Been modelling for a few years, still a long way to go. Making games and that. Know source pretty well, getting to know UDK. Use blender and GIMP (opensource whore). Have a look at my (semi-portfolio) site: and my blog:

Comment History  (0 - 30 of 49)
Black_Stormy Oct 10 2014, 3:41pm replied:

it will automatically download what it needs - namely Source SDK Multiplayer 2013. If you already have a mod that uses that SDK you won't need to download it again, don't worry.

+1 vote     mod: Double Action: Boogaloo
Black_Stormy Sep 17 2014, 7:54pm says:

This download is giving me a 404

+1 vote     download: The Masked Prisoner RELEASE - V1.0 installer
Black_Stormy Sep 8 2014, 10:11am replied:

We have had a big rush of people and these days there's usually a few servers with some people on them. Once we release on steam we anticipate having a lot more poeple playing.

+4 votes     mod: Double Action: Boogaloo
Black_Stormy Sep 7 2014, 12:42pm replied:

Yeah he did help us out a lot recently. You should also check out EatMyDictions channel, he did some videos for us that helped a lot. Also GassyMexican and his troupe of friends played it way back in beta.

+1 vote     mod: Double Action: Boogaloo
Black_Stormy Sep 7 2014, 12:40pm replied:

Most of the rush we saw from PewDiePie is gone now, but the ones tht really enjoyed it are still hanging around the servers. Once we release on Steam we're hoping to have more players play the game again. If you want to help us out by growing a good fanbase come past our forums and participate in the community!

+2 votes     mod: Double Action: Boogaloo
Black_Stormy Sep 7 2014, 12:37pm replied:

No. Steam will automatically download all the stuff you need after you install the game.

+1 vote     mod: Double Action: Boogaloo
Black_Stormy Aug 22 2014, 5:00pm replied:

You need to activate it in settings, advanced button, enable developer console. Then open it up with the `/~ button, above tab. Then type in that stuff.

+1 vote     mod: Double Action: Boogaloo
Black_Stormy Aug 22 2014, 4:59pm replied:

We already had mac and linux builds. They are on our forums I think.

+1 vote     mod: Double Action: Boogaloo
Black_Stormy Aug 22 2014, 4:58pm replied:

did you try restarting steam? It should be in your steam library once you restart.

+1 vote     mod: Double Action: Boogaloo
Black_Stormy Aug 22 2014, 4:55pm replied:

That's odd. Sounds like you need to redownload the binary. Maybe your download got interrupted?

+1 vote     mod: Double Action: Boogaloo
Black_Stormy Aug 21 2014, 10:19am says:

Nice FAL render.

+5 votes     article: No More Room in Hell - Update 1.08 Spotlight
Black_Stormy Aug 2 2014, 8:40pm says:


+4 votes     download: Double Action: Boogaloo (Windows self-installer)
Black_Stormy Jul 29 2014, 6:51pm replied:

Yeah, we have SSAO, some nice light flares and DOF (but not that intrusive DOF, it's nice DOF)

+2 votes     media: Shiny new da_streets!
Black_Stormy Jul 26 2014, 11:09am says:

The new shaders sure are sexy

+2 votes     article: Kappa+ Update! Graphics! & Greenlight!
Black_Stormy Feb 13 2014, 1:55am says:

I was really hoping you guys wouldn't over sexualize the female characters. It seems like something you would only need to do if you were going to be advertising to the drooling masses. I'd like to see a bit more sensibility to the armour. I would have suggested this of the concept art but I didn't know you guys existed till last week!

+2 votes     article: Shinse 3D model
Black_Stormy Nov 19 2013, 8:48pm says:

is it even possible to mod portal and replace the models without overwriting the old stuff? I ask because I have this and have no way to use it:

+1 vote     media: Portal gun concept stages
Black_Stormy Aug 20 2013, 6:36pm says:

I assume the watch and the pistol are going to be viewmodels so I understand the highpoly, but that coke can is ridiculously high detail. What is that, a 64 vertice cylinder?

Also, pretty renders are nice and all but you won't be able to display this level of pretty in engine (unless you are making some pro shaders). Can you do a render out of the HLMV rather than in marmoset?

+3 votes     article: August update
Black_Stormy Aug 19 2013, 11:22pm says:

Well colour me impressed. That water system is delicious. Can you change the size of the cube to insert surfaces? Seems like it should be an option.

If it weren't for the high fantasy setting this would be the perfect successor to Wurm Online that my prepubescent mind would have destroyed itself on.

Any chance of opening this to a bit of low level modding?

+2 votes     article: Astral Terra Sandbox RPG Video Dev Update 4
Black_Stormy Aug 10 2013, 3:48am says:

You're doing so many interesting things in this mod, why is it so bad?

+2 votes     mod: CrimeWars
Black_Stormy Aug 9 2013, 6:13pm says:

Needs some serious environmental smoke haze. You would not be able to see a thing but a dull red glow, and those two characters would be dead in an instant with that much heat in there. Looks good, but needs way more smoke.

+1 vote     media: Everything is burned to the ground!
Black_Stormy Aug 9 2013, 5:58pm says:

The wall behind the TV looks like it has a low res shadow map, other than that it looks pretty nice. I like that you have creative light sources in this scene.

+1 vote     media: Home sweet home
Black_Stormy Aug 9 2013, 5:57pm says:

That hospital sign looks really bad. It's just arial font. Have a look at some references, hospitals generally have a logo and a specialized sign. Your sign there stands out as low quality while the rest of the image looks pretty good.

+2 votes     media: Hospital "Your Hope"
Black_Stormy Jul 23 2013, 10:02pm says:

That looks so much better than the old water. Are you going to put foam and such on it? If you can use the angles of the distorted mesh you might be able to overlay a foam texture on the peaks of the waves through the vertex shader. Also is it possible to make an animated texture overlay that 'burns' the diffuse texture of the terrain beneath so it looks wet?

Obviously ambitious suggestions but you're obviously pro.

+9 votes     article: [DLG] No Heroes - Ocean and Island update
Black_Stormy Jul 13 2013, 10:04pm says:

I love the shadows in this, it looks like you're sampling the sky colour to colour the shadows. They look blue and it's really effective. Is this a feature of the engine you're using or is it something you've put in yourself?

+1 vote     game: AniTower
Black_Stormy May 24 2013, 8:34pm says:

Do you have a high resolution image of your logo? I want to print a shirt with that on it I think it's awesome.

+3 votes     game: Terra dos Mortos(Land of the Dead)
Black_Stormy May 22 2013, 5:31pm says:

Love that lighting. The choice of the soft blue at daytime really makes a difference. Also loving the new, more stylized look. Following.

+2 votes     article: AniTower: Asset Update
Black_Stormy May 22 2013, 5:27pm says:

Goddamn that's good texturing. Did you paint those yourself? I have never met a programmer who could make nice textures.

+1 vote     article: AniTower, Yet another TD Game
Black_Stormy May 17 2013, 3:28am says:

That head is wayyyy too big and his neck is the same width as his head. Nice model other than that though.

On your website you say the game is on unreal, here it's on source. Which is it? Also if it is on source are you trying to get a license?

+2 votes     article: Media Roundup
Black_Stormy Jan 25 2013, 10:43pm says:

Is that... BLENDER? You need an edge split modifier on that gun brah, don't forget to apply it before you export for compile.

+1 vote     article: Weapons, updates, etc...
Black_Stormy Sep 15 2012, 11:24pm says:

Damn I'd love to apply with you guys but my plate is already full. Sucks.

+2 votes     article: 3D Artists Needed! Application Info and Details Inside!
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