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Comment History  (180 - 210 of 492)
_Erebus_ May 1 2012, 7:05am says:

i would say that the orange tip (barrel) looks too low-poly - the HD pack's Gauss looked more round! other than that, excellent.

+5 votes   media: Gauss gun render
_Erebus_ Nov 30 2011, 7:29pm says:

so u r thhe rel sporkeh??

+1 vote   member: SporkeH1
_Erebus_ Nov 4 2011, 4:23pm replied:

groups tab > uncheck the box that says "autosmooth"

+3 votes   download: Atlas and P-Body Playermodels
_Erebus_ Sep 21 2011, 3:47pm replied:

**** off, he was offering to help.

+12 votes   media: Appeal from the Team
_Erebus_ Sep 7 2011, 8:07pm replied:

Down the drain.
You're welcome.

+1 vote   download: Leech as G-man
_Erebus_ Sep 5 2011, 9:52am says:

lol r u retardid gman is humen!!

+1 vote   download: Leech as G-man
_Erebus_ Aug 8 2011, 9:59pm says:

lol, the handpak's not even modelled on :P

+1 vote   media: Egon+Enchaded glove handpak.
_Erebus_ May 17 2011, 5:52pm buried:



-15 votes   media: MP7A1 High Poly Final
_Erebus_ May 15 2011, 9:37am replied:

For v1, I'll actually make three separate releases, each for HL, OF, and BS. HL is closest to completion; expect that around mid-June

+1 vote   media: Houndeye and Vortigaunt.
_Erebus_ Apr 19 2011, 3:49pm says:


+1 vote   media: Crazy
_Erebus_ Mar 19 2011, 9:50pm says:

middle sci's glasses texture should be chrome+additive

+1 vote   media: Scientist NPC's for Blue Shift
_Erebus_ Mar 11 2011, 4:04pm replied:

smoothing. there's a gigantic difference between a properly and improperly smoothed model.

+1 vote   media: Low Poly Weapons
_Erebus_ Mar 9 2011, 9:04pm says:

Use new models to replace those HL2 props, or at least get them reskinned.

+1 vote   media: Crossfire 6
_Erebus_ Feb 28 2011, 4:55pm says:

panthereye would better replace the zombie, if anything. it's just ridiculous with the headcrab.

-1 votes   download: Panthereye for Headcrab
_Erebus_ Feb 16 2011, 9:18pm says:


+1 vote   media: Improved Subways
_Erebus_ Feb 10 2011, 6:04pm replied:

fix them! ooor, use a different model.

+1 vote   media: M4 - Rigged on another animations
_Erebus_ Feb 9 2011, 4:13pm says:

serious texture misalignments on the back of the handle there.

+1 vote   media: M4 - Rigged on another animations
_Erebus_ Feb 5 2011, 12:56pm says:

who the **** does this? it doesn't look good, it looks awful and it's ****.
it's not even funny.

+8 votes   media: zombieber
_Erebus_ Jan 25 2010, 12:39pm says:


+1 vote   media: Blue Shift: Reassignment Media Release
_Erebus_ Nov 30 2009, 10:27pm says:

the original goose 3 from the original Opfor?!

+1 vote   media: OF2 - Underground Complex
_Erebus_ Oct 29 2009, 5:23pm says:

Uh. Use GIMP.
Textures will be much better.

+2 votes   download: Sonic 2006 Player Model
_Erebus_ Sep 17 2009, 9:46pm replied:

I have.

+1 vote   media: menu
_Erebus_ Aug 28 2009, 4:32pm says:

Born in '94?
'95 kid myself.
;) Nice to meet ya.

+2 votes   member: Megadave2003
_Erebus_ Mar 11 2011, 11:19am says: +1 vote   member: LeonelC
_Erebus_ Mar 11 2011, 11:18am says:

Them hands.

+1 vote   media: CPR in co-op
_Erebus_ Mar 11 2011, 10:05am says:

I own a horse.

+2 votes   member: RangerC
_Erebus_ Mar 11 2011, 9:59am replied:

export as an MS3D, i'll properly smooth it for ya.

+1 vote   media: Low Poly Weapons
_Erebus_ Mar 10 2011, 8:19pm says:

gah, i'm lazy with the mp5, i'll get it done soon P: i haven't done any rigs in like a week, i've been lazy.

+1 vote   member: LeonelC
_Erebus_ Mar 9 2011, 9:06pm says:

hey man, still working on decay: source?

+1 vote   member: Luigis_#1
_Erebus_ Mar 9 2011, 3:56pm replied:

set some smoothing groups dawg.

&& valve autosmooths...AFTER setting smoothing groups. :U

+1 vote   media: Low Poly Weapons
_Erebus_ Mar 9 2011, 3:54pm says:

smoothing is raped.

+1 vote   media: Low Poly Weapons
_Erebus_ Mar 9 2011, 3:53pm says:

amen nig.

+2 votes   member: ☢
_Erebus_ Mar 7 2011, 6:23pm says:

the karma police are after you dude :cop:

+2 votes   member: ☢
_Erebus_ Mar 4 2011, 8:12am replied:

unoriginal and unfunny.

+7 votes   member: RangerC
_Erebus_ Mar 3 2011, 8:03pm replied:

yes. and it's awful.

+1 vote   mod: Half-Life: Redux
_Erebus_ Mar 2 2011, 6:13pm replied:

ha, at least it's not the original :P i don't think there are any models where you'd be able to see the sleeve for more than a second, so it'll be fine.

+1 vote   media: v_soldier_hands
_Erebus_ Mar 2 2011, 6:12pm replied:

all of that together is around 3500. however, there aren't any models that have both upper arms, and both hands visible, so unseen faces will be deleted for optimization.
it's mainly based on the original models, with some influences from the HD pack occasionally. i'll be releasing a beretta and M4 compile, along with a couple other goodies when 1.0 is released too.

+1 vote   media: v_gordon_hands
_Erebus_ Mar 2 2011, 4:54pm says:

doesn't look very good, really. you should go to forums and post screenshots for improvements and critiques so you can improve until you can create a release-worthy skin. cheers.

+2 votes   download: SD Zombie
_Erebus_ Mar 1 2011, 5:32pm replied:

ufo??//???? gman trvl by submarine dumasss

+1 vote   member: Joebama
_Erebus_ Mar 1 2011, 5:11pm says:

rann..ranger. ranger. that's not your first name. IS IT.

+2 votes   member: RangerC
_Erebus_ Mar 1 2011, 4:28pm replied:

yeah, you get this effect if you chrome+additive the 512* model textures. the change from red to grey is more subtle and realistic when you chrome+additive the 64* textures.

+1 vote   media: Crowbar
_Erebus_ Feb 28 2011, 6:04pm replied:

Was planning on doing that myself sometime, sweet. Thanks for the info.

+1 vote   media: v_gordon_hands
_Erebus_ Feb 28 2011, 4:59pm says:

Quad's? Looks like you chrome+additive'd the wrong textures.

+1 vote   media: Crowbar
_Erebus_ Feb 28 2011, 4:56pm says:

Did you still plan on reskinning the bullsquid?

+1 vote   member: D3ads
_Erebus_ Feb 27 2011, 12:36am replied:

PC : Company : Cicatrice de Rhinocéros

I'm everywhere you know.

+3 votes   member: _Erebus_
_Erebus_ Feb 26 2011, 5:16pm replied:

yes, goddammit, YES.

+2 votes   member: Joebama
_Erebus_ Feb 26 2011, 12:45am says:

hey, it's ☢, that ******* annoying dude!

+2 votes   member: ☢
_Erebus_ Feb 26 2011, 12:44am says:

this idea is genius, i've always been a fan of decay. and this is from the mappers of Soldier's Adventures? i know this mod will be in good hands.

+2 votes   mod: Half-Life: Emission
_Erebus_ Feb 23 2011, 5:57pm says:

the what?

+4 votes   member: Schinchan56798
_Erebus_ Feb 22 2011, 10:05am says:

blood is way too oversaturated--have you ever seen blood on white cloth? it gets fairly dark.

+5 votes   download: The Zombie redux
_Erebus_ Feb 16 2012, 7:52am says:

the unselected menu text is a bit of an eyesore. other than that, pro.

+1 vote   media: Cry of Fear - Launch App
_Erebus_ Nov 5 2011, 12:59pm says:

hey guys, I can rig fairly well, maybe I could help with that?
I've also got a few ideas you might be interested to here. PM me if you're interested.

+2 votes   article: Guard Duty- November update
_Erebus_ May 20 2011, 5:21pm says:

this hurts my eyes.

-1 votes   media: The Rift
_Erebus_ May 19 2011, 5:47pm says:

you made the crowbar textures themselves additive, not the chromes.

+1 vote   download: Blue Crowbar
_Erebus_ Mar 27 2011, 1:56am replied:

yeah, proper modelling is more like it. this is one case where turbosmoothing will be useful--more vertices to work with.

+1 vote   media: v_soldier_hands
_Erebus_ Dec 8 2010, 5:01pm says:

To me, it shouldn't be such a sudden switch between ground and liquid. It IS liquid after all, make there be a transition between the two.

+3 votes   media: WIP Toxic Spill
_Erebus_ Nov 28 2009, 7:53pm says:

looks realistic

+1 vote   media: Baton Texture Update
_Erebus_ Nov 24 2009, 8:06am says:

I'd love to help you in some way.
I can do concept art.
Don't know much about the Source engine now, working on learning GoldSrc first.

** And I will soon be able to do voice acting. I could -try- Dr. Keller, maybe Rosenberg. I'll test things first.

Go to
that's where you can talk to some fellow modders who may be interested in helping you.

Talk to Mr. Sugar.
Check this out and talk to him.

+3 votes   mod: Hazard Team (Decay: Source)
_Erebus_ Oct 25 2009, 7:45am says:

Parlez-vous francais?

+1 vote   member: The_zxeno_prophet
_Erebus_ Oct 17 2009, 9:12pm says:


+2 votes   article: Controlling Breen's facial expressions with your own
_Erebus_ Aug 22 2009, 1:46pm replied:

I learned that lesson the hard way lmfao

+1 vote   media: In-game shot
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Dec 16, 2012
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