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Comment History  (150 - 180 of 491)
_Erebus_
_Erebus_ Apr 10 2011, 5:38pm replied:

lol, yeah, from a month or two ago.

+2 votes   member: LeonelC
_Erebus_
_Erebus_ Apr 7 2011, 9:36pm says:

... I had an mp5 rig for you. oshit.

+2 votes   member: LeonelC
_Erebus_
_Erebus_ Jan 20 2011, 7:01am says:

WOW AIN'T COCAINE GREAT PAL?

+1 vote   member: ☢
_Erebus_
_Erebus_ Apr 10 2011, 3:35pm says:

just because it's your first -anything- doesn't mean you should let the world see it. get some experience and release quality things rather than doing cheap or low-quality edits that anyone can do.

+3 votes   download: dm_c1a3b
_Erebus_
_Erebus_ Apr 10 2011, 3:33pm replied:

this is a terrible recolor, considering that you even made the gray parts green. terrible. don't upload things that aren't worth our time.

+4 votes   download: [GREEN] Panthereye
_Erebus_
_Erebus_ Apr 8 2011, 10:54am replied:

whose anims?

+1 vote   media: Detail Textures
_Erebus_
_Erebus_ Apr 6 2011, 12:17am says:

gonna model on a zeiss scope or stick to the original style?

+1 vote   media: MP7
_Erebus_
_Erebus_ Apr 3 2011, 6:26pm says:

btw, that shotgun looks a bit odd. what's up with the thumb? :s

+1 vote   media: Detail Textures
_Erebus_
_Erebus_ Apr 2 2011, 5:58pm says:

idea- juxtapose wireframe overlays of your models when you post them, so those in the community who model could give tips on optimization and modelling or get tips.

+2 votes   mod: Opposing Force 2
_Erebus_
_Erebus_ Apr 1 2011, 7:29pm replied:

it can look great on v_models in some cases. i.e. a magnum model. not always though. look at the SC4 python, find example of a kickass magnum with a chrome overlay.
the problem with chrome overlays comes when they're used on a hand model, because of how the tripmine uses the world/set submodels.

+1 vote   media: Vortigaunt.
_Erebus_
_Erebus_ Mar 29 2011, 8:29pm says:

whoa! that original style shotgun remake in your header! beautiful!
was actually planning on using that shotgun in a mod i'm working on, called further data. is that all right by you? wonrz was fine with it.

+1 vote   member: sappy_nirv_bg
_Erebus_
_Erebus_ Mar 29 2011, 8:23pm says:

what a shame! must be neat seeing how he was.

+1 vote   media: My Mother and Grandfather
_Erebus_
_Erebus_ Mar 28 2011, 7:24pm says:

karma**g*.

+1 vote   media: OF2 - Urban Chaos (Rooftops) - UPDATED
_Erebus_
_Erebus_ Mar 27 2011, 1:56am replied:

yeah, proper modelling is more like it. this is one case where turbosmoothing will be useful--more vertices to work with.

+1 vote   media: v_soldier_hands
_Erebus_
_Erebus_ Mar 26 2011, 9:45pm replied:

icwhatudidthar

+1 vote   member: LeonelC
_Erebus_
_Erebus_ Mar 26 2011, 4:29pm says:

no hablo espanol

+1 vote   member: LeonelC
_Erebus_
_Erebus_ Mar 23 2011, 8:02pm replied:

some of them might look better as plain additive.
r1chard really loves chrome overlays, i think he used them on almost every NPC. the thing about chrome is, well, it doesn't matter how the smoothing is on chrome, it'll be rendered the same when it's compiled/in-game. shading doesn't properly apply to it, so it's not a very good idea in most cases.

+1 vote   media: Vortigaunt.
_Erebus_
_Erebus_ Mar 20 2011, 10:56am says:

looks like the chrome texture needs to be additive too.
the gloves are the original gloves, putting that texture on is...backwards and it looks awful.

+1 vote   media: Hacked Pistol
_Erebus_
_Erebus_ Mar 20 2011, 10:55am says:

slick looks good with glasses! hehe. make sure rosenburg's shirt texture matches too, btw :p

+1 vote   media: Scientist NPC's for Blue Shift
_Erebus_
_Erebus_ Mar 19 2011, 9:51pm replied:

Could you possibly send me that map? lol I was planning on doing that sometime :p

+1 vote   media: Misc
_Erebus_
_Erebus_ Mar 19 2011, 9:50pm says:

middle sci's glasses texture should be chrome+additive

+1 vote   media: Scientist NPC's for Blue Shift
_Erebus_
_Erebus_ Mar 19 2011, 8:02pm says:

Probably the only modding trolls who will ever get press coverage.

+2 votes   article: Why we removed the school shooter mod
_Erebus_
_Erebus_ Mar 18 2011, 8:11pm says:

Sweet. Sounds good to me! I'm in the process of revamping all the weapons in Half-Life and Opposing Force, and redoing a lot of things for blue shift. then gonna get some coding done and do a big media release! so i'm planning lol. who knows what the future holds. good luck with all your projects!

+2 votes   member: D3ads
_Erebus_
_Erebus_ Mar 17 2011, 8:31pm says:

HAHAHA
problem?

+2 votes   member: D3ads
_Erebus_
_Erebus_ Mar 15 2011, 7:53pm says:

you replaced barney.mdl? or did you tell the map to use a different model?

+1 vote   media: Misc
_Erebus_
_Erebus_ Mar 15 2011, 7:49pm says:

FOV rape is really noticeable if you look at the floor tiles. that's one of my least favorite things about goldsource :p textures are looking superb though.

+1 vote   media: Ingame Screenshots
_Erebus_
_Erebus_ Mar 15 2011, 7:47pm says:

aah all right, whenever you have time is fine with me. just don't forget about it! :p

+2 votes   member: D3ads
_Erebus_
_Erebus_ Mar 13 2011, 11:20am says:

Thug Life

+2 votes   media: Safe Life Promo Screen
_Erebus_
_Erebus_ Mar 13 2011, 11:19am says:

2pro

+2 votes   media: Nice lookin' graphics.
_Erebus_
_Erebus_ Mar 12 2011, 8:13pm says:

how's the bullsquid look? :P

+1 vote   member: D3ads
_Erebus_
_Erebus_ Mar 12 2011, 8:10pm replied:

i totally revamped the sleeves and handpak textures today

+1 vote   member: LeonelC
_Erebus_
_Erebus_ Jun 19 2011, 2:54pm replied:

use FN SLP
Fnhusa.com

+1 vote   mod: Platoon
_Erebus_
_Erebus_ Mar 11 2011, 11:19am says: +1 vote   member: LeonelC
_Erebus_
_Erebus_ Dec 26 2010, 1:34am says:

"I smoke weed and listen to heavy and/or thrash metal."

Badass.

+2 votes   member: ☢
_Erebus_
_Erebus_ Jan 2 2010, 4:09pm replied:

aw man... idiots out there, huh? :\

+1 vote   mod: Quiver
_Erebus_
_Erebus_ Nov 30 2009, 10:28pm says:

city 14 will actually scare us more than 17.

+1 vote   media: OF2 - City 14 (OLD)
_Erebus_
_Erebus_ Sep 9 2009, 6:52am replied:

I'm what you could call... "slow."
It seems to be the toughest discipline in modding because it involves a lot of measurements and animating. I'll prolly take a class on it in the future, but meh.
Right now I'm trying to hack hands. Little luck so far. It's more difficult than I thought, but I'll bet you think it's pretty basic, amirite?

+1 vote   member: Sliderp
_Erebus_
_Erebus_ Sep 6 2009, 8:52pm says:

Do you like modelling?
I'm going to give it a try at some point, but I've heard it's very precision oriented.

+1 vote   member: Sliderp
_Erebus_
_Erebus_ Aug 24 2009, 4:54pm replied:

I'll just miss out on some features like detail textures :D
but not in a few months, when I get my Core i7 PC that will own this game.

+1 vote   mod: Blue Shift: Reassignment
_Erebus_
_Erebus_ Aug 21 2009, 3:17pm replied:

So I won't be able to have the new planned weapons in the WON version?

+1 vote   mod: Blue Shift: Reassignment
_Erebus_
_Erebus_ Aug 20 2009, 4:42pm replied:

Do you mean like the Hgrunt can change weapons mid-battle [or idle]?
Will it really be a noticeable thing, do you think, or no?

Hey, no problem. I loved your Half-Life SD pack, it was frikkin' sweet, and now you're doing the first overhaul for Blue Shift I've ever seen. No one seems to like it. Why did you decide to do this? Just curious. I almost liked Blue Shift more than OpFor (call me crazy) because it gave Barney, or, er... "B. Calhoun" more of a personality. It just seems like Adrian could have had more depth to his character. Some people say Gordon has none, but come on. He's a badass scientist B-)

+1 vote   mod: Blue Shift: Reassignment
_Erebus_
_Erebus_ Aug 17 2009, 4:14pm says:

Even though this is being built for Steam, will its files work for the WON version? Or... like, it could be installed to the standalone Blue Shift, and then converted with Blue Shift: Unlocked. Because, if I recall, the standalone Blue Shift featured the same GCF stuff as in the Steam version.

You guys sure do work hard.
It's amazing: you guys do all this work -- for free.
Capitalism at work, baby. Gotta love it.

Do you have any future plans for mods after this one? I'm just curious... I'm going to get a new computer soon, custom built, and then I'm gonna have a try at making textures. I could possibly do work with that in the future, but that's a ways away at the moment.

Maybe by the time I'm good at making textures I could help with an update on Opposing Force.

Thoughts?

+1 vote   mod: Blue Shift: Reassignment
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