"The chefmaster from Hell", as well as developer for Jedi Knight Galaxies (weapons modeller, texture and EFX artist, combat co-conceptor).

Comment History  (0 - 30 of 82)
BlasTech
BlasTech - - 82 comments @ Jedi Knight Galaxies

Update your Launcher by downloading the latest version from either ModDB or Terran Gaming.

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Old Jedi Knight Galaxies Launcher v1.33 (Obsolete)

The previous versions of the launcher broke with an update to the Terran Gaming site, including its self-updater, so we kinda had to upload a fresh version.

Good karma+3 votes
BlasTech
BlasTech - - 82 comments @ Jedi Knight Galaxies

It is "+set fs_game JKG", and you must launch the game from Steam, selecting Multiplayer. If you try to launch from the Launcher itself, it will attempt to launch Single Player.

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Jedi Knight Galaxies

And simply extract to your JKG directory, overwriting the old pk3 files.

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Interview with the JKG team on Jedi Knight Hub

For those about to snipe, we salute you!

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Interview with the JKG team on Jedi Knight Hub

It's the BaseJKA model, reskinned by Darth Phae. We've already showed off that in
Moddb.com
but I found this cut screenshot while browsing for stuff to give to Cael. xD

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Developer Screenshot August 26th 2012

y u b firin from le hip?! :P

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Developer Screenshot August 26th 2012

We should've put up this earlier... But oh well, what do you do when the stuff you originally planned on showcasing gets delayed? :P

Good karma+4 votes
BlasTech
BlasTech - - 82 comments @ Developer Screenshot July 31st 2012

Anyone else than me who's played the Xbox version of JK2 or JKA? I just tried it once, but the flashing lights on the tripmines stuck on me... So they made their way into JKG as well. :D

Good karma+2 votes
BlasTech
BlasTech - - 82 comments @ Jedi Knight Galaxies

Indeed, the positive feedback really is what keeps us going. :D

Good karma+3 votes
BlasTech
BlasTech - - 82 comments @ Jedi Knight Galaxies

...waaaiit for it...

Good karma+2 votes
BlasTech
BlasTech - - 82 comments @ Developer Diary #31 - The Motto Strikes Back!

We are trying to keep it in an in-universe setting, that might tie in with the storyline of the future phases. So it's up to the player if they choose to stay in character and build reputation on the server, although it'll most likely be by combat and not by talk... It is kinda hard to keep a decent chat with bullets flying around your head. =)

Good karma+2 votes
BlasTech
BlasTech - - 82 comments @ Inventory Demonstration

From our FAQ:

At what time in the Star Wars universe will JKG take place?

Between Episode III: Revenge of the Sith and Episode IV: A New Hope, after the events depicted in The Force Unleashed.

Good karma+3 votes
BlasTech
BlasTech - - 82 comments @ Jedi Knight Galaxies

It's going to be LEGEN....... wait for it...

Good karma+5 votes
BlasTech
BlasTech - - 82 comments @ Jedi Knight Galaxies

It will be possible playing with Force powers and lightsaber, but it's not advised for phase I since Jedi have had very little work on them. Also, if a Jedi appears on the battlefield, they tend to draw a lot of attention from other players. And these other players generally have guns... >:D

Good karma+2 votes
BlasTech
BlasTech - - 82 comments @ Inventory Demonstration

I like that the preview snapshot shows the Stouker... :P

Good karma+3 votes
BlasTech
BlasTech - - 82 comments @ Developer Screenshot July 18th 2012

And this is just a small potion of it. :D

Good karma+3 votes
BlasTech
BlasTech - - 82 comments @ Developer Diary #30 – A New Home

See what I did there? ;)

Good karma+2 votes
BlasTech
BlasTech - - 82 comments @ G36C WIP

A tad too grainy for my taste... Dunno how to change that in Max though, but you could run a Despeckle filter in Photoshop to remove most of the noise.

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Jedi Knight Galaxies

We're all our own content, so doing a KotF is fortunately impossible. :P Hideous mod... o.o

Good karma+6 votes
BlasTech
BlasTech - - 82 comments @ Developer Diary #29

Thanks! The gun is the same that we showed in a Dev Screenshot a while back (https://www.moddb.com/mods/jkgalaxies/images/dev-screenshot-october-14th-2011), albeit from a slightly more epic point of view... =D

Good karma+2 votes
BlasTech
BlasTech - - 82 comments @ Developer Diary #29

Can't tell what we don't know. ;o

Good karma+3 votes
BlasTech
BlasTech - - 82 comments @ Developer Diary #29

People, y u no comment on neither news posts nor screenshots? :o

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Developer Diary #29

Read the article. :) This shows a few stages of the "evolution" of JKG's fire effects.

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Developer Diary #29

"All I hear - is BUUUUUUUUUUUUURRRRRRRRRRNNNNNN...!!!!!!!" >:D

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Developer Diary #29

As always, the ModDB version of the Developer Diary will take a few days to get authorized. It is up in its full glory on JKGalaxies.com though, so head over there if you cannot wait for the article! =)

Good karma+2 votes
BlasTech
BlasTech - - 82 comments @ Developer Diary #28 - Slice

Neither.

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Jedi Knight Galaxies

Multi-player.

Good karma+1 vote
BlasTech
BlasTech - - 82 comments @ Developer Diary #28 - Slice

Nice gun in the background though. Always look on the bright side... xD

Good karma+1 vote