I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.
After taking a month off, I return with a vengeance!
Menus, spring colors, the ability to save and load customized control configs, and more!
Behold, as Sonic TFH finally begins to regain a bit of momentum.
So insignificant, you might not even want to read it!
Major Menu Hurdle #1 is finally overcome! Let the rejoicing commence.
For those of you who did not like the changes I mentioned in last month's update, it would be best to look away now, because I've got more this month.
The results of last month's poll, and holy crap I actually did work on the game this time.
Do you like Beans? Do you like George Wendt? Would you like to see a movie with George Wendt Eating Beans?
A lot has been going on behind the scenes this month.
Hey, give thanks for this meager update, you jerks!
It's Halloween, and I've got no tricks - only treats.
It's a couple days late, but here's the monthly update.
A "short" FYI concerning why the Closed Beta is going away and what will be in its place.
Here's your chance to try out the most popular Sonic game on Moddb!
Things have been quiet, but I've got a surprise for you!
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"" is a stand-alone gaming experiment of mine. Sort of a "sand box horror game" or a "haunted house simulation"; it's...
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