This is the not full-size screenshots of GUI. When you are playing in fullscreen mode, you will see ever words perfectly. All backers have access to fullscreen original-size screenshots, and nobody say that text is too small for reading.
This is the not full-size screenshots of GUI. When you are playing in fullscreen mode, you will see ever words perfectly. All backers have access to fullscreen original-size screenshots, and nobody say that text is too small for reading.
The development team is not devoid of humor. But the perception of it as a marketing ploy - a very strange opinion. This item of current update made not to bring donate. We made to encourage people who have helped the project. Just for fun ;)
Really?
You should read about our project :)
Text description of our project:
HARDCORE MECHANICS in the best traditions of D&D and SPECIAL, we have created our own system called SACPIC, where you will be able to customize every aspect of your character.
At the moment, HD wallpapers are only available to people on Kickstarter who backed and get access to updates for backers only.
A relaxed walk through the wasteland :)
Very glad to hear that.
Thanks, GavinDavies.
Our team consists of people speaking different languages)
Спасибо огромное, Asporg.
I have no words. It's beautiful.
After Reset on the surface to be a lot of things? It's wasteland. This is the yellow zone. Do not worry, you'll see a lot of different locations in the game.
The world was burned in the fire. Were just you and your survival instincts.
System requirements will be made closer to the games release. I can say that we do not forget about optimizing the game. Also, the game will have a lot of graphic options. Therefore, on old machines you will also be able to play.
This model does not use any special shader. This standart shader with diffuse, specular and bumpmap.
In addition, we invite everyone to our website. Recently we've upgraded. Register, write to the forum, be aware of all the events ^^
Wow! Thanks for that.
Such comments make us work all day and night.
Thank you so much. We do our best to make the project such as we had in mind. And so, what should be the real post-apocalyptic RPG.
Very true comment. Yes, most of all, the flashlight angle will be decreased in numbers to see what is under the feet of the player. Or the character will be holding a gun just below during movement. As in this screenshot, flashlight is attached exactly the weapon barrel.
You're absolutely right. This is a modified scene of the Stealth Demo. At this stage of development is very convenient to use almost ready scene.
Development of the game Red March by Bayonet Studio
Binakot
Ivan joined
Ivan BiN@KoT Muratov. Russian. Education: software engineer. The main field of activity: the development of the computer games. Hobby: streaming, pro-gaming, agressive inline skating...