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Comment History  (210 - 240 of 493)
_Erebus_ Feb 22 2011, 10:05am says:

blood is way too oversaturated--have you ever seen blood on white cloth? it gets fairly dark.

+5 votes     download: The Zombie redux
_Erebus_ Feb 22 2011, 10:04am replied:

i find it amusing that whenever someone doesn't say something positive it gets overwhelmingly down voted.

little *****, learn to take some criticism.

+1 vote     download: The Zombie redux
_Erebus_ Feb 21 2011, 11:23am replied:

has NOTHING to do with opposing force, minus what they call the player and the viewmodel hands.

-1 votes     group: Half-Life Opposing Force Fans
_Erebus_ Feb 21 2011, 7:56am says:

one of the best reasons to learn basic animation is to fix clipping issues c:

+1 vote     member: LeonelC
_Erebus_ Feb 21 2011, 7:53am says:

very useful tool, genius.

+2 votes     download: Propper
_Erebus_ Feb 20 2011, 12:28pm replied:


+1 vote     media: Player Haters
_Erebus_ Feb 19 2011, 7:38pm says:


+1 vote     media: Player Haters
_Erebus_ Feb 18 2011, 5:55pm says:

fingers look kinda...too long, almost.

+1 vote     media: HEV Suit
_Erebus_ Feb 18 2011, 3:54pm replied:

Joe; yeah, i'll only widen it on the weapons that show it, as for the rest, **** it hahaha. and ofc on the release.

Phenix: yeah, the sleeves are MEANT to be up that high. my logic for that comes from the hgrunt model. the sleeves don't roll all the way down to the upper part of the forearm, they're up just down from the shoulders. makes sense.

+1 vote     media: v_soldier_hands
_Erebus_ Feb 17 2011, 3:27pm says:

your noggin. don't call it a head. call it a dome.
example: "omg gaiz my gf gave me dome last nite lololoolllol"
or, say, you're playing catch with one of your pals, and a ball nails you in the face
if you fall hard enough, you'll split your dome

+2 votes     member: Minuit
_Erebus_ Feb 16 2011, 9:18pm says:


+1 vote     media: Improved Subways
_Erebus_ Feb 15 2011, 5:50pm says:

ohai. i'm catholic too.

+1 vote     member: Moeholic
_Erebus_ Feb 14 2011, 6:32pm says:

tentacles almost look too stiff, eye should stand out more and he needs back claws on his feet.
overall pretty nice.
i notice all the little details of the bullsquid because i agonized for months trying to get the hl2 beta squid properly working in hl1, so i know every last spot on their bodies very well haha

+1 vote     media: OF2 - Bullsquid
_Erebus_ Feb 11 2011, 12:16pm says:

there will be a new weapon? does this mean you guys have recoded opposing force?

+1 vote     mod: Soldier's Adventures
_Erebus_ Feb 11 2011, 11:59am replied:

an european. architecture still looks quite european.
as for the sniper, that makes sense then, should get a proper render up.
on the story: ****, it used to be something awful, now it's a bit better.

+1 vote     mod: Opposing Force 2
_Erebus_ Feb 10 2011, 6:04pm replied:

fix them! ooor, use a different model.

+1 vote     media: M4 - Rigged on another animations
_Erebus_ Feb 10 2011, 6:01pm says:

also, another thing--glad to see you guys are incorporating weapons that aren't technically "canon".. hopefully they play out realistically.
some model textures also look kinda terrible, look at that m40a3... try to make it look more aesthetically appealing. style > realism any day, the goal should be to make the models look as aesthetically appealing as possible! i dunno. the sniper texture just looks really unfinished in my mind.

0 votes     mod: Opposing Force 2
_Erebus_ Feb 10 2011, 5:57pm says:

no offense, but the story is really shaky and doesn't make much sense. one thing someone else had pointed out--cities rarely look alike, so why should city 14 and 17 look like they're very closely related? you've got some good ideas, yeah, but many just don't make much sense. i like the idea of you guys creating original creatures and using older, cut ones, those will be interesting to see played out. especially the panthereye, anxious to see even a model of that guy.
also another thought - why not make the HUD layout unique? after all, the PCV is different software than the HEV suit..i think it'd be good to at least make them seem different from each other.

-1 votes     mod: Opposing Force 2
_Erebus_ Feb 10 2011, 5:54pm says:

god darn.

+2 votes     media: OF2 - Wasteland (Mysterious Submarine)
_Erebus_ Feb 9 2011, 4:14pm replied:

i might make a tutorial, no promises though! ;P

+2 votes     media: Glocky :3
_Erebus_ Feb 9 2011, 4:13pm says:

serious texture misalignments on the back of the handle there.

+1 vote     media: M4 - Rigged on another animations
_Erebus_ Feb 9 2011, 4:12pm says:

i need to revamp my zombie, redo the headcrab skin, and then with a few tweaks, it's gonna be on the LD skeleton. SO much better than HD.

+1 vote     media: Scientist & Zombie Reskin
_Erebus_ Feb 6 2011, 10:15am replied:

i did it to match the python animations i'm using (Jennifer's), which are one handed. a .357 magnum is going to have MUCH more kick than a Glock... if Gordon's badass enough to handle that magnum one handed, it wouldn't make sense for him to hold the Glock two handed, would it? plus, it looks really badass here :p normally i prefer two handed as well.

e: i have this flatposed too :p just needs to be fixed a bit.

+2 votes     media: Glocky :3
_Erebus_ Feb 5 2011, 12:56pm says:

who the **** does this? it doesn't look good, it looks awful and it's ****.
it's not even funny.

+8 votes     media: zombieber
_Erebus_ Feb 5 2011, 12:54pm says:

+1 vote     media: Armas Weapons
_Erebus_ Feb 4 2011, 8:11pm says:

btw, i edited iiopn's glock animations to be one handed :p

+2 votes     media: Glocky :3
_Erebus_ Feb 3 2011, 7:56am replied:

actually, the stalker devs have said that it's ok to port their content to other engines.

+2 votes     download: Bloodsucker
_Erebus_ Feb 1 2011, 11:12am says:

i think the SDK has a high-res version of the pants (like 560* or something) in the hwgrunt folder

+1 vote     download: Romka's Human Grunts LD Style
_Erebus_ Jan 29 2011, 4:36pm replied:


+3 votes     member: Joebama
_Erebus_ Jan 28 2011, 6:30pm says:


+2 votes     member: supra36
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