What about groupies? :p
If I had to choose one of those spaces I'd say the left. It's a bit more homey and despite the awful decor (those plants look half dead) I'd feel more relaxed. Also it has a real 70s key party vibe to it. Don't you agree?
Great post. Can't wait for Nidhogg. Time to go check out MMGN! Don't know about us Aussies sticking together and all. We're a pretty smelly bunch.
The lighting is just phenomenal as far as I can tell. I would normally feel claustrophobic in a small environment like this so the windows are a welcome addition. I should get off my *** and become a Phan.
That pretty much sums up one of our bathrooms except the walls are grey too. So much grey. Front end loaders are so sexy
Looks like claymation. Sweet.
Which Source mod made in three weeks was better? I'd love to give it a go. And I'm pretty sure most people who bought HL2 have no idea about the modding scene.
Curse deserves it's hype. I liked it alot. Loved it. Does this mean I have an inferior preference in games?
As for your last comment. I cannot remember a time when there have been more quality Source mods in development then now. Tales From The Galactopicon, Blade Symphony, The Rising... just to name a few.
Cooler heads bro
Yay! More indie Source projects. Awesome. Good luck!
I'm not so interested in moral choice type games. I thought your idea was fantastic as a means of showing historical and economic processes that so many real time strategy and role playing games fail at.
There are any number of 'simple' game ideas coming out of this conflict that could be designed in a conventional manner i.e. say a tower defense game - build and maintain barricades with your neighbours to protect your community from attacks by pro-regime police (just like they did in Tunisia).
Moral choice type games strive to be something they cannot because they are designed and built in conventional game structures that define how real those choices are. For the most part they are utterly superficial because they generally only consist of alternative narrative elements which only prolong the game itself by having people play the game repeatedly or in a different manner to their original method in order to be rewarded with an alternate ending or two.
I think an alternative to this method of game development that would present people with 'real' moral choices would be a game where you have to convince the inhabitants of the game world of an idea. How batshit insane would that be? Thats what i'd like to see.
Fantastic idea. Wouldn't call them riots though, just a bit of old school street fighting. Bye bye Mubarak
Abe's Oddysee for Playstation. Gorgeous artwork, intuitive gameplay, mad laughs and immensely fun. For the first time I didn't feel like I was playing a flat/linear time trial platformer. I'd played alex the kid, mario, sonic and they were fun but afterwards i felt nothing. As Abe I was leading a rebellion, inspiring my people, helping them. I had a goal, a purpose. And I just read that a HD release for PC is being worked on!
So glad you've started this project. It's a great idea
Same here. Good luck though. Maybe I suck at reading between the lines so can you confirm this mod is 'dead'. I thought the post was a little ambiguous about that.
Can you guys hook up with Wolfire again and do another preorder bundle of your beta and their alpha... Pretty please? I'll ship some cherries!
So you'll pay the airfare from Melbourne, Australia? Is that my prize! Woo!
Cross referencing with Google maps... Shouldn't take to long to find you. Do I get a prize?
Great work. The explosions are pretty funny. Particle effects have been done to death though. It's like every source mod comes with a bad case of dandruff these days.
The client boots so fast for my old XP rig. Love it. Great work and good luck!
Have not heard of Nudo until today. Intrigued!
It's not clear to me either and the blurbs read more like standard profile descriptions rather then explanations as to why the recipients have been bestowed such an honour.
Obviously not all mods can be as genre defining as Team Fortress or Defense Of The Ancients (yes I know about AOS), so perhaps that space could be more informative.
Just a thought, perhaps a new page for each mod with developer/industry interviews/quotes on why these mods matter.
You mean the banner?
I see a red theater curtain with spotlights and two wreaths on either side, reminiscent of cinema festivals and awards... How is this communist?
Same! Good luck with top 10.
That's a very new mod. Give it time...
Top 100 woohoo! Good Luck on Top 10!
I think xalener was being sarcastic...
I would like to know where this myth of headbob = realism came from so I can strangle that person.
More importantly - classes!
Can some explain what is meant by '... simple doors that just go up' ?
Now that's some crazy ***'d file protection right there.
I think for hidden files and folders you should have to battle your way through a squad of Half Life Assassins. They were tough and and I only ever see them when I jump into a game of Sven Co-op.
Do you remember all the crap 90's and 00's films with the crazy 'virtual' 3D interfaces people in the 21st century were going to use when they did simple things like move files and so on?
This is what your project reminds me of. I'm sure someone will find this more useful then standard desktop file browser/explorers. And I do realise the project is much more then that.
I just don't know those people...
But because you're so persistent and such a hard worker bee and mostly because your idea is so left-field for modding, I'm going to vote for you right now. Good luck :)
Yes same here. Will snap it up if offered again.
(I just voted for you ... Good luck)