This member has provided a bio about himself...
Looks pro, good idea for the reference images!
The little details certainly add to the atmosphere. Looking good!
bro u r my modding idle, ur so good :)) how do u maek reskins??
can't wait to see this modelled and skinned, looks badass!
was actually planning on an Alternates package, for those who loved the HD Pack's style. i.e. beretta instead of glock, classic spas-12 instead of the current. the comments so far point to preferring the 1911, so for now I'll stick with that, and Deagle is an alternate.
the alternates will be given just as much attention as far as my compiles go, but won't be really showcased, as they're not the main course. make sense?
yeah i doubt you've ever been high :V
significant improvement, well done.
the hammer and wrenches look kinda... flat. this is great though, these could be great in maps--models instead of brushes. many advantages.
this is a terrible recolor, considering that you even made the gray parts green. terrible. don't upload things that aren't worth our time.
it can look great on v_models in some cases. i.e. a magnum model. not always though. look at the SC4 python, find example of a kickass magnum with a chrome overlay.
the problem with chrome overlays comes when they're used on a hand model, because of how the tripmine uses the world/set submodels.
some of them might look better as plain additive.
r1chard really loves chrome overlays, i think he used them on almost every NPC. the thing about chrome is, well, it doesn't matter how the smoothing is on chrome, it'll be rendered the same when it's compiled/in-game. shading doesn't properly apply to it, so it's not a very good idea in most cases.
smoothing is raped.
all of that together is around 3500. however, there aren't any models that have both upper arms, and both hands visible, so unseen faces will be deleted for optimization.
it's mainly based on the original models, with some influences from the HD pack occasionally. i'll be releasing a beretta and M4 compile, along with a couple other goodies when 1.0 is released too.
doesn't look very good, really. you should go to forums and post screenshots for improvements and critiques so you can improve until you can create a release-worthy skin. cheers.
Was planning on doing that myself sometime, sweet. Thanks for the info.
i find it amusing that whenever someone doesn't say something positive it gets overwhelmingly down voted.
little *****, learn to take some criticism.
R U UZING SOFTWAREZ MOED????????
fingers look kinda...too long, almost.
i need to revamp my zombie, redo the headcrab skin, and then with a few tweaks, it's gonna be on the LD skeleton. SO much better than HD.
actually, the stalker devs have said that it's ok to port their content to other engines.
i think the SDK has a high-res version of the pants (like 560* or something) in the hwgrunt folder
the model is indeed a Glock 18... not all the details you describe are modelled in... some of the textures have it textured on there, the ones i'm using don't, sadly. i used to use booger's textures, they had that textured on.
HD animations, the shooting is too exaggerated. if you really like HD anims i could remake the shooting animations. OR, you could try out toadie's M4 v2 animations, those are niiiice.
bloom argh. that **** will get you banned from VAC. it happened on one of my Steam accounts. aaalso, toadie's p228 animations? i love those. dat beretta is nice, chrome looks good, reminiscent of the HD pack. i prefer stoke's model though. seems like a good hack from here, though a video would be better ;)
i don't think they domesticate well
looks pretty misproportioned. what's up with the rear sights? also, slide size should be consistent, why does it shrink the farther back you go?
You know it ;)
This would have been ******* epic ingame.
This is looking good. Got it UV mapped yet?
The screen reminds me of the button you push to open the HEV Suit container. Seeing it on the health charger connects them in a realistic sense. Smart thinking :)
This reminds me of an early Decay screenshot.
PWNS THE M4A1
Down the drain.
my thoughts exactly.
it's a cool effect from software mode. it'd be interesting to see in opengl. coded ofc
every1 upvote dis guy he is my idle :)))
lol r u retardid gman is humen!!
duude thsi is so gud1!! :DDD how do u maek this??
never upload again.
wow u so pro maek more pls!!!1!
were mod???? *cryong *
lol, the handpak's not even modelled on :P
haha, tundra, wassup?
mirror the glock model, so the ejection port's on the right side.
not EVERYTHING is disgusting and overused.
is it just an extra or will it be added to the campaign too?
thanks! hopefully it'll bring back memories :]
The 1911 I'm planning to use is the "HK1911" .. Heckler and Koch never actually did an edition of the 1911, but Twinke Masta got creative and came up with this:
Render by Slider.
Don't get me wrong, I love the classic 1911s, but something about this really grabs me. It's a great gun.
Should I really opt for a classic 1911 or stick with this guy? No LAM in Blue Shift of course.
I don't like the look of those birds.
was sorta thinking that too, i'll scale it down a tad.
Exactly what I did.
..! yeah. you're right, thanks! i'll get on that right away.
in v1.1 you'll get a classic styled SPAS-12, and also an M4.
the illegality is strong in this one
yeah that's probably what kills 'em, probably lack of air. you're doin' it right, then
i've heard that putting like a blanket over their cage for the night can kill them. weird.
this would be fun as hell, especially once there start being snipers. great idea!
or you could just grab the files from the "decay" mod
wow good job :))
you should've made sure the textures were aligned on the weapons too, see the black lines behind the charging handle of the M4 and the grip? those aren't good.
either the sleeve is at a weird angle or you didn't rig it to L_Arm_Bone. Either way it looks a bit off. fix that and you've got a solid
Not a very good recreation. You need to work on texture scaling on the ceiling, and you made the room much larger. Also those doors and windows aren't proper. You used the wrong textures too. Hate to tell you this but this was a poor remake, but still not bad for a first map. Read up as much as you can about mapping on sites like TWHL, you'll learn a lot. Good luck.
"YOU'RE TAKING THE CHRIST OUT OF CHRISTMAS"
Christians started using "xmas" in the 1300s.
nice smoothing on the glock.
yeah but it's not glowing
HD-er style? you mean, have it fit with the rest of the head? .. nah. not enough bones used for that to be efficient. if i ever reanimate it, sure, i will.
he put on a lot of makeup.
yeah i need to alter the hands. and the noise you're seeing is because i didn't have anisotropic filtering on, that happens when textures are high resolution and have any sort of distance.
use a chrome overlay of the original texture.
looks pretty nice!
citadel walls but no citadel.
what a shame! must be neat seeing how he was.
looks like the chrome texture needs to be additive too.
the gloves are the original gloves, putting that texture on is...backwards and it looks awful.
export as an MS3D, i'll properly smooth it for ya.
set some smoothing groups dawg.
&& valve autosmooths...AFTER setting smoothing groups. :U
the headcrab is indeed nice, it could use a new skin though. AI's does the job well enough.
not the crowbar! I love Quad's. it looks great since i fattened up the model.
i've already done this rig! better than yours because there's proper proportions and the slide is correctly mirrored. want it, just ask :p
I use bullet_head's glock on IIopn's anims also, lol.
hl2 headcrab, lolwat?
did you chrome the tip and the space between the barrel, like on the LD one?
Yeah I'm definitely going to tweak the cross some more.
thanks. it's a 1911 compact with a laser sight. will likely use a different model later.
never noticed that. maybe could get that fixed.
D3ads is right tho.
Geez, no wonder he's got the bar set so low. Thanks.
You seem to be a damn good modeller. This is great!
I only reskinned the model. The crosshairs are from DiamonD's original SD pack. All I made was the sprite.
What mods are these for?