I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.
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Haven't been paying attention to the profile for Sonic: The Fated Hour? Here's a few reasons you should... plus: an update on the upcoming demo and how...
Never heard of Sonic: The Fated Hour before? Allow me to educate you a bit.
"" is a stand-alone gaming experiment of mine. Sort of a "sand box horror game" or a "haunted house simulation"; it's...
Hello! If you're visiting this right now, currently, I am waiting for Moddb to approve my download. Once that's up, you'll be able to play!...