I am the senior artist from FrozenSand, I started working on Quake 3 in 1999 by skinning the Visor model. I am now a skinner, modeler and level designer for the team that works on UrbanTerror and other projects.
Tombs is set in an Egyptian archealogical dig. Level design, construction and most textures by BladeKiller. Mapobjects by BlackRayne and BladeKiller.