This report of mine is not going very well it seems :/ Anyway, was home today and did mostly Revision stuff. Harry informed me of some animated textures that was missing after my cull (they were not following the animated naming convention, hence why I missed them), so added those back in and fixed some missing ads in another HK map.
Also fixed some BSPs that I discovered while testing the animated texture thing and an ad that was sort of floating in the air. Oh how I love these regression type bugs. Also fixed a stupid solidity mistake I did when fixing oceanlab last time and spent some time tweaking sound levels for the endgames switching from an absolute approach to a relative one.
Found out that for our tester that kept having graphical issues that using OldUnreal's OpenGLDrv compiled against the official headers of DX actually resolved his bug. We'll do our testing with that and see if we can find flaws with it. If not we might even consider shipping with it.