I am a part time developer, I can model, texture and animate, and code python. I like making tools for others to use or disect :D

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Buildings are now generated and streamed in realtime

Buildings are now generated and streamed in realtime

Wrectified

Buildings are now generated and streamed in realtime.

Component based vehicles / robotics

Component based vehicles / robotics

Wrectified

I made a new component wrapper capable of running behaviors vs objects it enables construction of vehicles and robotics in game

Wrectified Update #2🧐

Wrectified Update #2🧐

Wrectified

Added animations (swim, tread water), polished water shader / player shader, removed limitations in streaming system.

Wrectified Update 🧐

Wrectified Update 🧐

Wrectified

New actor, new triplanar modulo worldspace /splatlas and streaming + geonodes scatter atm.

Geo nodes work in upbge game engine

Geo nodes work in upbge game engine

Wrectified

Geo nodes work in upbge game engine, allowing for efficient scene management.

Wrectified_XR update - in game robotics -

Wrectified_XR update - in game robotics -

Wrectified

Now we can create games in VR in blender and run them in the same window.

This is upbge game engine with openXR :D

This is upbge game engine with openXR :D

Wrectified

The Blender XR_Action branch and upbge XR branch are being developed concurrently :D

Skinning quads with heightmaps :D

Skinning quads with heightmaps :D

Wrectified

Skinning quads with heightmaps :D using upbge 0.3.0 / Blender 2.91 Eevee.

Updates - functional map making system

Updates - functional map making system

Wrectified

Editor can sculpt generated terrain, and unload / reload and changes are persistent can also pin objects to tiles / edit them to stream in and out with...

Using blender 2.8 fork upbge3.0

Using blender 2.8 fork upbge3.0

Wrectified

Here is my progress in a little over a month of serious tinkering in blender 2.8 fork upbge.

Level assembly kit - Kit Zero

Level assembly kit - Kit Zero

Wrectified

This is a system used to make futuristic buildings for the game Wrectified

world streamer is a tool that can export to any engine.

world streamer is a tool that can export to any engine.

Wrectified

Trying to push my patron - I am making gamedev tools that export to other engines besides UPBGE and also trying to push the limits / extend upbge itself

World Streamer is back in 2.8 :D

World Streamer is back in 2.8 :D

Wrectified

World Streamer is back in 2.8 :D now we use bpy.data.objects['ObjectName'].data to manipulate vertex instead of KX_MeshProxy...

Team control is now in 2.8 branch of upbge

Team control is now in 2.8 branch of upbge

Wrectified

controller system for wrectified is functional with ability to swap actors / support multiple players / allow ai to controller players.

UPBGE_EEVEE needs a C++ coder

UPBGE_EEVEE needs a C++ coder

Blender Game Engine

EEVEE_merge8 branch of UPBGE blender fork needs help !

Mirgrated to blender 2.8

Mirgrated to blender 2.8

Wrectified

Recently migrated to blender 2.8 and it's amazing!

New outline system using BloomFX

New outline system using BloomFX

Wrectified

Actor now targets using a small line drawn out from surface normal and bloom. Aiming cursor on usable items enables a outline using Bloom.

World Canvas updgrade

World Canvas updgrade

Wrectified 1 comment

A.Canvas now uses kdtree to get nodes closest to player working out B.during firing up a bubble is loaded in once the edge is reached, the load order...

Wrectified Game Creation system is ready to make Manic Mack!

Wrectified Game Creation system is ready to make Manic Mack!

Wrectified

Wrectified Game Creation system is ready to make Manic Mack.

Tutorial dialog spawners and property editor working together

Tutorial dialog spawners and property editor working together

Wrectified

Now I can set the name of a property I wish to set, and the value as a string, int, or I can create a list of points (for route logic) and then replace...

JPS grid with Coroutine!

JPS grid with Coroutine!

Wrectified

My friend at blender discord helped me write a coroutine to hatch my JPS over frames, meaning agents can path much larger areas without slowing down the...

Getting the most out of BGE / UPBGE

Getting the most out of BGE / UPBGE

Other Tutorial

There are a few tricks to make UPBGE a very powerful game engine.

Rising

Rising

Wrectified

The wrectified player, enemy, world canvas, ui and systems are all working in Manic Mack - The first game to use project Wrectified Systems. Behold the...