start working on game development in my free time again.
Thanks for the concern.
I wish my profile page would notify me when people post, it would help me to stay in contact

Reply Good karma+2 votes
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