I began my game development experience as an amateur modder for Unreal Tournament 1999. I learned Unreal Engine 1's UScript programming language online which resulting in me creating an array of peculiar modifications for Unreal Tournament. I reached the title of Game Developer in 2009 when I began constructing my 2D game Engine that utilizes Microsoft's .Net framework, using C#. I've learned about Xamarin/Novell and Mono which allowed me to create my .Net 2D games onto Windows, Linux, MacOSX, and Android. My first game is Comet Catcher.

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1000 Miles Per Hour Studios

1000 Miles Per Hour Studios

3 members Developer & Publisher

A New Development group making all kinds of things. Annouced Titles Such As DoubleDomination

Unreal can't die!

Unreal can't die!

87 members Fans & Clans

A group dedicated to developers and players of Unreal and Unreal Tournament, that just can't let the classic Unreal engine die.

Post comment Comments  (10 - 20 of 22)
zacman_the_Damned
zacman_the_Damned

Wow, looks like you make all my fave mods... I was gonna ask permission from the maker of the Gravity Gun to use its ammo with the WRV mod, but that's you too XD lol

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BlackCheetah Creator
BlackCheetah

Sir you won't believe how many mods I made in 3 years of my ut life, half of them have disappeared from computer crashes or accidental deletes or forgetting they exist. I've made over 100 mods atleast I have twenty to show. Check my downloads.

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zacman_the_Damned
zacman_the_Damned

Thanks :) So far I've made the War Ready Scorpion, Cicada, and Raptor, as well as the Stealth Scorpion, and I'll make more soon :)

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zacman_the_Damned
zacman_the_Damned

BTW, what moddeling program do you use to make your graphics? I'm thinking of making some custom-mesh vehicles.

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BlackCheetah Creator
BlackCheetah

I use 3ds max 2009, then export them as 3ds and use 3ds 2 unr to convert them to unreal 3d.

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zacman_the_Damned
zacman_the_Damned

Hmmm... Then if I can use 3ds I could use anim8or for it...

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zacman_the_Damned
zacman_the_Damned

Hey, Cheetah, I'm working on a Mod for an addition to Onslaught... It adds the War-ready versions of some of the vehicles. I figured I'd get your permission first... I've already made half of them, they just need testing, etc. So, do I have your permission to distribute?

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BlackCheetah Creator
BlackCheetah

You can do what you like I make mods so people stay with ut, you must not leave you must stay... and so with all your competitors defeated... Do what you like put your name on it, say you made onslaught all i want to know is hows ons to you :)

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zacman_the_Damned
zacman_the_Damned

lol, I found the problem... I needed to download UT Bonus Pack 4 and Advanced Model Support XD

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zacman_the_Damned
zacman_the_Damned

Hi, Cheetah, I dowloaded your 2k4 chars for UT99 and Onslaught for UT99, and the 2K4 chars appear invisible in player setup (Haven't checked in game) and the Onslaught mod, I can't enter vehicles and the ONS maps don't work.

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BlackCheetah Creator
BlackCheetah

UT2004 work in game but not in player setup, onslaught for ut99 is duck, but instead why not get 1.2? It is way more fixed and enhanced and will iron out bugs in UT2004 Extreme?

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