I've always loved impossible geometry in games, this is awesome tech, yo!
I've always loved impossible geometry in games, this is awesome tech, yo!
Just a small update.
Updated the released mapper kit for 1.0
Fixed some fgd issues, and some other stuff.
The FGD is in the mapper kit found on this page under "Addons".
Also, pathfinding (when the zombies are inside and pathfinding to you) is done in the ingame waypoint editor.
All of the sounds have a bit-rate of 8 bits (which leads to the underwhelming sound) due to sounds having the largest memory footprint on the extremely limited PSP's RAM. It's a necessary evil, unfortunately.
We are also now using Half Life sized player hulls! (Taller doors, higher ceilings, etc...)
team decision: you're welcome ;)
Me olemme koira, my friend.
hehe... I put a '2009' instead of '2011'... That's what happens when you make a picture at 5 in the morning..
sprite muzzle flash particle effect!
MOST of the code (just the particle side aspect of it) was already in the engine, though disabled for some reason, GhoftFang re-enabled it for solitude, and so COW as well as NZ:P was re-enabled as well, and after a few placement modifications, there it is!
Just changed the box shot cover, sorry for the update status!
We've been doing heavy bugfixing behind the scenes, so no real images / screenshots result of the work!
if you try quick scoping, the recoil from the rifle is going to knock the scope straight into your eye, then the character has to hold the rifle on his left side, if you quick scope one more time, then you can't see anymore.
interesting, that's about (2^16)/2, that may be a bug with the floating point type variables that we use for points, especially, since it'd be a signed float... that'll be something to look into...
YOU'RE ASKING FOR SPOILERS, I CAN'T DO THAT
it's not!, it's just for pretty much everything we do for zombie, we have to make duplicate methods for the crawlers, and that's what we neglected ;)
yeah, and the way they work has been upgraded!
At wal-mart in the form of Axe spray cans! :D
(it'll be remade ;) )
...my hands, the hands of the guy who still doesn't know how to tie his shoes.
Haven't remade flamethrower yet, so we have no graphics for it yet :D
1) yes new animations
2) uhm, it is entirely possible, but not in the interest of keeping file sizes small.
3) Already done ;)
blubswillrule
Luis joined
I am a developer for anything really, I can do anything, this includes, modelling, texturing, rigging, animating, mapping, sounds, music, and code. but i specialize in modelling, texturing, and rigging, probably because those are the most needed jobs ;) I have recently been' picking up coding, with some help from jukki, and I must say, I'm not half bad :)