Today I was busy for the most of the day, hang out with a friend and did stuff.
Finalized Ford's convo in 08 smuggler and then I continued my playthrough.
Did the 04 maps, found a few different things to fix in NSFHQ. Floating things, brushes whose surfaces have been "merged" due to a optimization issue in the editor, movers with incorrect pivot points, floating coronas. Of course I fixed all of them and continued on. Nothing else to report in the other levels, ultimately stopped at 05 UnatcoMJ12Lab.
Tomorrow I'll look into some code issues like the previously mentioned dxogg thing, the killing of paul if you bail out of the window, and the need to code up 2x support for the computer logos.