Comment History  (60 - 90 of 301)
billyboob
billyboob Jun 7 2013, 8:29am replied:

Thanks!

+2 votes   article: AudioTree & DeerHunter1066 updates!
billyboob
billyboob Jun 4 2013, 12:03am replied:

All good! Was being a little facetious. Need an upgrade mostly for other stuff anyway. Really like the reasoning behind including superstructures like Dyson Spheres/Rings.

+1 vote   article: Sometimes Space Needs Terrain Too
billyboob
billyboob Jun 3 2013, 1:55am says:

This + Limit Theory + Star Citizen. I need a new computer.

+1 vote   article: Sometimes Space Needs Terrain Too
billyboob
billyboob Jun 3 2013, 1:52am says:

Big plans?!? What's going on in the video?

+4 votes   article: NOWHERE Progress Report: Geometrical Growth
billyboob
billyboob May 30 2013, 6:17am says:

Do you have tutorials for AudioTree?

+2 votes   article: AudioTree & DeerHunter1066 updates!
billyboob
billyboob May 17 2013, 8:21am says:

I read the post and I'm not sure this is what you're aiming for so I'm going to ask. Would this allow you to run multiple servers, each running different maps, allowing you to teleport between them, meanwhile keeping persistent player stats etc?

+5 votes   article: Oblivionauts Beta Release!
billyboob
billyboob May 15 2013, 8:29pm replied:

Read the description! It's in the second and third sentences!

+3 votes   article: First Sneak Peek at Gameplay!
billyboob
billyboob May 15 2013, 8:22pm replied:

Still a crowd for sure. Even if it does look a little rough around the edges. Just add something akin to raising chocobos and it'll be as addictive as crack to twelve year olds.

+2 votes   article: The Black Tower : first trailer
billyboob
billyboob May 15 2013, 3:43am says:

The concrete wall textures need variation. I felt like I was looking at a magic eye picture after a while. The ambient noise music at the start was overbearing. Other then that. YAY! FPS puzzles! Pretty funny idea for a game.

+6 votes   article: First Sneak Peek at Gameplay!
billyboob
billyboob May 14 2013, 8:44am replied:

I should add this was while zooming within the battle planning hub (bottom right?)

+2 votes   article: The Look and Feel of Spaceflight
billyboob
billyboob May 14 2013, 6:44am says:

I just installed the demo. When zooming in and out with mouse wheel there was a period in between where the camera would 'scoll' up or down.

Ships look great and the new UI is a great improvement from the little I've seen.

+2 votes   article: The Look and Feel of Spaceflight
billyboob
billyboob May 14 2013, 5:17am replied:

I still don't understand what that movie was about or why it got such rave reviews.

+2 votes   article: We’re back and Defrost Games is entering indiescrashe3.com competition
billyboob
billyboob May 6 2013, 7:37am says:

I know the tree avatar is already larger then the human but I think you should make it larger, along with slowing down it's walking pace. It should resemble a lumbering giant, crashing through the undergrowth. Even if it was like one footstep every 3 or 4 seconds. Just to add some emphasis to how big it is.

+1 vote   article: Wander - Performance improvements, Razer Hydra support
billyboob
billyboob May 4 2013, 7:56am replied:

Would be much appreciated if earlier testers of Day One could seed!

+2 votes   mod: G String
billyboob
billyboob May 4 2013, 7:03am replied:

What are you on about?

+3 votes   game: Blade Symphony
billyboob
billyboob May 4 2013, 1:29am replied:

From the looks of things... doesn't look like it needs reclaiming :p irl.

Granma.cubaweb.cu

+1 vote   article: Project ho!
billyboob
billyboob May 2 2013, 8:00pm says:

You killed Fidel! Tsk tsk tsk... Concept art is amazing.

+2 votes   article: Project ho!
billyboob
billyboob Apr 30 2013, 6:44am says:

Please rework the UI. Even if it's just increasing the text size for readability. I'd like to continue playing, I just get fed up squinting at my screen. And playing at a lower resolution is not a solution.

Other then that I'm pretty happy to have recently picked this up.

+12 votes   article: E.Y.E: Blood Games
billyboob
billyboob Apr 28 2013, 7:15pm says:

Will this project be on the same scale as your other projects, or is this going to be more ambitious?

+1 vote   article: Playtesting From Earth
billyboob
billyboob Apr 15 2013, 6:13am replied:

Unless you have a Source license it has to be free.

+1 vote   game: Divinia Chronicles: Relics of Gan-Ti
billyboob
billyboob Apr 8 2013, 7:55am says:

Great trailer. Going to try the demo again. Got a bit frustrated last time.

+1 vote   article: ASA : "A Space Journey" video
billyboob
billyboob Apr 1 2013, 8:34am replied:

I almost don't want to spoil the fun by mentioning what's so funny. Really people. 14 serious comments + replies before anyone with half a brain decides to pipe up.

+11 votes   article: Happy April! :)
billyboob
billyboob Mar 15 2013, 5:41am says:

Logo is awesome.

+2 votes   article: Pulse Shift Update 1.2.0
billyboob
billyboob Mar 3 2013, 5:53pm replied:

Chill out. The world's not going to end because a link or file is broken or missing.

Someone posted a link in the downloads section for this update Hl2wars.com

+4 votes   article: Half-Life 2: Wars Beta 2.0.7 Released
billyboob
billyboob Feb 24 2013, 6:24pm says:

Had no idea this was coming. Hey at least now I'll finish the game!

+6 votes   article: Black Snow Coop has officialy been released!
billyboob
billyboob Feb 19 2013, 6:01pm replied:

Not on WebOS?! Pfft

+2 votes   article: Shelter - Available Now
billyboob
billyboob Feb 16 2013, 5:15am says:

You have my support. Up-voting on GL right now. Pro trailer. How do you pronounce the new studio name?

+3 votes   article: Teaser Trailer and Greenlight
billyboob
billyboob Feb 15 2013, 7:19pm says:

Grrrr Cosmopolis grrr. Such an annoying film.

+2 votes   article: How many Demons do you need to change a lightbulb?
billyboob
billyboob Feb 11 2013, 5:12pm says:

The link for Space Disorder is broken.

PC port?

+2 votes   article: Out There, a dark and melancholic adventure in deep space
billyboob
billyboob Feb 11 2013, 5:05pm says:

I like how Amanita Design use symbols/pictures to convey conversation and characterisation. Though, I guess that's more a function of puzzle design then what're you're going for, which seems to be more focused on characterisation and storytelling? If anything I would like to see the speech bubbles redesigned to fit into the overall aesthetic of the world you've created.

+2 votes   article: Saying more, writing less
Level
Avatar
Avatar
Offline Since
Oct 26, 2014
Country
Australia Australia
Gender
Anonymous
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
3
Games
5
Mods
17
Articles
212
Media
51
Downloads
18