Heyhey everyone. My name is Hugh and I am a student at the Art Institute of California, Los Angeles. I moved out to CA from IL earlier this year in order to get closer to the game industry. Things have gone well thus far. I've learned so much, whether it be in Max, ZBrush, Photoshop, UT3, etc., but I can always learn more. I have recently taken over as Team Lead of Blackened, and I couldn't be more excited. It's a great opportunity and I look forward to working with our wonderful team members on Blackened and thereafter. One of my main goals is to help promote the work of everyone on our team. They're the ones who will be making this idea come to life, and without them, this thing would be nothing. Besides, that I just want to have fun and create a great mod. Things are moving along well thus far, and I'm looking forward to seeing what we can accomplish :)
Here is the Blackened game design document. This is the first completed version. Updates will be made to it in the next weeks, but this is the first working...
Without further ado, I present to you the story behind Blackened. This was written by Mark Price. For a version of the story with proper formatting please...
Here is a brief summary of the story behind Blackened. This will be updated shortly with a larger, and more tidy version.
Blackened will include a variety of features. A few of the features that will be discussed here are: Jetpack, Slider Boots, and Night Vision.
Necros: A new type of phantom! Necros are no regular ghosts. Perhaps at sometime, somewhere these beastly creatures had bodies, but now they feast upon...