"The chefmaster from Hell", as well as developer for Jedi Knight Galaxies (weapons modeller, texture and EFX artist, combat co-conceptor).

Comment History  (0 - 30 of 90)
BlasTech
BlasTech Jan 10 2013, 5:56am replied:

Update your Launcher by downloading the latest version from either ModDB or Terran Gaming.

+1 vote   mod: Jedi Knight Galaxies
BlasTech
BlasTech Jan 6 2013, 4:47pm replied:

JKG is for Multiplayer. "Due to a bug in the way that Activision handled the Steam distribution of the game, launching JKG through Steam is a bit tricky. Right click on Jedi Academy multiplayer in your Steam Library and select Properties. Under the General tab, hit "Set Launch Options". Type "+set fs_game JKG" (without quotes) in the text box, and launch Jedi Academy (Multiplayer) through Steam."

+2 votes   download: Old Jedi Knight Galaxies Launcher v1.33 (Obsolete)
BlasTech
BlasTech Jan 5 2013, 6:26pm says:

The previous versions of the launcher broke with an update to the Terran Gaming site, including its self-updater, so we kinda had to upload a fresh version.

+3 votes   download: Old Jedi Knight Galaxies Launcher v1.33 (Obsolete)
BlasTech
BlasTech Dec 9 2012, 11:21am replied:

It is "+set fs_game JKG", and you must launch the game from Steam, selecting Multiplayer. If you try to launch from the Launcher itself, it will attempt to launch Single Player.

+1 vote   mod: Jedi Knight Galaxies
BlasTech
BlasTech Sep 18 2012, 7:07am replied:

And simply extract to your JKG directory, overwriting the old pk3 files.

+1 vote   mod: Jedi Knight Galaxies
BlasTech
BlasTech Sep 18 2012, 7:03am replied:

The folder name and fs_game should be just JKG though...

+2 votes   download: Jedi Knight Galaxies Public Release 1.0, ZIP
BlasTech
BlasTech Sep 5 2012, 4:19am says:

For those about to snipe, we salute you!

+1 vote   media: Interview with the JKG team on Jedi Knight Hub
BlasTech
BlasTech Sep 5 2012, 4:18am says:

It's the BaseJKA model, reskinned by Darth Phae. We've already showed off that in
Moddb.com
but I found this cut screenshot while browsing for stuff to give to Cael. xD

+1 vote   media: Interview with the JKG team on Jedi Knight Hub
BlasTech
BlasTech Aug 27 2012, 6:41am replied:

y u b firin from le hip?! :P

+1 vote   media: Developer Screenshot August 26th 2012
BlasTech
BlasTech Aug 26 2012, 2:12pm says:

We should've put up this earlier... But oh well, what do you do when the stuff you originally planned on showcasing gets delayed? :P

+4 votes   media: Developer Screenshot August 26th 2012
BlasTech
BlasTech Jul 31 2012, 2:59pm says:

Anyone else than me who's played the Xbox version of JK2 or JKA? I just tried it once, but the flashing lights on the tripmines stuck on me... So they made their way into JKG as well. :D

+2 votes   media: Developer Screenshot July 31st 2012
BlasTech
BlasTech Jul 23 2012, 9:19am replied:

Indeed, the positive feedback really is what keeps us going. :D

+3 votes   mod: Jedi Knight Galaxies
BlasTech
BlasTech Jul 20 2012, 4:17pm replied:

...waaaiit for it...

+2 votes   mod: Jedi Knight Galaxies
BlasTech
BlasTech Jul 19 2012, 4:48pm replied:

We are trying to keep it in an in-universe setting, that might tie in with the storyline of the future phases. So it's up to the player if they choose to stay in character and build reputation on the server, although it'll most likely be by combat and not by talk... It is kinda hard to keep a decent chat with bullets flying around your head. =)

+2 votes   article: Developer Diary #31 - The Motto Strikes Back!
BlasTech
BlasTech Jul 19 2012, 4:42pm replied:

From our FAQ:

At what time in the Star Wars universe will JKG take place?

Between Episode III: Revenge of the Sith and Episode IV: A New Hope, after the events depicted in The Force Unleashed.

+3 votes   media: Inventory Demonstration
BlasTech
BlasTech Jul 19 2012, 4:40pm replied:

It's going to be LEGEN....... wait for it...

+5 votes   mod: Jedi Knight Galaxies
BlasTech
BlasTech Jul 19 2012, 3:40pm replied:

It will be possible playing with Force powers and lightsaber, but it's not advised for phase I since Jedi have had very little work on them. Also, if a Jedi appears on the battlefield, they tend to draw a lot of attention from other players. And these other players generally have guns... >:D

+2 votes   mod: Jedi Knight Galaxies
BlasTech
BlasTech Jul 19 2012, 2:10pm says:

I like that the preview snapshot shows the Stouker... :P

+3 votes   media: Inventory Demonstration
BlasTech
BlasTech Jul 18 2012, 1:58pm replied:

And this is just a small potion of it. :D

+3 votes   media: Developer Screenshot July 18th 2012
BlasTech
BlasTech Jun 7 2012, 12:29pm replied:

See what I did there? ;)

+2 votes   article: Developer Diary #30 – A New Home
BlasTech
BlasTech Feb 28 2012, 5:49am replied:

A tad too grainy for my taste... Dunno how to change that in Max though, but you could run a Despeckle filter in Photoshop to remove most of the noise.

+1 vote   media: G36C WIP
BlasTech
BlasTech Dec 18 2011, 6:27am replied:

We're all our own content, so doing a KotF is fortunately impossible. :P Hideous mod... o.o

+6 votes   mod: Jedi Knight Galaxies
BlasTech
BlasTech Dec 10 2011, 8:03am replied:

Thanks! The gun is the same that we showed in a Dev Screenshot a while back (http://www.moddb.com/mods/jkgalaxies/images/dev-screenshot-october-14th-2011), albeit from a slightly more epic point of view... =D

+2 votes   media: Developer Diary #29
BlasTech
BlasTech Dec 8 2011, 6:24am replied:

Can't tell what we don't know. ;o

+3 votes   article: Developer Diary #29
BlasTech
BlasTech Dec 6 2011, 1:49pm says:

People, y u no comment on neither news posts nor screenshots? :o

+1 vote   article: Developer Diary #29
BlasTech
BlasTech Dec 4 2011, 9:14am replied:

Read the article. :) This shows a few stages of the "evolution" of JKG's fire effects.

+1 vote   media: Developer Diary #29
BlasTech
BlasTech Dec 2 2011, 9:14am says:

"All I hear - is BUUUUUUUUUUUUURRRRRRRRRRNNNNNN...!!!!!!!" >:D

+1 vote   media: Developer Diary #29
BlasTech
BlasTech Dec 2 2011, 5:43am says:

As always, the ModDB version of the Developer Diary will take a few days to get authorized. It is up in its full glory on JKGalaxies.com though, so head over there if you cannot wait for the article! =)

+2 votes   media: Developer Diary #29
BlasTech
BlasTech Nov 23 2011, 9:28am replied:

Neither.

+1 vote   media: Developer Diary #28 - Slice
BlasTech
BlasTech Sep 23 2011, 12:22pm replied:

*+spelling ;)

+1 vote   media: Dev screenshot September 23rd 2011
BlasTech
BlasTech Sep 23 2011, 9:24am says:

I'm just waiting for someone to recognize the gun... 8D

+1 vote   media: Dev screenshot September 23rd 2011
BlasTech
BlasTech Jul 11 2011, 5:14pm replied:

+1 for flash-bang. ^^

+1 vote   media: Dev screenshot July 11th 2011
BlasTech
BlasTech Jan 5 2011, 7:19am replied:

It IS a frag grenade after all... ;)

+1 vote   media: Diary #26: A Director's Supplementary Notes
BlasTech
BlasTech May 30 2010, 2:03pm replied:

JKG logo is on the bottom side, which won't be visible much... When the box is open, the lid is covering the bottom. And the color... This is just one of the variants we have, one that will be quite outdated soon too.. ;) I just picked this one to show it from a nice angle. The common rifle blaster pack will have a pale green marking, as well as the BlasTech logo on the lid. And for Imperial issue versions I was thinking black markings. :P

+2 votes   media: PotW 29 May 2010
BlasTech
BlasTech May 29 2010, 3:56pm replied:

I based this on the ammo boxes in Republic Commando, however - this is only one of many types that we're working on. For now, all BlasTech blaster weapons will use variants of this.

+2 votes   media: PotW 29 May 2010
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