I am a developer for anything really, I can do anything, this includes, modelling, texturing, rigging, animating, mapping, sounds, music, and code. but i specialize in modelling, texturing, and rigging, probably because those are the most needed jobs ;) I have recently been' picking up coding, with some help from jukki, and I must say, I'm not half bad :)

Comment History  (0 - 30 of 587)
blubswillrule
blubswillrule Aug 8 2015 replied:

rip Shpuld

+1 vote   game: No Bugs Allowed
blubswillrule
blubswillrule Jun 12 2015 says:

Just a small update.
Updated the released mapper kit for 1.0
Fixed some fgd issues, and some other stuff.

+5 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule May 11 2015 replied:

The FGD is in the mapper kit found on this page under "Addons".
Also, pathfinding (when the zombies are inside and pathfinding to you) is done in the ingame waypoint editor.

+1 vote   game: Nazi Zombies Portable
blubswillrule
blubswillrule Dec 28 2014 replied:

All of the sounds have a bit-rate of 8 bits (which leads to the underwhelming sound) due to sounds having the largest memory footprint on the extremely limited PSP's RAM. It's a necessary evil, unfortunately.

+1 vote   download: Nazi Zombies Portable 1.0 PSP
blubswillrule
blubswillrule Dec 27 2014 replied:

We are also now using Half Life sized player hulls! (Taller doors, higher ceilings, etc...)

+2 votes   download: Nazi Zombies Portable 1.0 mapping kit
blubswillrule
blubswillrule Dec 26 2014 replied:

team decision: you're welcome ;)

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Dec 25 2014 replied:

No, I'm not :(

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Dec 25 2014 replied:

Me olemme koira, my friend.

+1 vote   game: Nazi Zombies Portable
blubswillrule
blubswillrule May 29 2014 replied:

...shhhhh

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule May 29 2014 says:

hehe... I put a '2009' instead of '2011'... That's what happens when you make a picture at 5 in the morning..

+3 votes   media: Happy Birthday, NZ:P!
blubswillrule
blubswillrule May 20 2014 replied:

sprite muzzle flash particle effect!
MOST of the code (just the particle side aspect of it) was already in the engine, though disabled for some reason, GhoftFang re-enabled it for solitude, and so COW as well as NZ:P was re-enabled as well, and after a few placement modifications, there it is!

+2 votes   media: Time for some screenshots!
blubswillrule
blubswillrule May 19 2014 replied:

Gimme 5 miniutes, k

+5 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule May 19 2014 replied:

no

+1 vote   game: Nazi Zombies Portable
blubswillrule
blubswillrule May 19 2014 replied:

no

+1 vote   game: TranZit Zombies Portable (TZP)
blubswillrule
blubswillrule May 17 2014 says:

Just changed the box shot cover, sorry for the update status!
We've been doing heavy bugfixing behind the scenes, so no real images / screenshots result of the work!

+1 vote   game: Nazi Zombies Portable
blubswillrule
blubswillrule May 17 2014 replied:

...wat

+1 vote   game: Nazi Zombies Portable
blubswillrule
blubswillrule Apr 14 2014 replied:

if you try quick scoping, the recoil from the rifle is going to knock the scope straight into your eye, then the character has to hold the rifle on his left side, if you quick scope one more time, then you can't see anymore.

+1 vote   media: GIBS
blubswillrule
blubswillrule Apr 12 2014 replied:

interesting, that's about (2^16)/2, that may be a bug with the floating point type variables that we use for points, especially, since it'd be a signed float... that'll be something to look into...

+1 vote   game: Nazi Zombies Portable
blubswillrule
blubswillrule Apr 11 2014 replied:

YOU'RE ASKING FOR SPOILERS, I CAN'T DO THAT

+3 votes   media: GIBS
blubswillrule
blubswillrule Apr 11 2014 replied:

it's not!, it's just for pretty much everything we do for zombie, we have to make duplicate methods for the crawlers, and that's what we neglected ;)

+2 votes   media: Crawlers now in game! :D
blubswillrule
blubswillrule Apr 11 2014 replied:

yeah, and the way they work has been upgraded!

+2 votes   media: GIBS
blubswillrule
blubswillrule Apr 6 2014 replied:

1v1 me irl

+1 vote   media: Video Update! (2 of 2)
blubswillrule
blubswillrule Apr 6 2014 replied:

...YOU'RE MAKING ME RAGE

+2 votes   game: Nazi Zombies Portable
blubswillrule
blubswillrule Apr 5 2014 replied:

At wal-mart in the form of Axe spray cans! :D
(it'll be remade ;) )

+4 votes   media: Game Models Done!
blubswillrule
blubswillrule Apr 5 2014 replied:

...my hands, the hands of the guy who still doesn't know how to tie his shoes.

+4 votes   media: Game Models Done!
blubswillrule
blubswillrule Apr 5 2014 replied:

Haven't remade flamethrower yet, so we have no graphics for it yet :D

+1 vote   media: Mystery Box!
blubswillrule
blubswillrule Apr 5 2014 replied:

because md2 is fart

+4 votes   media: Game Models Done!
blubswillrule
blubswillrule Apr 5 2014 replied:

1) yes new animations
2) uhm, it is entirely possible, but not in the interest of keeping file sizes small.
3) Already done ;)

+1 vote   media: Retextures all around!
blubswillrule
blubswillrule Apr 4 2014 replied:

not true, don't assume that everything you see is old code, the only thing recycled from last release is weapons that I haven't remade yet ;)

So yes, grenade counters work, hud has had some pretty cool edits :D

+1 vote   media: B.A.R. Animated!
blubswillrule
blubswillrule Apr 4 2014 replied:

yup!

+2 votes   media: Retextures all around!
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