My name is Kevin. I like to animate and sometimes model. I am on a few mod teams you should really check out, and if you want any help/tips/advice, or just want to have a few beers, go ahead and message me!

Comment History  (30 - 60 of 252)
Blindxside
Blindxside Mar 16 2011, 11:19am says:

Even if you "just started" the mod, post screens when you have something to show, and not HL1 content ,_,

+5 votes     mod: True War
Blindxside
Blindxside Mar 16 2011, 11:18am says:

its still a bat...

+4 votes     media: Bat
Blindxside
Blindxside Mar 15 2011, 7:30pm says:

way too many street lights. Remove every OTHER light post and it should be fine ^^

+3 votes     media: Suburbia update
Blindxside
Blindxside Mar 14 2011, 12:28pm replied:

Do you want a sh*t mod with hl2 zombies and no new weapons except HL2's with new textures and sounds? Then wait.

+4 votes     mod: No More Room in Hell
Blindxside
Blindxside Mar 13 2011, 5:00pm replied:

You have to place a mortar launcher down, load it, then fire it and it will land in the coordinates you designated :)

+2 votes     mod: Firearms: Source
Blindxside
Blindxside Mar 11 2011, 9:24pm replied:

World at War :C
look at those trimmed nails!

+1 vote     media: Render Test 2
Blindxside
Blindxside Mar 9 2011, 5:32pm says:

how do you get passed that bar in the doorway? ;c

+1 vote     media: Mechanical Door
Blindxside
Blindxside Mar 9 2011, 5:28pm says:

This mod looks amazing, probably because you guys actually included props. instead of using that boring dead tree from HL2, you made a purple one that lights up. Fantastic work :D

+3 votes     game: Blade Symphony
Blindxside
Blindxside Mar 5 2011, 4:59pm says:

maybe make the textures on the hill a little bigger so they dont look tiled? or add some distraction to that like foliage and craters :D

+1 vote     media: omaha beach village {wip}
Blindxside
Blindxside Mar 5 2011, 12:15pm replied:

a Quake mod.

-4 votes     media: Spas 12 animations
Blindxside
Blindxside Mar 5 2011, 11:46am says:

there's barely any detail in the After screen ._>

+2 votes     media: Off Limits - Development progress
Blindxside
Blindxside Feb 28 2011, 9:51pm says:

;D to all of them, but ive never heard of The Third Twin? :o

+1 vote     media: fan avatar n stuff
Blindxside
Blindxside Feb 17 2011, 8:20pm replied:

Let me show you how we do it in the jungglee

+2 votes     group: TimeSplitters
Blindxside
Blindxside Jan 27 2011, 4:41pm replied:

9mm bullets are puny, and im sure wouldn't stop a monster like that in 2-3 shots.

+1 vote     media: Beta Gameplay - Part 1
Blindxside
Blindxside Jan 27 2011, 3:30pm says:

You have potential, but your models lack accuracy. Gather more reference images to get more detailed and accurate models :)

+2 votes     media: RPG - 7
Blindxside
Blindxside Jan 18 2011, 8:30pm says:

Why cant you think of your own ideas? Get creative and lay off Black Ops zombies. We already have a game like that. It's called Black Ops.

+1 vote     game: Black Ops. Zombies Portable
Blindxside
Blindxside Jan 16 2011, 12:59am says:

illegal model

+3 votes     media: The First Model of Seals
Blindxside
Blindxside Jan 10 2011, 3:42pm says:

Truly does look amazing and HQ for the GldSrce engine, good job ruMpel! Keep it up!

+2 votes     media: Playing with shaders
Blindxside
Blindxside Jan 9 2011, 3:35pm says:

take some better renders, try to never use a black background it makes the model impossible to see..

+2 votes     media: Scar-L Renders
Blindxside
Blindxside Dec 26 2010, 3:09pm says:

Merry Christmas ;D

+1 vote     member: fliros
Blindxside
Blindxside Dec 24 2010, 2:16am says:

grass, rocks, and road are all perfect. Great work!

+1 vote     media: athena
Blindxside
Blindxside Nov 26 2010, 11:37pm says:

Goldeneye Source really deserves more publicity. On a side note, will there be dual welding in any later versions?

+2 votes     article: GES Update 11/25/10 Community Update/MOTY Voting
Blindxside
Blindxside Nov 17 2010, 10:02pm says:

That looks really good!

+1 vote     media: Overdose Field Ops
Blindxside
Blindxside Nov 16 2010, 6:58pm says:

Why post a mod up if you have nothing to show? It even explains while creating a mod page that you need content to be have a mod page.

Don't just post up blanks. Get some gear and hit the battlefields when you have your load out. Good day soldiers.

+2 votes     mod: Halo 3 ODST: The Fall
Blindxside
Blindxside Sep 24 2010, 12:28pm says:

dont really see those driving around in the US xD

+3 votes     media: Small Car
Blindxside
Blindxside Sep 11 2010, 2:43pm says:

Maybe add a sleeve to fit the actual character model? Like say the Medic has short sleeve shirt, then make short sleeve for the first person medic arms.

+1 vote     media: Athena_content
Blindxside
Blindxside Sep 11 2010, 2:42pm says:

Shadow is a bit too strong, but otherwise it looks like an amazing model!

+1 vote     media: Athena_content
Blindxside
Blindxside Sep 8 2010, 10:07pm says:

Well, you could've atleast brushed it out until you get a model. This just looks like a big *** block in space.

+1 vote     media: 3D Background Map WIP
Blindxside
Blindxside Sep 6 2010, 12:42am buried:

(buried)

Who the hell would pay to help you develop this mod?

-7 votes     mod: School Shooter: North American Tour 2012
Blindxside
Blindxside Sep 3 2010, 10:35pm says:

Zombie Panic! Source?

+1 vote     media: Contagion Promotional Art
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