I am a developer for anything really, I can do anything, this includes, modelling, texturing, rigging, animating, mapping, sounds, music, and code. but i specialize in modelling, texturing, and rigging, probably because those are the most needed jobs ;) I have recently been' picking up coding, with some help from jukki, and I must say, I'm not half bad :)

Comment History  (150 - 180 of 585)
blubswillrule
blubswillrule Aug 8 2011, 3:54am says:

thumbs up if you're glad that blubs won (cough and/or want verruckt)

+7 votes     media: Devs not being devs
blubswillrule
blubswillrule Aug 7 2011, 7:34am replied:

not dying at all xD

+1 vote     game: Nazi Zombies Portable
blubswillrule
blubswillrule Aug 2 2011, 4:23am replied:

Dynamic lights lag the psp version very much, or else we would've done that by now, so no. :\

+2 votes     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 31 2011, 4:12am replied:

And for that I blame the mdl file format, which makes all models in the game terribly wiggly, but is not noticeable until you really take a close look at it, zooming in is your close look :)

+1 vote     media: typo 100
blubswillrule
blubswillrule Jul 28 2011, 4:25am replied:

bug fixed ;)

+1 vote     article: Status update and linux
blubswillrule
blubswillrule Jul 26 2011, 8:59pm replied:

The psp actually has low res textures. Thank you very much, you're hating alot for wanting to come back and join us y'know

+2 votes     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 26 2011, 6:04am replied:

The thing is guys, we're doing both at the same time, I could elaborate on all the bug fixes we've done from 1.1 to 1.2, but the ratio of bugs fixed to new things added has to be high.

+4 votes     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 25 2011, 10:00pm says:

Guys, the type 100 is fully done and ingame, but SOMEBODY FORGOT TO ADD IT IN THE VIDEO :P

+4 votes     media: nzp 1.2 new stuff demostration
blubswillrule
blubswillrule Jul 21 2011, 2:43am replied:

Death machine maybe, m60 could possibly come later, but we're not going to work on black ops until we have all 4 original maps done ;)

+4 votes     article: Status update and linux
blubswillrule
blubswillrule Jul 19 2011, 9:02pm replied:

Somebody hasn't played verruckt!

+6 votes     media: Verruckt
blubswillrule
blubswillrule Jul 19 2011, 7:20pm replied:

Invisible enemies? It's never happened to me haha

+2 votes     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 19 2011, 4:28pm replied:

I started this map days ago, and already have half of it done-ish ;)

don't underestimate me >:D

+5 votes     media: Verruckt
blubswillrule
blubswillrule Jul 16 2011, 2:27pm says:

Yes, this is a joke :P

+2 votes     media: Poll!
blubswillrule
blubswillrule Jul 16 2011, 7:02am replied:

Which map? haha :D

+1 vote     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 15 2011, 5:15am replied:

There is currently already a fgd file available within the sdk, an update to it should be released alongside the 1.2 beta.

+1 vote     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 12 2011, 10:07pm replied:

Same :(

+2 votes     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 12 2011, 5:54am says:

Giving you a day or 2 warning beforehand would only delay the release by 2 days, we don't hold back releases from you guys, as soon as they're done, their released :)
and the bugs fluctuate, sometimes new things *cough*gibbing* cough* cause a lot of bug *cough*finally fixed them *cough*, and so it slows us down, but we get over them :)

+2 votes     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 12 2011, 3:33am replied:

find new things we want to add does NOT Mean final, for example, we added pack a punch in beta, electro shock defences etc... ;)

+1 vote     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 11 2011, 9:42pm replied:

we have 0 2-5 voters :)

and thanks, also about the release date, we don't really have an estimated one, as we mainly find bugs needed to be fixed, (find new things we want to add) and once we finish everything (who knows how long that will take) we put out a release :)

+1 vote     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 11 2011, 9:35pm says:

I think it's good that beginners like yourself are attempting to make games, but I must say, you should sort of have something to show us before you make a whole moddb page, I look at your skills and it sort of makes me feel bad, starting a moddb page opens you up to a LOT of criticism, want my honest opinion? Don't jump into this giant mess head first, my suggestion, brush up a bit on your skills, and try and at least use tools that are a better than microsoft paint, don't worry, if you truly have enough dedication to continue, you will become better in no time.

+4 votes     game: Double Universe
blubswillrule
blubswillrule Jul 11 2011, 9:18pm replied:

Honestly, people that vote 1s are haters, people that vote 6-9 are honest voters, and people who vote 10s are awesome :)

+1 vote     game: Nazi Zombies Portable
blubswillrule
blubswillrule Jul 11 2011, 12:33pm replied:

it already does, too bad online doesn't work on the psp version. :\

+1 vote     media: New pack a punch textures!
blubswillrule
blubswillrule Jul 11 2011, 5:11am says:

haha, only leg gibs are for crawlers :P

wouldn't want to have floating zombies xD

+2 votes     media: Do you notice something?
blubswillrule
blubswillrule Jul 11 2011, 4:05am replied:

corrupt?

+1 vote     media: New pack a punch textures!
blubswillrule
blubswillrule Jul 11 2011, 3:10am replied:

I placed them all primarily to test and make sure that
a) you can't get a weapon you already have... and
b) to make sure only 1 person can have specialty weapons at a time ;)

+2 votes     media: Do you notice something?
blubswillrule
blubswillrule Jul 10 2011, 3:22pm replied:

Lags are minimized, we have yet to figure out why it crashes on dog rounds.

+2 votes     media: Do you notice something?
blubswillrule
blubswillrule Jul 9 2011, 8:01am replied:

correct

+5 votes     media: Do you notice something?
blubswillrule
blubswillrule Jul 8 2011, 7:50am replied:

Yes, and even reload both at different times :)

+1 vote     media: Mustang & Sally (Dual Weapons)
blubswillrule
blubswillrule Jul 8 2011, 7:50am replied:

it already is! :D

+4 votes     media: Type 100 in-game
blubswillrule
blubswillrule Jul 8 2011, 7:49am replied:

testing map :P

+2 votes     media: Type 100 in-game
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