Comment History  (60 - 90 of 300)
March_In_August Jun 4 2013, 12:03am replied:

All good! Was being a little facetious. Need an upgrade mostly for other stuff anyway. Really like the reasoning behind including superstructures like Dyson Spheres/Rings.

+1 vote     article: Sometimes Space Needs Terrain Too
March_In_August Jun 3 2013, 1:55am says:

This + Limit Theory + Star Citizen. I need a new computer.

+1 vote     article: Sometimes Space Needs Terrain Too
March_In_August Jun 3 2013, 1:52am says:

Big plans?!? What's going on in the video?

+4 votes     article: NOWHERE Progress Report: Geometrical Growth
March_In_August May 30 2013, 6:17am says:

Do you have tutorials for AudioTree?

+2 votes     article: AudioTree & DeerHunter1066 updates!
March_In_August May 17 2013, 8:21am says:

I read the post and I'm not sure this is what you're aiming for so I'm going to ask. Would this allow you to run multiple servers, each running different maps, allowing you to teleport between them, meanwhile keeping persistent player stats etc?

+5 votes     article: Oblivionauts Beta Release!
March_In_August May 15 2013, 8:29pm replied:

Read the description! It's in the second and third sentences!

+3 votes     article: First Sneak Peek at Gameplay!
March_In_August May 15 2013, 8:22pm replied:

Still a crowd for sure. Even if it does look a little rough around the edges. Just add something akin to raising chocobos and it'll be as addictive as crack to twelve year olds.

+2 votes     article: The Black Tower : first trailer
March_In_August May 15 2013, 3:43am says:

The concrete wall textures need variation. I felt like I was looking at a magic eye picture after a while. The ambient noise music at the start was overbearing. Other then that. YAY! FPS puzzles! Pretty funny idea for a game.

+6 votes     article: First Sneak Peek at Gameplay!
March_In_August May 14 2013, 8:44am replied:

I should add this was while zooming within the battle planning hub (bottom right?)

+2 votes     article: The Look and Feel of Spaceflight
March_In_August May 14 2013, 6:44am says:

I just installed the demo. When zooming in and out with mouse wheel there was a period in between where the camera would 'scoll' up or down.

Ships look great and the new UI is a great improvement from the little I've seen.

+2 votes     article: The Look and Feel of Spaceflight
March_In_August May 14 2013, 5:17am replied:

I still don't understand what that movie was about or why it got such rave reviews.

+2 votes     article: We’re back and Defrost Games is entering competition
March_In_August May 6 2013, 7:37am says:

I know the tree avatar is already larger then the human but I think you should make it larger, along with slowing down it's walking pace. It should resemble a lumbering giant, crashing through the undergrowth. Even if it was like one footstep every 3 or 4 seconds. Just to add some emphasis to how big it is.

+1 vote     article: Wander - Performance improvements, Razer Hydra support
March_In_August May 4 2013, 7:56am replied:

Would be much appreciated if earlier testers of Day One could seed!

+2 votes     mod: G String
March_In_August May 4 2013, 7:03am replied:

What are you on about?

+3 votes     game: Blade Symphony
March_In_August May 4 2013, 1:29am replied:

From the looks of things... doesn't look like it needs reclaiming :p irl.

+1 vote     article: Project ho!
March_In_August May 2 2013, 8:00pm says:

You killed Fidel! Tsk tsk tsk... Concept art is amazing.

+2 votes     article: Project ho!
March_In_August Apr 30 2013, 6:44am says:

Please rework the UI. Even if it's just increasing the text size for readability. I'd like to continue playing, I just get fed up squinting at my screen. And playing at a lower resolution is not a solution.

Other then that I'm pretty happy to have recently picked this up.

+12 votes     article: E.Y.E: Blood Games
March_In_August Apr 28 2013, 7:15pm says:

Will this project be on the same scale as your other projects, or is this going to be more ambitious?

+1 vote     article: Playtesting From Earth
March_In_August Apr 15 2013, 6:13am replied:

Unless you have a Source license it has to be free.

+1 vote     game: Divinia Chronicles: Relics of Gan-Ti
March_In_August Apr 8 2013, 7:55am says:

Great trailer. Going to try the demo again. Got a bit frustrated last time.

+1 vote     article: ASA : "A Space Journey" video
March_In_August Apr 1 2013, 8:34am replied:

I almost don't want to spoil the fun by mentioning what's so funny. Really people. 14 serious comments + replies before anyone with half a brain decides to pipe up.

+11 votes     article: Happy April! :)
March_In_August Mar 15 2013, 5:41am says:

Logo is awesome.

+2 votes     article: Pulse Shift Update 1.2.0
March_In_August Mar 3 2013, 5:53pm replied:

Chill out. The world's not going to end because a link or file is broken or missing.

Someone posted a link in the downloads section for this update

+4 votes     article: Half-Life 2: Wars Beta 2.0.7 Released
March_In_August Feb 24 2013, 6:24pm says:

Had no idea this was coming. Hey at least now I'll finish the game!

+6 votes     article: Black Snow Coop has officialy been released!
March_In_August Feb 19 2013, 6:01pm replied:

Not on WebOS?! Pfft

+2 votes     article: Shelter - Available Now
March_In_August Feb 16 2013, 5:15am says:

You have my support. Up-voting on GL right now. Pro trailer. How do you pronounce the new studio name?

+3 votes     article: Teaser Trailer and Greenlight
March_In_August Feb 15 2013, 7:19pm says:

Grrrr Cosmopolis grrr. Such an annoying film.

+2 votes     article: How many Demons do you need to change a lightbulb?
March_In_August Feb 11 2013, 5:12pm says:

The link for Space Disorder is broken.

PC port?

+2 votes     article: Out There, a dark and melancholic adventure in deep space
March_In_August Feb 11 2013, 5:05pm says:

I like how Amanita Design use symbols/pictures to convey conversation and characterisation. Though, I guess that's more a function of puzzle design then what're you're going for, which seems to be more focused on characterisation and storytelling? If anything I would like to see the speech bubbles redesigned to fit into the overall aesthetic of the world you've created.

+2 votes     article: Saying more, writing less
March_In_August Feb 4 2013, 2:31am replied:

Will you also add it to the game menu for people to find without having to know the console commands?

+2 votes     article: Interaction System
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