I am the senior artist from FrozenSand, LLC I started working on Quake 3 in 1999 by skinning the Visor model. I am now a skinner, modeller, animator and level designer for the team that works on UrbanTerror and other projects.
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Tombs is set in an Egyptian archealogical dig. Level design, construction and most textures by BladeKiller. Mapobjects by BlackRayne and BladeKiller.