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Comment History  (210 - 240 of 491)
_Erebus_ Feb 21 2012, 6:44am says:

Looks pro, good idea for the reference images!

+1 vote   media: A Lonely Xen
_Erebus_ Sep 12 2011, 10:33pm says:

The little details certainly add to the atmosphere. Looking good!

+1 vote   media: Props again
_Erebus_ Sep 3 2011, 7:15pm says:

bro u r my modding idle, ur so good :)) how do u maek reskins??

+10 votes   member: g-man1
_Erebus_ Jul 23 2011, 5:28pm says:

can't wait to see this modelled and skinned, looks badass!

+2 votes   media: Boid
_Erebus_ Jul 13 2011, 5:14pm replied:

was actually planning on an Alternates package, for those who loved the HD Pack's style. i.e. beretta instead of glock, classic spas-12 instead of the current. the comments so far point to preferring the 1911, so for now I'll stick with that, and Deagle is an alternate.

the alternates will be given just as much attention as far as my compiles go, but won't be really showcased, as they're not the main course. make sense?

+1 vote   article: Just an Update.
_Erebus_ Jul 13 2011, 5:09pm replied:

what thing?

+1 vote   media: Balaclava.
_Erebus_ Jun 18 2011, 11:24am replied:

yeah i doubt you've ever been high :V

+1 vote   media: Scientists.
_Erebus_ Jun 7 2011, 10:53pm says:

significant improvement, well done.

+6 votes   media: Chapter "Reinforcement «X»"
_Erebus_ May 21 2011, 8:56pm says:

the hammer and wrenches look kinda... flat. this is great though, these could be great in maps--models instead of brushes. many advantages.

+1 vote   media: tools [junk/furniture] (news 21.05.2011)
_Erebus_ Apr 27 2011, 6:14pm says:

Well put.

+2 votes   article: Becoming an Intellectual
_Erebus_ Apr 10 2011, 3:33pm replied:

this is a terrible recolor, considering that you even made the gray parts green. terrible. don't upload things that aren't worth our time.

+4 votes   download: [GREEN] Panthereye
_Erebus_ Apr 1 2011, 7:29pm replied:

it can look great on v_models in some cases. i.e. a magnum model. not always though. look at the SC4 python, find example of a kickass magnum with a chrome overlay.
the problem with chrome overlays comes when they're used on a hand model, because of how the tripmine uses the world/set submodels.

+1 vote   media: Vortigaunt.
_Erebus_ Mar 23 2011, 8:02pm replied:

some of them might look better as plain additive.
r1chard really loves chrome overlays, i think he used them on almost every NPC. the thing about chrome is, well, it doesn't matter how the smoothing is on chrome, it'll be rendered the same when it's compiled/in-game. shading doesn't properly apply to it, so it's not a very good idea in most cases.

+1 vote   media: Vortigaunt.
_Erebus_ Mar 13 2011, 11:20am says:

Thug Life

+2 votes   media: Safe Life Promo Screen
_Erebus_ Mar 9 2011, 3:54pm says:

smoothing is raped.

+1 vote   media: Low Poly Weapons
_Erebus_ Mar 2 2011, 6:12pm replied:

all of that together is around 3500. however, there aren't any models that have both upper arms, and both hands visible, so unseen faces will be deleted for optimization.
it's mainly based on the original models, with some influences from the HD pack occasionally. i'll be releasing a beretta and M4 compile, along with a couple other goodies when 1.0 is released too.

+1 vote   media: v_gordon_hands
_Erebus_ Mar 2 2011, 4:54pm says:

doesn't look very good, really. you should go to forums and post screenshots for improvements and critiques so you can improve until you can create a release-worthy skin. cheers.

+2 votes   download: SD Zombie
_Erebus_ Feb 28 2011, 6:04pm replied:

Was planning on doing that myself sometime, sweet. Thanks for the info.

+1 vote   media: v_gordon_hands
_Erebus_ Feb 22 2011, 10:04am replied:

i find it amusing that whenever someone doesn't say something positive it gets overwhelmingly down voted.

little *****, learn to take some criticism.

+1 vote   download: The Zombie redux
_Erebus_ Feb 20 2011, 12:28pm replied:


+1 vote   media: Player Haters
_Erebus_ Feb 19 2011, 7:38pm says:


+1 vote   media: Player Haters
_Erebus_ Feb 18 2011, 5:55pm says:

fingers look kinda...too long, almost.

+1 vote   media: HEV Suit
_Erebus_ Feb 9 2011, 4:12pm says:

i need to revamp my zombie, redo the headcrab skin, and then with a few tweaks, it's gonna be on the LD skeleton. SO much better than HD.

+1 vote   media: Scientist & Zombie Reskin
_Erebus_ Feb 3 2011, 7:56am replied:

actually, the stalker devs have said that it's ok to port their content to other engines.

+2 votes   download: Bloodsucker
_Erebus_ Feb 1 2011, 11:12am says:

i think the SDK has a high-res version of the pants (like 560* or something) in the hwgrunt folder

+1 vote   download: Romka's Human Grunts LD Style
_Erebus_ Jan 23 2011, 12:19pm replied:

the model is indeed a Glock 18... not all the details you describe are modelled in... some of the textures have it textured on there, the ones i'm using don't, sadly. i used to use booger's textures, they had that textured on.

+1 vote   media: Some Opposing Force Media
_Erebus_ Jan 20 2011, 6:55am says:

HD animations, the shooting is too exaggerated. if you really like HD anims i could remake the shooting animations. OR, you could try out toadie's M4 v2 animations, those are niiiice.

+1 vote   media: M4 - Simple rigging job
_Erebus_ Jan 20 2011, 6:52am says:

bloom argh. that **** will get you banned from VAC. it happened on one of my Steam accounts. aaalso, toadie's p228 animations? i love those. dat beretta is nice, chrome looks good, reminiscent of the HD pack. i prefer stoke's model though. seems like a good hack from here, though a video would be better ;)

+1 vote   media: Beretta M9
_Erebus_ Jan 5 2011, 6:57am says:

that gravel...<3

+2 votes   media: Boored
_Erebus_ Jan 4 2011, 4:26pm replied:

i don't think they domesticate well

+2 votes   media: Schmooky!
_Erebus_ Dec 12 2010, 10:24am says:

looks pretty misproportioned. what's up with the rear sights? also, slide size should be consistent, why does it shrink the farther back you go?

+1 vote   media: Glock 17 Model
_Erebus_ Dec 9 2010, 4:10pm replied:

You know it ;)

+5 votes   mod: Further Data 2.0
_Erebus_ Dec 3 2010, 10:11am says:

This would have been ******* epic ingame.

+3 votes   media: Battle Scene
_Erebus_ Jan 25 2010, 1:05pm replied:


+1 vote   media: Blue Shift: Reassignment Promo
_Erebus_ Jan 19 2010, 6:49pm says:

This is looking good. Got it UV mapped yet?

+1 vote   media: MP5
_Erebus_ Oct 26 2009, 4:01pm says:

The screen reminds me of the button you push to open the HEV Suit container. Seeing it on the health charger connects them in a realistic sense. Smart thinking :)

+1 vote   media: Updated health charger
_Erebus_ Sep 25 2009, 7:37pm says:


+2 votes   download: Half-Life SDK v2.3 for Visual Studio 2008
_Erebus_ Sep 8 2009, 5:35pm says:

This reminds me of an early Decay screenshot.

+2 votes   media: Chapter "Intersection"
_Erebus_ Sep 6 2009, 10:45pm says:


+1 vote   media: MP5 SD Render
_Erebus_ Feb 21 2011, 11:23am replied:

has NOTHING to do with opposing force, minus what they call the player and the viewmodel hands.

-1 votes   group: Half-Life Opposing Force Fans
_Erebus_ Feb 21 2011, 7:56am says:

one of the best reasons to learn basic animation is to fix clipping issues c:

+1 vote   member: LeonelC
_Erebus_ Feb 21 2011, 7:53am says:

very useful tool, genius.

+2 votes   download: Propper
_Erebus_ Feb 18 2011, 3:54pm replied:

Joe; yeah, i'll only widen it on the weapons that show it, as for the rest, **** it hahaha. and ofc on the release.

Phenix: yeah, the sleeves are MEANT to be up that high. my logic for that comes from the hgrunt model. the sleeves don't roll all the way down to the upper part of the forearm, they're up just down from the shoulders. makes sense.

+1 vote   media: v_soldier_hands
_Erebus_ Feb 17 2011, 3:27pm says:

your noggin. don't call it a head. call it a dome.
example: "omg gaiz my gf gave me dome last nite lololoolllol"
or, say, you're playing catch with one of your pals, and a ball nails you in the face
if you fall hard enough, you'll split your dome

+2 votes   member: Minuit
_Erebus_ Feb 16 2011, 9:18pm says:


+1 vote   media: Improved Subways
_Erebus_ Feb 15 2011, 5:50pm says:

ohai. i'm catholic too.

+1 vote   member: Moeholic
_Erebus_ Feb 14 2011, 6:32pm says:

tentacles almost look too stiff, eye should stand out more and he needs back claws on his feet.
overall pretty nice.
i notice all the little details of the bullsquid because i agonized for months trying to get the hl2 beta squid properly working in hl1, so i know every last spot on their bodies very well haha

+1 vote   media: OF2 - Bullsquid
_Erebus_ Feb 11 2011, 12:16pm says:

there will be a new weapon? does this mean you guys have recoded opposing force?

+1 vote   mod: Soldier's Adventures
_Erebus_ Feb 11 2011, 11:59am replied:

an european. architecture still looks quite european.
as for the sniper, that makes sense then, should get a proper render up.
on the story: ****, it used to be something awful, now it's a bit better.

+1 vote   mod: Opposing Force 2
_Erebus_ Feb 10 2011, 6:04pm replied:

fix them! ooor, use a different model.

+1 vote   media: M4 - Rigged on another animations
_Erebus_ Feb 10 2011, 6:01pm says:

also, another thing--glad to see you guys are incorporating weapons that aren't technically "canon".. hopefully they play out realistically.
some model textures also look kinda terrible, look at that m40a3... try to make it look more aesthetically appealing. style > realism any day, the goal should be to make the models look as aesthetically appealing as possible! i dunno. the sniper texture just looks really unfinished in my mind.

0 votes   mod: Opposing Force 2
_Erebus_ Feb 10 2011, 5:57pm says:

no offense, but the story is really shaky and doesn't make much sense. one thing someone else had pointed out--cities rarely look alike, so why should city 14 and 17 look like they're very closely related? you've got some good ideas, yeah, but many just don't make much sense. i like the idea of you guys creating original creatures and using older, cut ones, those will be interesting to see played out. especially the panthereye, anxious to see even a model of that guy.
also another thought - why not make the HUD layout unique? after all, the PCV is different software than the HEV suit..i think it'd be good to at least make them seem different from each other.

-1 votes   mod: Opposing Force 2
_Erebus_ Feb 10 2011, 5:54pm says:

god darn.

+2 votes   media: OF2 - Wasteland (Mysterious Submarine)
_Erebus_ Feb 9 2011, 4:14pm replied:

i might make a tutorial, no promises though! ;P

+2 votes   media: Glocky :3
_Erebus_ Feb 9 2011, 4:13pm says:

serious texture misalignments on the back of the handle there.

+1 vote   media: M4 - Rigged on another animations
_Erebus_ Feb 6 2011, 10:15am replied:

i did it to match the python animations i'm using (Jennifer's), which are one handed. a .357 magnum is going to have MUCH more kick than a Glock... if Gordon's badass enough to handle that magnum one handed, it wouldn't make sense for him to hold the Glock two handed, would it? plus, it looks really badass here :p normally i prefer two handed as well.

e: i have this flatposed too :p just needs to be fixed a bit.

+2 votes   media: Glocky :3
_Erebus_ Feb 5 2011, 12:56pm says:

who the **** does this? it doesn't look good, it looks awful and it's ****.
it's not even funny.

+8 votes   media: zombieber
_Erebus_ Feb 5 2011, 12:54pm says:

+1 vote   media: Armas Weapons
_Erebus_ Feb 4 2011, 8:11pm says:

btw, i edited iiopn's glock animations to be one handed :p

+2 votes   media: Glocky :3
_Erebus_ Jan 29 2011, 4:36pm replied:


+3 votes   member: Joebama
_Erebus_ Jan 28 2011, 6:30pm says:


+2 votes   member: supra36
_Erebus_ Jan 28 2011, 4:55pm says:

lol, you used DiamonD's diamond on the loader.mdl. your banner also looks like ****, stretched, and the negative effect doesn't look very good either. your HEV arms are just recolored Sven Coop arms. some coded features are nice, but that's SysOp's work. this mod has some good, but it's full of **** in places too. looks very unpro on the weapons.

-2 votes   mod: Half-Life: Redux
_Erebus_ Nov 29 2011, 4:15pm says:

you're only smart when you know what you don't know.
do you know what you don't know?
i don't know if you know what you don't know
i know you don't know if i know what i don't know but you know if you know what you don't know. know what i mean?

+3 votes   member: ÐiamonÐ
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Dec 16, 2012
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