In 2009, four college students got together with a collective mission, a mission to reinvent the classic game genre. By combining in-depth storytelling and a unique art style with classic style game play it is BSG's goal to show that there is more to games than just graphics and physics engines. Take a step back and think about how you fell in love with games in the first place. It wasn't the graphics and it wasn't the eye-popping special effects. It was the game play and experience. Our mission is to change the way we look at games in today's world. Games are so much more than a way to kill time. They are an experience and it is our goal to make it an experience that you will remember for years to come. Games are something to get lost in and a way to express yourself. Every game you choose to play will say something about you as a person. What will our game say about you?

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Steam Greenlight

Steam Greenlight

153 members Entertainment & Press

A system that enlists the community's help in picking some of the new games to be released on Steam.

Bomb Shelter Games

Bomb Shelter Games

2 members Developer & Publisher

Five guys making games for fun, because why not? Hope you like them. If not, we hope you find something that you do.

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Latest tweets from @bomb_shelter

First look at our warehouse level (WIP) in Ballistick. #indiedevhour #gamedev #indiedev #madewithUnity

19hours 49mins ago

Part 2 of our reflection on our Greenlight campaign, focuses on our marketing. #indiedev #gamedev #madewithunity

Aug 23 2016

Want to learn more about what it's like to go through Steam Greenlight? Our dev talks about his experience #indiedev

Aug 22 2016

Just wrote up a fresh blog post about our journey through @steam_games Greenlight. #indiedev #gamedev #madewithunity

Aug 21 2016

Our favorite #screenshotsaturday yet. Our first game on steam. Coming 10/15/16 #indiedev #gamedev #madewithunity

Aug 20 2016

New promo image for Ballistick. Let us know what you think.#gamedev #indiedev #madewithUnity Coming to Steam 10/15

Aug 18 2016

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