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Comment History  (0 - 30 of 108)
Black_Hand Jan 18 2015, 10:28am says:

Hi, thanks for the great mod. I have a suggestion though. Please make it more obvious that you need to perform BOTH installation steps to install it, when both TSLRCM and M4-78EP are installed. Two things can be done to make it more obvious:
1) Add "as well" to the end of the following sentence in the readme: "If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below."
2) Do not make the dropdown menu in the installer say TSLRCM Only as the first option.

Or just make sure, that M4-78 installs both components of the mod.

If the install is not done properly, the enclave conversion bugs out in the following way: . After following both steps the mods work well.

It may be just me, but I have followed the proper installation process for kotor 2 to the letter (readme + pcgamingwiki). I have the patch, HQ sounds and videos and widescreen mods installed (no conflicts if im not mistaken). The only other mods I have are the Alternative Ending and Nar Shadaa docks vendor replacement from Overhaul TSL, where I kept just one, because Im not going to go through that whole ridiculous list :).

+2 votes   download: Extended Enclave (TSLRCM add-on)
Black_Hand Aug 21 2012, 3:17pm says:

so this is an evil twin of ecco the dolphin?

+2 votes   media: Allied Dolphin
Black_Hand Apr 20 2012, 2:38pm says:

the soundtrack is totally inappropriate, so i had to replace it, but the video is GREAT.

+3 votes   media: Freeworlds: Tides of War - Showcase
Black_Hand Sep 7 2011, 12:05pm says:

tutorial on human love to have that.

+3 votes   media: Nuclear Dawn - Commander UI Tutorial
Black_Hand Aug 6 2011, 7:30am says:

nice. but that seam in 4/5 on the right on top that breaks the cloud looks a bit wierd. does skybox use a good texture for tiling?

+1 vote   media: Open Beta 1.6 release media
Black_Hand Jul 30 2011, 6:54am replied:

thats the first thing that came to my mind as well, but the lower right tail looks somewhat wrong. pulsars are symmetrical, arent they?

0 votes   media: Unknown Anomaly
Black_Hand Jun 12 2011, 4:43pm says:

so this is a floor of your apartment? im sad for you already :))). silliness aside. gj

+1 vote   media: Clear sky Reloaded 0.8.6
Black_Hand Apr 21 2011, 5:06am replied:

practically dead nod buggeh!!

+3 votes   media: Progress Update
Black_Hand Apr 3 2011, 5:15am replied:

this is a standard look of UDK. so this "is" how unreal engine normally looks like.

+4 votes   media: Movie Battles III Reveal Trailer - Trilogy
Black_Hand Mar 8 2011, 7:16am says:

is there a way to get back the default hud? i want to see my stamina and geiger computer/dose meter.

+1 vote   mod: Clear Sky Reloaded
Black_Hand Dec 5 2010, 4:53am says:

valves, one of the best songs from TS :).
minor nitpicking:
the sound of the hover mrls hovering is not all that good. its annoying as hell, something more subtle, deeper, more in the bass part of the spectrum would work better.

minor suggestion:
being able to regulate hovering height of the hover mrls, would be a great. it looked wierd when it got somewhat stuck on the rocks.

oh, and great job anyways :).

+4 votes   media: TS_GrandCanyon
Black_Hand Sep 14 2010, 2:00am replied:

damn, i wrote just the opposite of what i was going to write!!!! i wanted to write "i know youre NOT making this one up." sry for the misunderstanding.

+1 vote   media: Nova-class Battle Cruiser Renders
Black_Hand Sep 11 2010, 3:41pm says:

hell this looks ALOT like a klingon bird of prey. and yes, i know youre making it up. but great anyways. id expect even sleekier, curvier design though.

+1 vote   media: Nova-class Battle Cruiser Renders
Black_Hand Sep 8 2010, 1:09pm replied:

oh great, i though it was something i knew! rachmaninov is (was) a beast!

+1 vote   media: Mission 1 Video
Black_Hand Sep 8 2010, 5:41am says:

very good video. actually its shot much better than most freespace vids on youtube. much more true to the gameplay itself. adrenaline raging through your veins, making crazy dodges to avoid missiles and beams, triggering afterburner, using countermeasures, and trying to acquire a lock at the same time. even tie fighter wasnt that intense. and last missions of both fs games only amplify that to the extreme.

ermm whats the music pls? :))

+1 vote   media: Mission 1 Video
Black_Hand Sep 7 2010, 12:31pm replied:

ouch, that must hurt!

+3 votes   media: Dissolution In-game
Black_Hand Sep 1 2010, 11:54am says:

Gabe, no question.

+3 votes   article: September
Black_Hand Jul 24 2010, 6:27am replied:

udk. thats the closest ordinary guy gets to UE3. and its really really great. just look on . much better than anything any of the big guys in the industry ever did.

+1 vote   media: Alpha v1.0.1 gameplay
Black_Hand Jul 3 2010, 5:40pm says:

wow, screw hypnotoad! this is better!

+2 votes   media: Closed Portal Animation WiP
Black_Hand Jul 3 2010, 9:14am says:

2nd ones!

+4 votes   media: Gradient Comparison
Black_Hand Jun 23 2010, 4:25pm replied: here is a picture that looks good scalewise (not blueprint wise of course).

+1 vote   media: Destiny (WIP)
Black_Hand Jun 14 2010, 1:21pm says:

ugh, that stick they have instead of spine must be pretty inconvenient. apart from that, animations are pretty.

+1 vote   article: ├ćON FLUX Episodes released
Black_Hand Jun 14 2010, 5:37am says:

Planescape: Torment? anyone? so no, it doesnt have a sequel.

+3 votes   poll: My all time favorite game is a sequel
Black_Hand Jun 10 2010, 7:19am replied:

yeh totally agreed. and APB is great. i used to play it WAY too much. then i moved to vista :\.

the video is totally awesome. id love to play right now. screw the textures. the gameplay is obviously already awesome.

+3 votes   article: Blog 180
Black_Hand May 20 2010, 2:46am replied:

of course it needs explosion, this is just a model animation, no effects included as stated in description.

+1 vote   media: Sam Site Destruction Animation
Black_Hand Jan 15 2010, 5:56am says:

the soviet conscript looks like a pig :))

+1 vote   article: Blog 167
Black_Hand Dec 6 2009, 5:50am says:

does the game end after the launch of the missile? nothing happened there even after couple of minutes (the next door didnt open).

+1 vote   download: Half Life 2D Full version 1.5
Black_Hand Nov 15 2009, 12:00pm replied:

no, she looks cool :P

+6 votes   article: On The Future Of Panic
Black_Hand Nov 7 2009, 10:49am says:

xkcd all the way :P

+2 votes   poll: Whats your favourite web comic?
Black_Hand Nov 5 2009, 3:10pm replied:


0 votes   media: FotG Large Battle Test
Black_Hand Sep 2 2009, 11:54am replied:

mod watch :P

+3 votes   media: Ian Malcolm - Jeff Goldblum *WIP*
Black_Hand Aug 14 2009, 2:08pm replied:

yup, thats the first thing that came to my mind when i saw it.

+1 vote   media: Survivors infantry
Black_Hand Jul 24 2009, 5:43am says:

looks more like naboo than coruscant

+1 vote   article: July Update
Black_Hand Jun 5 2009, 7:26am replied:

well its for FS2 SCP not vanilla FS2 engine so graphics arent THAT surprising actually.

+2 votes   article: First In-Game Screenshots and Gameplay Video!
Black_Hand Feb 18 2009, 5:41am says:

you forgot to mention that its quite a memory hog. add to it that the binary is compiled for 32bit system and that in 81x81, 1000 unit cap, all player spots occupied either with AI or real players (more memory with AI). result is simple, once it passes 1,5GB it crashes. gpg havent considered releasing 64bit version yet, but community come up with extremely dirty and filthy way to cope with it: enlarging the user address space (works even for 32bit, but the idea itself sucks). one more con AI: after playing a few games youll figure it out, even on hard ai you wont have big problems eliminating him...if you set up teams fairly of course. 1v7 is not exactly a winning setup. another slight con might be that some missions from singleplayer are virtually same for all sides.

but otherwise the game is really great. the strategic zoom is more useful that one would expect. compared to what all modern rts games do with zoom this is something really astonishing (i hate that 10-meters-above-view). about the lengthy multiplayer...yeh, it gets to you with full house and high unit cap, once i played a game with my friend against bunch of AIs, gametime: 2 hours 30 minutes realtime: 5 hours 30 minutes.

+1 vote   article: Supreme Commander Review
Black_Hand Dec 24 2008, 5:08am replied:

actually mistaking a model for a drawing is quite a compliment (it wouldnt be if it was the other way :P).

+3 votes   media: HECU Media release
Black_Hand Jul 17 2008, 6:52am says:

eastern european....and CASA DE CULTURA?!?! lol :PP.

+1 vote   media: Eastern European Derelict Building
Black_Hand Dec 3 2007, 1:54pm says:

looks somewhat funny, to big dome part of skull?

+2 votes   media: Captain Archer
Black_Hand Dec 3 2007, 1:54pm says:

nice one :)

+1 vote   media: Lieutenant Malcolm Reed
Black_Hand Dec 3 2007, 1:53pm says:

bit darker sking would do otherwise ok :)

+1 vote   media: Ensign Travis Mayweather
Black_Hand Dec 3 2007, 1:53pm says:

lower and bit more "wrinkled" (texture) forehead would look better, otherwise its pretty good

+1 vote   media: Commander Charles "Trip" Tucker
Black_Hand Nov 4 2007, 4:05am says:

itll look great with some reflection no doubt :)))

+2 votes   media: Battlestar Galactica Final. Pic2
Black_Hand Aug 21 2006, 4:52am says:

is there any chance that any fly-through-nebula video will be released?

+1 vote   article: Infinity Nebulae
Black_Hand Aug 4 2006, 11:02am says:

jaw dropping

+1 vote   media: Infinity54
Black_Hand May 1 2006, 10:58am says:

nice render :)) like Vashes googles

+2 votes   media: Trigun Permanent Vacation
Black_Hand Mar 31 2006, 6:05am says:

hey wheres the fire :)))

+1 vote   media: dys_broadcast - cyberspace
Black_Hand Mar 1 2006, 12:05pm says:

great head of the guy on the left, almost like real. maybe thats because of that selfshadowing and hires texture. but elbows are bit strange. anyway job well done

+1 vote   media: Peasant
Black_Hand Feb 28 2006, 8:40am says:

guyz pls do something with a gamma of those shots...i had to open up an editor and rise it myself in order to see what the hell is on the screens

+1 vote   article: DungeonDoom 8.0XP released
Black_Hand Jan 30 2006, 4:39pm says:


+1 vote   media: Picture of the week
Black_Hand Feb 20 2006, 8:15am says:


+1 vote   media: NGM_Frigate Hallway Shot
Black_Hand Sep 18 2005, 4:54am says:

are you sure that its Type 3? theres Type 2 label on the pic

+1 vote   media: Type 3 Phaser Concept
Black_Hand Mar 30 2005, 3:14pm says:

hey guyz model loox good enough no doubt but u should do somethin with textures they look like quake 1 :PPPPP (or leave it if u want to keep the feel)

+1 vote   media: John ges a Headache
Black_Hand Mar 25 2005, 8:01am says:

interesting :). maps look great. your weapons rock, your hands suck :). really your hands could use some improvement. but everything else loox great

+1 vote   article: In Game Screenshots
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