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Comment History  (180 - 210 of 490)
_Erebus_
_Erebus_ @ Low Poly Weapons

smoothing. there's a gigantic difference between a properly and improperly smoothed model.

Good karma+1 vote
_Erebus_
_Erebus_ @ CPR in co-op

Them hands.

Good karma+1 vote
_Erebus_
_Erebus_ @ RangerC

I own a horse.

Good karma+2 votes
_Erebus_
_Erebus_ @ Low Poly Weapons

export as an MS3D, i'll properly smooth it for ya.

Good karma+1 vote
_Erebus_
_Erebus_ @ LeonelC

gah, i'm lazy with the mp5, i'll get it done soon P: i haven't done any rigs in like a week, i've been lazy.

Good karma+1 vote
_Erebus_
_Erebus_ @ Luigis_#1

hey man, still working on decay: source?

Good karma+1 vote
_Erebus_
_Erebus_ @ Crossfire 6

Use new models to replace those HL2 props, or at least get them reskinned.

Good karma+1 vote
_Erebus_
_Erebus_ @ Low Poly Weapons

set some smoothing groups dawg.

&& valve autosmooths...AFTER setting smoothing groups. :U

Good karma+1 vote
_Erebus_
_Erebus_ @ Low Poly Weapons

smoothing is raped.

Good karma+1 vote
_Erebus_
_Erebus_ @

amen nig.

Good karma+2 votes
_Erebus_
_Erebus_ @

the karma police are after you dude :cop:

Good karma+2 votes
_Erebus_
_Erebus_ @ RangerC

unoriginal and unfunny.
***.

Good karma+7 votes
_Erebus_
_Erebus_ @ Half-Life: Redux

yes. and it's awful.

Good karma+1 vote
_Erebus_
_Erebus_ @ v_soldier_hands

ha, at least it's not the original :P i don't think there are any models where you'd be able to see the sleeve for more than a second, so it'll be fine.

Good karma+1 vote
_Erebus_
_Erebus_ @ v_gordon_hands

all of that together is around 3500. however, there aren't any models that have both upper arms, and both hands visible, so unseen faces will be deleted for optimization.
it's mainly based on the original models, with some influences from the HD pack occasionally. i'll be releasing a beretta and M4 compile, along with a couple other goodies when 1.0 is released too.

Good karma+1 vote
_Erebus_
_Erebus_ @ SD Zombie

doesn't look very good, really. you should go to forums and post screenshots for improvements and critiques so you can improve until you can create a release-worthy skin. cheers.

Good karma+2 votes
_Erebus_
_Erebus_ @ Joebama

ufo??//???? gman trvl by submarine dumasss

Good karma+1 vote
_Erebus_
_Erebus_ @ RangerC

thanks..
rann..ranger. ranger. that's not your first name. IS IT.

Good karma+2 votes
_Erebus_
_Erebus_ @ Crowbar

yeah, you get this effect if you chrome+additive the 512* model textures. the change from red to grey is more subtle and realistic when you chrome+additive the 64* textures.

Good karma+1 vote
_Erebus_
_Erebus_ @ v_gordon_hands

Was planning on doing that myself sometime, sweet. Thanks for the info.

Good karma+1 vote
_Erebus_
_Erebus_ @ Crowbar

Quad's? Looks like you chrome+additive'd the wrong textures.

Good karma+1 vote
_Erebus_
_Erebus_ @ D3ads

Did you still plan on reskinning the bullsquid?

Good karma+2 votes
_Erebus_
_Erebus_ @ Panthereye for Headcrab

panthereye would better replace the zombie, if anything. it's just ridiculous with the headcrab.

Good karma-1 votes
_Erebus_
_Erebus_ @ _Erebus_

PC : Company : Cicatrice de Rhinocéros

I'm everywhere you know.

Good karma+3 votes
_Erebus_
_Erebus_ @ Joebama

yes, goddammit, YES.

Good karma+2 votes
_Erebus_
_Erebus_ @

hey, it's ☢, that ******* annoying dude!

Good karma+2 votes
_Erebus_
_Erebus_ @ Half-Life: Emission

this idea is genius, i've always been a fan of decay. and this is from the mappers of Soldier's Adventures? i know this mod will be in good hands.

Good karma+2 votes
_Erebus_
_Erebus_ @ Schinchan56798

the what?

Good karma+4 votes
_Erebus_
_Erebus_ @ The Zombie redux

blood is way too oversaturated--have you ever seen blood on white cloth? it gets fairly dark.

Good karma+6 votes
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