I am a developer for anything really, I can do anything, this includes, modelling, texturing, rigging, animating, mapping, sounds, music, and code. but i specialize in modelling, texturing, and rigging, probably because those are the most needed jobs ;) I have recently been' picking up coding, with some help from jukki, and I must say, I'm not half bad :)

Comment History  (30 - 60 of 585)
blubswillrule
blubswillrule Apr 3 2014, 7:31am says:

<html>
<h1> I just read that HTML formatting isn't supported in the comments, what a shame. </h1>
</html>

+2 votes   media: B.A.R. Animated!
blubswillrule
blubswillrule Apr 2 2014, 2:20pm replied:

of course it needs editing! Simply because I can make it look better that and with a smaller file size

this all stems from the fact that I remade the hands, with a different bone structure, such that I am forced to remake the animations, so why not do the whole thing?

+1 vote   media: BAR textured!
blubswillrule
blubswillrule Apr 2 2014, 2:15pm replied:

...I felt so bad when I saw this xD

+1 vote   media: APRIL FOOLS!
blubswillrule
blubswillrule Apr 2 2014, 4:25am replied:

y u do dis juk

+4 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Apr 1 2014, 8:22pm replied:

Heh, no, no specific reason as to why I placed it on the left hand side, also, I haven't started on the animations, so I have no ads picture yet ;)

+4 votes   media: BAR textured!
blubswillrule
blubswillrule Mar 29 2014, 11:29pm replied:

The B.A.R. is next, sorry :)

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 28 2014, 5:50pm replied:

just because it wasn't in prior vids, doesn't mean it won't be in the game ;)

+2 votes   media: Scope Graphics!
blubswillrule
blubswillrule Mar 28 2014, 11:20am replied:

nah, just different style ;)

+1 vote   media: M1A1 Carbine Animated and in-game!
blubswillrule
blubswillrule Mar 28 2014, 7:30am replied:

so you're saying he's a nazi!

+1 vote   media: Teamscore counter
blubswillrule
blubswillrule Mar 28 2014, 7:28am replied:

no, that's bad, I really hope the files aren't on fire :(

+1 vote   media: M1A1 Carbine Model
blubswillrule
blubswillrule Mar 28 2014, 6:45am replied:

I eat a lot of sandwiches, not sure if that helps or not.

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 28 2014, 6:45am replied:

actually that's pretty much how it happened, I read an article about how one guy came up with it, the idea started because one of the flamethrower death animations looked like a zombie xD
WE OWE EVERYTHING TO THE FLAMETHROWER

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 28 2014, 4:03am replied:

after I'm done animating this, I'm going to play test heavily and fix bugs that may appear ;)
(I've noticed on REALLY rare occasions, zombies get stuck trying to walk through a wall that they just barely can't walk though (skim arm on wall), need to edit some of their ai a tiny bit :) )

+1 vote   media: M1A1 Carbine Model
blubswillrule
blubswillrule Mar 27 2014, 10:30pm replied:

number 3 is the way it works ;)
Every weapon has a special frame when the bullets actually go in, you can then knife after that frame to reload cancel.

+1 vote   media: M1A1 Carbine Model
blubswillrule
blubswillrule Mar 27 2014, 10:28pm replied:

That and the actual map file name is "NaziZombiePrototype"

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 27 2014, 7:28pm replied:

well we wouldn't do that to nzp as we're trying to have it be as light as possible, but there's no reason somebody couldn't port the weapons over to original quake post-release ;)

+1 vote   media: New mg 42 and scoped kar animations
blubswillrule
blubswillrule Mar 27 2014, 7:27pm replied:

...but they're so useless D:

+1 vote   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 27 2014, 7:26pm replied:

Check yo'self,m8

Only zombies in Nacht Der Untoten couldn't reach through.
They've been able to reach through since verruckt and later.

+3 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Mar 27 2014, 7:12am replied:

undecided

+2 votes   media: Magnum Animation!
blubswillrule
blubswillrule Mar 26 2014, 2:02am replied:

define functional...
This scope is going to be visible for half of a second, then turn all black.

You're forced to quick scope everything and anything.
...and the gun only does damage if you do a 360 before quick scoping.

You can only no-scope from 30 feet away, if you're closer to the wall it won't allow you to shoot.

+7 votes   media: Scope Graphics!
blubswillrule
blubswillrule Mar 25 2014, 7:28am replied:

hehe :)

+2 votes   media: Elites
blubswillrule
blubswillrule Mar 24 2014, 7:06pm replied:

NOOOOOOOOOOOOOOOOOOOOOOOOO... okay

+1 vote   media: MG-42 Redone
blubswillrule
blubswillrule Mar 24 2014, 7:03pm says:

Wow that's **** quality.
(btw by "old" he means back in 2010... don't ask)

+2 votes   media: Elites
blubswillrule
blubswillrule Mar 24 2014, 6:22pm says:

What weapon should I redo next? First reply wins!
(not raygun, flamethrower, or wunderwaffe dg-2, I'm planning on doing those last because I want to spend time on the effects)

+2 votes   media: MG-42 Redone
blubswillrule
blubswillrule Mar 24 2014, 6:18pm replied:

You're welcome to playtest the beta! ;)
Just kidding, no you're not.

+1 vote   media: #new icons##ch special##
blubswillrule
blubswillrule Mar 24 2014, 5:45pm replied:

took a break from nzp for a bit xD
back to working on remaking the hefty list of weapons, this might take a while, but the game as it lies is really playable :)

Apart from the needing remade weapons and some minor bugfixes, nzp is almost ready for release!

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Feb 16 2014, 11:39pm replied:

nzp FGD is completely edited (which breaks compatability with current nzp maps sadly) BUT it's better now, it'll be re-released ;)

+1 vote   media: #new icons##ch special##
blubswillrule
blubswillrule Jan 31 2014, 5:23am replied:

that was an experiment to test on psp, have to test the pathfinding improvements too... wait why am I telling you this on here xD

+1 vote   game: Nazi Zombies Portable
blubswillrule
blubswillrule Jan 26 2014, 4:23am replied:

yeah I very well could have, but for the resolution that I'm working at, I figured it wasn't worth it to experiment.
...plus I also have the dilemma of what to put as the environment map when baking a chrome texture xD

+1 vote   media: Magnum re-textured!
blubswillrule
blubswillrule Jan 24 2014, 5:46am replied:

'you're right hand'... wow, I just had an epic fail

+1 vote   media: Magnum re-textured!
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