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Comment History  (60 - 90 of 491)
_Erebus_ Feb 21 2012, 6:44am says:

Looks pro, good idea for the reference images!

+1 vote   media: A Lonely Xen
_Erebus_ Sep 12 2011, 10:33pm says:

The little details certainly add to the atmosphere. Looking good!

+1 vote   media: Props again
_Erebus_ Sep 3 2011, 7:15pm says:

bro u r my modding idle, ur so good :)) how do u maek reskins??

+10 votes   member: g-man1
_Erebus_ Jul 23 2011, 5:28pm says:

can't wait to see this modelled and skinned, looks badass!

+2 votes   media: Boid
_Erebus_ Jul 13 2011, 5:14pm replied:

was actually planning on an Alternates package, for those who loved the HD Pack's style. i.e. beretta instead of glock, classic spas-12 instead of the current. the comments so far point to preferring the 1911, so for now I'll stick with that, and Deagle is an alternate.

the alternates will be given just as much attention as far as my compiles go, but won't be really showcased, as they're not the main course. make sense?

+1 vote   article: Just an Update.
_Erebus_ Jul 13 2011, 5:09pm replied:

what thing?

+1 vote   media: Balaclava.
_Erebus_ Jun 18 2011, 11:24am replied:

yeah i doubt you've ever been high :V

+1 vote   media: Scientists.
_Erebus_ Jun 7 2011, 10:53pm says:

significant improvement, well done.

+6 votes   media: Chapter "Reinforcement «X»"
_Erebus_ May 21 2011, 8:56pm says:

the hammer and wrenches look kinda... flat. this is great though, these could be great in maps--models instead of brushes. many advantages.

+1 vote   media: tools [junk/furniture] (news 21.05.2011)
_Erebus_ Apr 27 2011, 6:14pm says:

Well put.

+2 votes   article: Becoming an Intellectual
_Erebus_ Apr 10 2011, 3:33pm replied:

this is a terrible recolor, considering that you even made the gray parts green. terrible. don't upload things that aren't worth our time.

+4 votes   download: [GREEN] Panthereye
_Erebus_ Apr 1 2011, 7:29pm replied:

it can look great on v_models in some cases. i.e. a magnum model. not always though. look at the SC4 python, find example of a kickass magnum with a chrome overlay.
the problem with chrome overlays comes when they're used on a hand model, because of how the tripmine uses the world/set submodels.

+1 vote   media: Vortigaunt.
_Erebus_ Mar 23 2011, 8:02pm replied:

some of them might look better as plain additive.
r1chard really loves chrome overlays, i think he used them on almost every NPC. the thing about chrome is, well, it doesn't matter how the smoothing is on chrome, it'll be rendered the same when it's compiled/in-game. shading doesn't properly apply to it, so it's not a very good idea in most cases.

+1 vote   media: Vortigaunt.
_Erebus_ Mar 13 2011, 11:20am says:

Thug Life

+2 votes   media: Safe Life Promo Screen
_Erebus_ Mar 9 2011, 3:54pm says:

smoothing is raped.

+1 vote   media: Low Poly Weapons
_Erebus_ Mar 2 2011, 6:12pm replied:

all of that together is around 3500. however, there aren't any models that have both upper arms, and both hands visible, so unseen faces will be deleted for optimization.
it's mainly based on the original models, with some influences from the HD pack occasionally. i'll be releasing a beretta and M4 compile, along with a couple other goodies when 1.0 is released too.

+1 vote   media: v_gordon_hands
_Erebus_ Mar 2 2011, 4:54pm says:

doesn't look very good, really. you should go to forums and post screenshots for improvements and critiques so you can improve until you can create a release-worthy skin. cheers.

+2 votes   download: SD Zombie
_Erebus_ Feb 28 2011, 6:04pm replied:

Was planning on doing that myself sometime, sweet. Thanks for the info.

+1 vote   media: v_gordon_hands
_Erebus_ Feb 22 2011, 10:04am replied:

i find it amusing that whenever someone doesn't say something positive it gets overwhelmingly down voted.

little *****, learn to take some criticism.

+1 vote   download: The Zombie redux
_Erebus_ Feb 20 2011, 12:28pm replied:


+1 vote   media: Player Haters
_Erebus_ Feb 19 2011, 7:38pm says:


+1 vote   media: Player Haters
_Erebus_ Feb 18 2011, 5:55pm says:

fingers look kinda...too long, almost.

+1 vote   media: HEV Suit
_Erebus_ Feb 9 2011, 4:12pm says:

i need to revamp my zombie, redo the headcrab skin, and then with a few tweaks, it's gonna be on the LD skeleton. SO much better than HD.

+1 vote   media: Scientist & Zombie Reskin
_Erebus_ Feb 3 2011, 7:56am replied:

actually, the stalker devs have said that it's ok to port their content to other engines.

+2 votes   download: Bloodsucker
_Erebus_ Feb 1 2011, 11:12am says:

i think the SDK has a high-res version of the pants (like 560* or something) in the hwgrunt folder

+1 vote   download: Romka's Human Grunts LD Style
_Erebus_ Jan 23 2011, 12:19pm replied:

the model is indeed a Glock 18... not all the details you describe are modelled in... some of the textures have it textured on there, the ones i'm using don't, sadly. i used to use booger's textures, they had that textured on.

+1 vote   media: Some Opposing Force Media
_Erebus_ Jan 20 2011, 6:55am says:

HD animations, the shooting is too exaggerated. if you really like HD anims i could remake the shooting animations. OR, you could try out toadie's M4 v2 animations, those are niiiice.

+1 vote   media: M4 - Simple rigging job
_Erebus_ Jan 20 2011, 6:52am says:

bloom argh. that **** will get you banned from VAC. it happened on one of my Steam accounts. aaalso, toadie's p228 animations? i love those. dat beretta is nice, chrome looks good, reminiscent of the HD pack. i prefer stoke's model though. seems like a good hack from here, though a video would be better ;)

+1 vote   media: Beretta M9
_Erebus_ Jan 5 2011, 6:57am says:

that gravel...<3

+2 votes   media: Boored
_Erebus_ Jan 4 2011, 4:26pm replied:

i don't think they domesticate well

+2 votes   media: Schmooky!
_Erebus_ Dec 12 2010, 10:24am says:

looks pretty misproportioned. what's up with the rear sights? also, slide size should be consistent, why does it shrink the farther back you go?

+1 vote   media: Glock 17 Model
_Erebus_ Dec 9 2010, 4:10pm replied:

You know it ;)

+5 votes   mod: Further Data 2.0
_Erebus_ Dec 3 2010, 10:11am says:

This would have been ******* epic ingame.

+3 votes   media: Battle Scene
_Erebus_ Jan 25 2010, 1:05pm replied:


+1 vote   media: Blue Shift: Reassignment Promo
_Erebus_ Jan 19 2010, 6:49pm says:

This is looking good. Got it UV mapped yet?

+1 vote   media: MP5
_Erebus_ Oct 26 2009, 4:01pm says:

The screen reminds me of the button you push to open the HEV Suit container. Seeing it on the health charger connects them in a realistic sense. Smart thinking :)

+1 vote   media: Updated health charger
_Erebus_ Sep 25 2009, 7:37pm says:


+2 votes   download: Half-Life SDK v2.3 for Visual Studio 2008
_Erebus_ Sep 8 2009, 5:35pm says:

This reminds me of an early Decay screenshot.

+2 votes   media: Chapter "Intersection"
_Erebus_ Sep 6 2009, 10:45pm says:


+1 vote   media: MP5 SD Render
_Erebus_ Sep 7 2011, 8:07pm replied:

Down the drain.
You're welcome.

+1 vote   download: Leech as G-man
_Erebus_ Sep 6 2011, 8:11pm replied:

my thoughts exactly.

+6 votes   media: Stuff
_Erebus_ Sep 6 2011, 4:18pm replied:

it's a cool effect from software mode. it'd be interesting to see in opengl. coded ofc

+1 vote   media: Half-Life WON Version
_Erebus_ Sep 5 2011, 9:54am replied:

every1 upvote dis guy he is my idle :)))

+9 votes   member: _Erebus_
_Erebus_ Sep 5 2011, 9:52am says:

lol r u retardid gman is humen!!

+1 vote   download: Leech as G-man
_Erebus_ Sep 4 2011, 12:01pm says:

duude thsi is so gud1!! :DDD how do u maek this??

+5 votes   download: Huge Houndeye
_Erebus_ Sep 3 2011, 8:58am says:

never upload again.

+1 vote   download: scientist1
_Erebus_ Sep 3 2011, 8:56am says:

wow u so pro maek more pls!!!1!

+7 votes   download: Rainbow Egon
_Erebus_ Sep 1 2011, 8:44pm says:

were mod???? *cryong *

+1 vote   mod: Blue Shift: Reassignment
_Erebus_ Aug 8 2011, 9:59pm says:

lol, the handpak's not even modelled on :P

+1 vote   media: Egon+Enchaded glove handpak.
_Erebus_ Aug 2 2011, 1:18pm says:

haha, tundra, wassup?

+2 votes   member: tundra_cool
_Erebus_ Jul 27 2011, 4:14pm says:


+1 vote   member: Sporkeh
_Erebus_ Jul 25 2011, 10:28am says:


+2 votes   media: More Team Fortress 2 Work
_Erebus_ Jul 24 2011, 9:48am says:

bottom right.
mirror the glock model, so the ejection port's on the right side.

+1 vote   media: What hand and glock model do you want in HL:R?
_Erebus_ Jul 23 2011, 5:31pm replied:

not EVERYTHING is disgusting and overused.

+1 vote   media: Props-ingame
_Erebus_ Jul 23 2011, 5:25pm replied:

is it just an extra or will it be added to the campaign too?

+4 votes   media: Uplink
_Erebus_ Jul 17 2011, 9:47am says:

thanks! hopefully it'll bring back memories :]

+2 votes   member: ValianMasdani
_Erebus_ Jul 16 2011, 11:57am says:


+5 votes   download: RussianDude
_Erebus_ Jul 13 2011, 10:03pm says:

The 1911 I'm planning to use is the "HK1911" .. Heckler and Koch never actually did an edition of the 1911, but Twinke Masta got creative and came up with this:

Render by Slider.

Don't get me wrong, I love the classic 1911s, but something about this really grabs me. It's a great gun.

Weapon Origin:

Should I really opt for a classic 1911 or stick with this guy? No LAM in Blue Shift of course.

+1 vote   article: Just an Update.
_Erebus_ Jul 13 2011, 6:11pm says:

I don't like the look of those birds.

+3 votes   media: Duke Nukem Forever
_Erebus_ Jul 13 2011, 5:10pm replied:

was sorta thinking that too, i'll scale it down a tad.

+1 vote   media: Gasmask Soldier
_Erebus_ Jul 13 2011, 5:08pm replied:

Exactly what I did.

+1 vote   media: Balaclava.
_Erebus_ Jul 12 2011, 10:49pm replied:


+1 vote   media: Balaclava.
_Erebus_ Jul 12 2011, 8:21pm replied:

..! yeah. you're right, thanks! i'll get on that right away.

+2 votes   media: HECU Commander
_Erebus_ Jul 12 2011, 8:20pm replied:

in v1.1 you'll get a classic styled SPAS-12, and also an M4.

+3 votes   media: Balaclava.
_Erebus_ May 19 2012, 10:50pm says:

the illegality is strong in this one

-1 votes   download: New Gman HL2 for HL1DM
_Erebus_ Apr 22 2012, 5:31pm replied:

yeah that's probably what kills 'em, probably lack of air. you're doin' it right, then

+1 vote   media: Yay!
_Erebus_ Apr 20 2012, 4:13pm says:

i've heard that putting like a blanket over their cage for the night can kill them. weird.

+1 vote   media: Yay!
_Erebus_ Apr 18 2012, 11:26pm says:

this would be fun as hell, especially once there start being snipers. great idea!

+2 votes   article: New Game Mode
_Erebus_ Apr 9 2012, 5:09pm replied:

or you could just grab the files from the "decay" mod

+1 vote   download: Half-Life PS2 Hev suits
_Erebus_ Apr 8 2012, 9:11am says:

wow good job :))

+1 vote   media: Flashlight render
_Erebus_ Feb 28 2012, 9:01pm says:

you should've made sure the textures were aligned on the weapons too, see the black lines behind the charging handle of the M4 and the grip? those aren't good.

+2 votes   download: Half-Life New HD pack V2
_Erebus_ Feb 28 2012, 9:00pm says:

either the sleeve is at a weird angle or you didn't rig it to L_Arm_Bone. Either way it looks a bit off. fix that and you've got a solid

+1 vote   download: Beta Dreamcast M4A1
_Erebus_ Dec 29 2011, 3:35pm says:

Not a very good recreation. You need to work on texture scaling on the ceiling, and you made the room much larger. Also those doors and windows aren't proper. You used the wrong textures too. Hate to tell you this but this was a poor remake, but still not bad for a first map. Read up as much as you can about mapping on sites like TWHL, you'll learn a lot. Good luck.

+3 votes   download: Beta/alpha recreation
_Erebus_ Dec 26 2011, 8:54pm says:


Christians started using "xmas" in the 1300s.

+1 vote   article: Xmas vs. Christmas... really.
_Erebus_ Oct 25 2011, 6:03pm says:

looking good.

+3 votes   media: Props
_Erebus_ Oct 21 2011, 6:57am says:

nice smoothing on the glock.

+3 votes   media: Overhaul miniturret
_Erebus_ Sep 30 2011, 8:54pm says:

yeah but it's not glowing

+2 votes   media: Overhaul snark
_Erebus_ Jul 10 2011, 9:22am replied:

HD-er style? you mean, have it fit with the rest of the head? .. nah. not enough bones used for that to be efficient. if i ever reanimate it, sure, i will.

+1 vote   media: Fetus
_Erebus_ Jun 12 2011, 12:15pm replied:

he put on a lot of makeup.

+1 vote   media: Scientists.
_Erebus_ Jun 12 2011, 12:09pm replied:

yeah i need to alter the hands. and the noise you're seeing is because i didn't have anisotropic filtering on, that happens when textures are high resolution and have any sort of distance.

+1 vote   media: Scientists.
_Erebus_ Jun 9 2011, 9:03am replied:

use a chrome overlay of the original texture.

+1 vote   media: some news (23.05.2011)
_Erebus_ Jun 9 2011, 8:39am says:

looks pretty nice!

+1 vote   media: new 10 tree model test
_Erebus_ May 26 2011, 8:48pm says: really?

0 votes   download: Atlas PlayerModel
_Erebus_ May 21 2011, 2:50pm replied:

citadel walls but no citadel.

+2 votes   media: The Rift
_Erebus_ Mar 29 2011, 8:23pm says:

what a shame! must be neat seeing how he was.

+1 vote   media: My Mother and Grandfather
_Erebus_ Mar 20 2011, 10:56am says:

looks like the chrome texture needs to be additive too.
the gloves are the original gloves, putting that texture on is...backwards and it looks awful.

+1 vote   media: Hacked Pistol
_Erebus_ Mar 11 2011, 9:59am replied:

export as an MS3D, i'll properly smooth it for ya.

+1 vote   media: Low Poly Weapons
_Erebus_ Mar 9 2011, 3:56pm replied:

set some smoothing groups dawg.

&& valve autosmooths...AFTER setting smoothing groups. :U

+1 vote   media: Low Poly Weapons
_Erebus_ Jan 28 2011, 3:32pm replied:

the headcrab is indeed nice, it could use a new skin though. AI's does the job well enough.
not the crowbar! I love Quad's. it looks great since i fattened up the model.

+2 votes   media: Glocky :3
_Erebus_ Jan 28 2011, 6:52am says:

i've already done this rig! better than yours because there's proper proportions and the slide is correctly mirrored. want it, just ask :p

+1 vote   media: Bullet_Head's Glock, new anims (LD-fans only!)
_Erebus_ Jan 28 2011, 6:49am says:

I use bullet_head's glock on IIopn's anims also, lol.
hl2 headcrab, lolwat?

+2 votes   media: Glocky :3
_Erebus_ Jan 20 2011, 6:53am says:

did you chrome the tip and the space between the barrel, like on the LD one?

+1 vote   media: Spas 12 - Animations change
_Erebus_ Jan 4 2011, 4:25pm replied:

Yeah I'm definitely going to tweak the cross some more.

+1 vote   media: Schmooky!
_Erebus_ Dec 10 2010, 8:16pm replied:

thanks. it's a 1911 compact with a laser sight. will likely use a different model later.

+1 vote   media: Miscellaneous
_Erebus_ Dec 10 2010, 8:14pm replied:

never noticed that. maybe could get that fixed.
D3ads is right tho.

+2 votes   media: Miscellaneous
_Erebus_ Sep 28 2010, 4:50pm replied:

Geez, no wonder he's got the bar set so low. Thanks.

+1 vote   article: This is my nerdy ..."blog"? whut.
_Erebus_ Aug 26 2009, 6:32am says:

You seem to be a damn good modeller. This is great!

+1 vote   media: Shotgun
_Erebus_ Aug 24 2009, 4:41pm replied:

I only reskinned the model. The crosshairs are from DiamonD's original SD pack. All I made was the sprite.

+6 votes   download: Half-Life: DiamonD SD Pack: MP5 replacement
_Erebus_ Aug 22 2009, 11:08am says:

What mods are these for?

+1 vote   group: The Three Moddeteers
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