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Hi, thanks for the great mod. I have a suggestion though. Please make it more obvious that you need to perform BOTH installation steps to install it, when both TSLRCM and M4-78EP are installed. Two things can be done to make it more obvious:
1) Add "as well" to the end of the following sentence in the readme: "If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below."
2) Do not make the dropdown menu in the installer say TSLRCM Only as the first option.
Or just make sure, that M4-78 installs both components of the mod.
If the install is not done properly, the enclave conversion bugs out in the following way: Deadlystream.com . After following both steps the mods work well.
It may be just me, but I have followed the proper installation process for kotor 2 to the letter (readme + pcgamingwiki). I have the patch, HQ sounds and videos and widescreen mods installed (no conflicts if im not mistaken). The only other mods I have are the Alternative Ending and Nar Shadaa docks vendor replacement from Overhaul TSL, where I kept just one, because Im not going to go through that whole ridiculous list :).
so this is an evil twin of ecco the dolphin?
the soundtrack is totally inappropriate, so i had to replace it, but the video is GREAT.
tutorial on human function...id love to have that.
nice. but that seam in 4/5 on the right on top that breaks the cloud looks a bit wierd. does skybox use a good texture for tiling?
thats the first thing that came to my mind as well, but the lower right tail looks somewhat wrong. pulsars are symmetrical, arent they?
so this is a floor of your apartment? im sad for you already :))). silliness aside. gj
practically dead nod buggeh!!
this is a standard look of UDK. so this "is" how unreal engine normally looks like.
is there a way to get back the default hud? i want to see my stamina and geiger computer/dose meter.
valves, one of the best songs from TS :).
the sound of the hover mrls hovering is not all that good. its annoying as hell, something more subtle, deeper, more in the bass part of the spectrum would work better.
being able to regulate hovering height of the hover mrls, would be a great. it looked wierd when it got somewhat stuck on the rocks.
oh, and great job anyways :).
damn, i wrote just the opposite of what i was going to write!!!! i wanted to write "i know youre NOT making this one up." sry for the misunderstanding.
hell this looks ALOT like a klingon bird of prey. and yes, i know youre making it up. but great anyways. id expect even sleekier, curvier design though.
oh great, i though it was something i knew! rachmaninov is (was) a beast!
very good video. actually its shot much better than most freespace vids on youtube. much more true to the gameplay itself. adrenaline raging through your veins, making crazy dodges to avoid missiles and beams, triggering afterburner, using countermeasures, and trying to acquire a lock at the same time. even tie fighter wasnt that intense. and last missions of both fs games only amplify that to the extreme.
ermm whats the music pls? :))
ouch, that must hurt!
Gabe, no question.
udk. thats the closest ordinary guy gets to UE3. and its really really great. just look on Udk.com . much better than anything any of the big guys in the industry ever did.
wow, screw hypnotoad! this is better!
Stargate.mgm.com here is a picture that looks good scalewise (not blueprint wise of course).
ugh, that stick they have instead of spine must be pretty inconvenient. apart from that, animations are pretty.
Planescape: Torment? anyone? so no, it doesnt have a sequel.
yeh totally agreed. and APB is great. i used to play it WAY too much. then i moved to vista :\.
the video is totally awesome. id love to play right now. screw the textures. the gameplay is obviously already awesome.
of course it needs explosion, this is just a model animation, no effects included as stated in description.
the soviet conscript looks like a pig :))
does the game end after the launch of the missile? nothing happened there even after couple of minutes (the next door didnt open).
no, she looks cool :P
xkcd all the way :P
mod watch :P
yup, thats the first thing that came to my mind when i saw it.
looks more like naboo than coruscant
well its for FS2 SCP not vanilla FS2 engine so graphics arent THAT surprising actually.
you forgot to mention that its quite a memory hog. add to it that the binary is compiled for 32bit system and that in 81x81, 1000 unit cap, all player spots occupied either with AI or real players (more memory with AI). result is simple, once it passes 1,5GB it crashes. gpg havent considered releasing 64bit version yet, but community come up with extremely dirty and filthy way to cope with it: enlarging the user address space (works even for 32bit, but the idea itself sucks). one more con AI: after playing a few games youll figure it out, even on hard ai you wont have big problems eliminating him...if you set up teams fairly of course. 1v7 is not exactly a winning setup. another slight con might be that some missions from singleplayer are virtually same for all sides.
but otherwise the game is really great. the strategic zoom is more useful that one would expect. compared to what all modern rts games do with zoom this is something really astonishing (i hate that 10-meters-above-view). about the lengthy multiplayer...yeh, it gets to you with full house and high unit cap, once i played a game with my friend against bunch of AIs, gametime: 2 hours 30 minutes realtime: 5 hours 30 minutes.
actually mistaking a model for a drawing is quite a compliment (it wouldnt be if it was the other way :P).
eastern european....and CASA DE CULTURA?!?! lol :PP.
looks somewhat funny, to big dome part of skull?
nice one :)
bit darker sking would do otherwise ok :)
lower and bit more "wrinkled" (texture) forehead would look better, otherwise its pretty good
itll look great with some reflection no doubt :)))
is there any chance that any fly-through-nebula video will be released?
nice render :)) like Vashes googles
hey wheres the fire :)))
great head of the guy on the left, almost like real. maybe thats because of that selfshadowing and hires texture. but elbows are bit strange. anyway job well done
guyz pls do something with a gamma of those shots...i had to open up an editor and rise it myself in order to see what the hell is on the screens
are you sure that its Type 3? theres Type 2 label on the pic
hey guyz model loox good enough no doubt but u should do somethin with textures they look like quake 1 :PPPPP (or leave it if u want to keep the feel)
interesting :). maps look great. your weapons rock, your hands suck :). really your hands could use some improvement. but everything else loox great