I am a developer for anything really, I can do anything, this includes, modelling, texturing, rigging, animating, mapping, sounds, music, and code. but i specialize in modelling, texturing, and rigging, probably because those are the most needed jobs ;) I have recently been' picking up coding, with some help from jukki, and I must say, I'm not half bad :)

Comment History  (30 - 60 of 587)
blubswillrule
blubswillrule @ Nazi Zombies Portable

erm, not really a bug, just something that was never fixed.

Good karma+2 votes
blubswillrule
blubswillrule @ Nazi Zombies Portable

yes, modeler, along with everything else (I CODE TOO, Y'KNOW)...
but yeah xD haha, that was because since we never fully fleshed out the mp version of the game (because the psp mp didn't work..) and we never did find a good way to attach weapons to the player's arms, we never placed the model where it should be, so it just followed the player around at the origin... to a hilarious effect xD

Many things were overlooked by us in previous releases, so yeah ;)

Good karma+2 votes
blubswillrule
blubswillrule @ B.A.R. Animated!

No, there's this really cool wall that you have to look at, I'm just going to stare at it, because it's such a cool wall.

Good karma+1 vote
blubswillrule
blubswillrule @ B.A.R. Animated!

kek

Good karma+1 vote
blubswillrule
blubswillrule @ B.A.R. Animated!

no correction necessary, you are correct, but most likely we'll release both at the same time, mainly we just have to port features from the psp engine to pc, which is rather quick.

Good karma+1 vote
blubswillrule
blubswillrule @ B.A.R. Animated!

mmmm, I'd say that they're better at painting metallic reflections than I am at this point, but it's funny how they look similar! totally didn't even use it as a reference either xD

Good karma+1 vote
blubswillrule
blubswillrule @ B.A.R. Animated!

nuh uh, it's not like anyone is going to use this gun anyways. I quite literally don't remember the last time I actually purchased this weapon for the full 1800 points from the wall... such a shame...

Good karma+2 votes
blubswillrule
blubswillrule @ B.A.R. Animated!

<html>
<h1> I just read that HTML formatting isn't supported in the comments, what a shame. </h1>
</html>

Good karma+2 votes
blubswillrule
blubswillrule @ BAR textured!

of course it needs editing! Simply because I can make it look better that and with a smaller file size

this all stems from the fact that I remade the hands, with a different bone structure, such that I am forced to remake the animations, so why not do the whole thing?

Good karma+1 vote
blubswillrule
blubswillrule @ APRIL FOOLS!

...I felt so bad when I saw this xD

Good karma+1 vote
blubswillrule
blubswillrule @ Nazi Zombies Portable

y u do dis juk

Good karma+4 votes
blubswillrule
blubswillrule @ BAR textured!

Heh, no, no specific reason as to why I placed it on the left hand side, also, I haven't started on the animations, so I have no ads picture yet ;)

Good karma+4 votes
blubswillrule
blubswillrule @ Nazi Zombies Portable

The B.A.R. is next, sorry :)

Good karma+2 votes
blubswillrule
blubswillrule @ Scope Graphics!

just because it wasn't in prior vids, doesn't mean it won't be in the game ;)

Good karma+2 votes
blubswillrule
blubswillrule @ M1A1 Carbine Animated and in-game!

nah, just different style ;)

Good karma+1 vote
blubswillrule
blubswillrule @ Teamscore counter

so you're saying he's a nazi!

Good karma+1 vote
blubswillrule
blubswillrule @ M1A1 Carbine Model

no, that's bad, I really hope the files aren't on fire :(

Good karma+1 vote
blubswillrule
blubswillrule @ Nazi Zombies Portable

I eat a lot of sandwiches, not sure if that helps or not.

Good karma+2 votes
blubswillrule
blubswillrule @ Nazi Zombies Portable

actually that's pretty much how it happened, I read an article about how one guy came up with it, the idea started because one of the flamethrower death animations looked like a zombie xD
WE OWE EVERYTHING TO THE FLAMETHROWER

Good karma+2 votes
blubswillrule
blubswillrule @ M1A1 Carbine Model

after I'm done animating this, I'm going to play test heavily and fix bugs that may appear ;)
(I've noticed on REALLY rare occasions, zombies get stuck trying to walk through a wall that they just barely can't walk though (skim arm on wall), need to edit some of their ai a tiny bit :) )

Good karma+1 vote
blubswillrule
blubswillrule @ M1A1 Carbine Model

number 3 is the way it works ;)
Every weapon has a special frame when the bullets actually go in, you can then knife after that frame to reload cancel.

Good karma+1 vote
blubswillrule
blubswillrule @ Nazi Zombies Portable

That and the actual map file name is "NaziZombiePrototype"

Good karma+2 votes
blubswillrule
blubswillrule @ New mg 42 and scoped kar animations

well we wouldn't do that to nzp as we're trying to have it be as light as possible, but there's no reason somebody couldn't port the weapons over to original quake post-release ;)

Good karma+1 vote
blubswillrule
blubswillrule @ Nazi Zombies Portable

...but they're so useless D:

Good karma+1 vote
blubswillrule
blubswillrule @ Nazi Zombies Portable

Check yo'self,m8

Only zombies in Nacht Der Untoten couldn't reach through.
They've been able to reach through since verruckt and later.

Good karma+3 votes
blubswillrule
blubswillrule @ Magnum Animation!

undecided

Good karma+2 votes
blubswillrule
blubswillrule @ Scope Graphics!

define functional...
This scope is going to be visible for half of a second, then turn all black.

You're forced to quick scope everything and anything.
...and the gun only does damage if you do a 360 before quick scoping.

You can only no-scope from 30 feet away, if you're closer to the wall it won't allow you to shoot.

Good karma+7 votes
blubswillrule
blubswillrule @ Elites

hehe :)

Good karma+2 votes
blubswillrule
blubswillrule @ MG-42 Redone

NOOOOOOOOOOOOOOOOOOOOOOOOO... okay

Good karma+1 vote
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