I am a developer for anything really, I can do anything, this includes, modelling, texturing, rigging, animating, mapping, sounds, music, and code. but i specialize in modelling, texturing, and rigging, probably because those are the most needed jobs ;) I have recently been' picking up coding, with some help from jukki, and I must say, I'm not half bad :)

Comment History  (30 - 60 of 585)
blubswillrule
blubswillrule Apr 3 2014, 10:46pm replied:

No, there's this really cool wall that you have to look at, I'm just going to stare at it, because it's such a cool wall.

+1 vote   media: B.A.R. Animated!
blubswillrule
blubswillrule Jan 19 2014, 2:01am replied:

the Zombie ai works pretty well now, without lag spikes too.
But I'm trying to make them navigate better!

+1 vote   media: Zombies attack through windows!
blubswillrule
blubswillrule Nov 11 2013, 6:58am replied:

anything's possible, but would it be the best usage of ram? probably not
I'm sure with a few animation tweaks we could use just one animation split into 2 parts, and cut out the chambering animations for a mid-mag reload

but even in cod waw, you could never actually chamber a round, so we decided against it ;)
(as in, colt has 8 in magazine, if you have 1 in the chamber when you reload, you'd have 9 shots to fire off, but cod waw says LOLNOPE ROUND DISAPPEARS)
so yeah, no non-chambering animations xD

+1 vote   media: Pathfinding and new animation demostrations
blubswillrule
blubswillrule Dec 4 2011, 7:44pm replied:

ahaha, you want it? xD

+1 vote   media: day 4 - calender
blubswillrule
blubswillrule Jul 28 2011, 4:25am replied:

bug fixed ;)

+1 vote   article: Status update and linux
blubswillrule
blubswillrule Jul 19 2011, 4:28pm replied:

I started this map days ago, and already have half of it done-ish ;)

don't underestimate me >:D

+5 votes   media: Verruckt
blubswillrule
blubswillrule Feb 20 2011, 6:08am replied:

sometime before may :)

+1 vote   media: PTRS-41
blubswillrule
blubswillrule Dec 26 2010, 5:00am says:

mod, i'm actually excited to work on this game :)

+1 vote   mod: Assassin Portable
blubswillrule
blubswillrule Oct 28 2010, 7:01pm replied:

this is our old map, we use it when we want to test just 1 zombie ;)
we have other maps for testing many :P

+2 votes   media: CUTIE <3
blubswillrule
blubswillrule Jul 15 2010, 5:46am replied:

yes, of course ;)

+1 vote   media: Knife Model/Texture
blubswillrule
blubswillrule Apr 3 2014, 7:14pm replied:

kek

+1 vote   media: B.A.R. Animated!
blubswillrule
blubswillrule Apr 3 2014, 6:56pm replied:

no correction necessary, you are correct, but most likely we'll release both at the same time, mainly we just have to port features from the psp engine to pc, which is rather quick.

+1 vote   media: B.A.R. Animated!
blubswillrule
blubswillrule Apr 3 2014, 4:49pm replied:

mmmm, I'd say that they're better at painting metallic reflections than I am at this point, but it's funny how they look similar! totally didn't even use it as a reference either xD

+1 vote   media: B.A.R. Animated!
blubswillrule
blubswillrule Apr 3 2014, 7:51am replied:

nuh uh, it's not like anyone is going to use this gun anyways. I quite literally don't remember the last time I actually purchased this weapon for the full 1800 points from the wall... such a shame...

+2 votes   media: B.A.R. Animated!
blubswillrule
blubswillrule Apr 3 2014, 7:31am says:

<html>
<h1> I just read that HTML formatting isn't supported in the comments, what a shame. </h1>
</html>

+2 votes   media: B.A.R. Animated!
blubswillrule
blubswillrule Apr 2 2014, 2:20pm replied:

of course it needs editing! Simply because I can make it look better that and with a smaller file size

this all stems from the fact that I remade the hands, with a different bone structure, such that I am forced to remake the animations, so why not do the whole thing?

+1 vote   media: BAR textured!
blubswillrule
blubswillrule Apr 2 2014, 2:15pm replied:

...I felt so bad when I saw this xD

+1 vote   media: APRIL FOOLS!
blubswillrule
blubswillrule Apr 2 2014, 4:25am replied:

y u do dis juk

+4 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Apr 1 2014, 8:22pm replied:

Heh, no, no specific reason as to why I placed it on the left hand side, also, I haven't started on the animations, so I have no ads picture yet ;)

+4 votes   media: BAR textured!
blubswillrule
blubswillrule Mar 29 2014, 11:29pm replied:

The B.A.R. is next, sorry :)

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 28 2014, 5:50pm replied:

just because it wasn't in prior vids, doesn't mean it won't be in the game ;)

+2 votes   media: Scope Graphics!
blubswillrule
blubswillrule Mar 28 2014, 11:20am replied:

nah, just different style ;)

+1 vote   media: M1A1 Carbine Animated and in-game!
blubswillrule
blubswillrule Mar 28 2014, 7:30am replied:

so you're saying he's a nazi!

+1 vote   media: Teamscore counter
blubswillrule
blubswillrule Mar 28 2014, 7:28am replied:

no, that's bad, I really hope the files aren't on fire :(

+1 vote   media: M1A1 Carbine Model
blubswillrule
blubswillrule Mar 28 2014, 6:45am replied:

I eat a lot of sandwiches, not sure if that helps or not.

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 28 2014, 6:45am replied:

actually that's pretty much how it happened, I read an article about how one guy came up with it, the idea started because one of the flamethrower death animations looked like a zombie xD
WE OWE EVERYTHING TO THE FLAMETHROWER

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 28 2014, 4:03am replied:

after I'm done animating this, I'm going to play test heavily and fix bugs that may appear ;)
(I've noticed on REALLY rare occasions, zombies get stuck trying to walk through a wall that they just barely can't walk though (skim arm on wall), need to edit some of their ai a tiny bit :) )

+1 vote   media: M1A1 Carbine Model
blubswillrule
blubswillrule Mar 27 2014, 10:30pm replied:

number 3 is the way it works ;)
Every weapon has a special frame when the bullets actually go in, you can then knife after that frame to reload cancel.

+1 vote   media: M1A1 Carbine Model
blubswillrule
blubswillrule Mar 27 2014, 10:28pm replied:

That and the actual map file name is "NaziZombiePrototype"

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 27 2014, 7:28pm replied:

well we wouldn't do that to nzp as we're trying to have it be as light as possible, but there's no reason somebody couldn't port the weapons over to original quake post-release ;)

+1 vote   media: New mg 42 and scoped kar animations
blubswillrule
blubswillrule Mar 27 2014, 7:27pm replied:

...but they're so useless D:

+1 vote   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 27 2014, 7:26pm replied:

Check yo'self,m8

Only zombies in Nacht Der Untoten couldn't reach through.
They've been able to reach through since verruckt and later.

+3 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 27 2014, 7:12am replied:

undecided

+2 votes   media: Magnum Animation!
blubswillrule
blubswillrule Mar 26 2014, 2:02am replied:

define functional...
This scope is going to be visible for half of a second, then turn all black.

You're forced to quick scope everything and anything.
...and the gun only does damage if you do a 360 before quick scoping.

You can only no-scope from 30 feet away, if you're closer to the wall it won't allow you to shoot.

+7 votes   media: Scope Graphics!
blubswillrule
blubswillrule Mar 25 2014, 7:28am replied:

hehe :)

+2 votes   media: Elites
blubswillrule
blubswillrule Mar 24 2014, 7:06pm replied:

NOOOOOOOOOOOOOOOOOOOOOOOOO... okay

+1 vote   media: MG-42 Redone
blubswillrule
blubswillrule Mar 24 2014, 7:03pm says:

Wow that's **** quality.
(btw by "old" he means back in 2010... don't ask)

+2 votes   media: Elites
blubswillrule
blubswillrule Mar 24 2014, 6:22pm says:

What weapon should I redo next? First reply wins!
(not raygun, flamethrower, or wunderwaffe dg-2, I'm planning on doing those last because I want to spend time on the effects)

+2 votes   media: MG-42 Redone
blubswillrule
blubswillrule Mar 24 2014, 6:18pm replied:

You're welcome to playtest the beta! ;)
Just kidding, no you're not.

+1 vote   media: #new icons##ch special##
blubswillrule
blubswillrule Oct 1 2011, 2:05am says:

hehe, rowdyrod, come at me bro (;

+2 votes   media: Anti-members?
blubswillrule
blubswillrule Mar 2 2011, 1:34am says:

I HAVE BEEN DISABLEDDDDD.... MY COMP IS FREAKING OUT, HALP MEH!!!

+2 votes   member: blubswillrule
blubswillrule
blubswillrule Feb 14 2011, 1:41am says:

haha, don't you just love guessing games :)

+1 vote   media: remember this one?
blubswillrule
blubswillrule Jan 22 2011, 12:54am says:

some improvements could be made, such as adding a bit more detail to the main part of the gun (not sure what it's called), I wouldn't mind to teach your texture artist a thing or two if he's interested. :)

+2 votes   media: Textured M16
blubswillrule
blubswillrule Aug 7 2010, 12:26pm replied:

yeah, and the giant file size is probably due to my giant textures :P

+1 vote   media: Resident Evil Based Mansion: WIP
blubswillrule
blubswillrule Jul 31 2010, 7:05pm replied:

probably not, due to quake's limitations :(

+1 vote   media: Zombie No. 3
blubswillrule
blubswillrule Jul 1 2010, 7:01pm replied:

hahaha, no
misty and scary,

expect lots o' fog, and a night time skybox ;)

+1 vote   media: Zombie <3
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