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Congrats Scott everyone involved. Best of luck.
The press release is a bit ambiguous though. Is this an acquisition of the just the client or the entire company and it's assets?
Change of name? Good luck with preorders. Don't know why no one showed interest on tig. Don't stop posting there though! Even if it's just a reflex thing.
Needs more crates.
The overlay of sunlight rays is distracting, and looks cheap compared to the rest of the art direction on the project. It dampens down the colours of scenes that already have a muted palette. And the effect as a whole comes off like there is a filter the colour of **** over everything.
How are the graphics for things that a player can 'look' at displayed?
Pretty schmick. Doesn't have the same impact as a couple of earlier revisions.
I liked the fixed camera perspectives of the original games but I don't miss the nasty aiming issues this presented. Do you think you could add the option of locking onto targets and switching (with a toggle in the config for those who don't want to use it)?
They look like Muppets. Intentional?
All good! Was being a little facetious. Need an upgrade mostly for other stuff anyway. Really like the reasoning behind including superstructures like Dyson Spheres/Rings.
This + Limit Theory + Star Citizen. I need a new computer.
Big plans?!? What's going on in the video?
Do you have tutorials for AudioTree?
I read the post and I'm not sure this is what you're aiming for so I'm going to ask. Would this allow you to run multiple servers, each running different maps, allowing you to teleport between them, meanwhile keeping persistent player stats etc?
Read the description! It's in the second and third sentences!
Still a crowd for sure. Even if it does look a little rough around the edges. Just add something akin to raising chocobos and it'll be as addictive as crack to twelve year olds.
The concrete wall textures need variation. I felt like I was looking at a magic eye picture after a while. The ambient noise music at the start was overbearing. Other then that. YAY! FPS puzzles! Pretty funny idea for a game.
I should add this was while zooming within the battle planning hub (bottom right?)
I just installed the demo. When zooming in and out with mouse wheel there was a period in between where the camera would 'scoll' up or down.
Ships look great and the new UI is a great improvement from the little I've seen.
I still don't understand what that movie was about or why it got such rave reviews.
I know the tree avatar is already larger then the human but I think you should make it larger, along with slowing down it's walking pace. It should resemble a lumbering giant, crashing through the undergrowth. Even if it was like one footstep every 3 or 4 seconds. Just to add some emphasis to how big it is.
Would be much appreciated if earlier testers of Day One could seed!
What are you on about?
From the looks of things... doesn't look like it needs reclaiming :p irl.
You killed Fidel! Tsk tsk tsk... Concept art is amazing.
Please rework the UI. Even if it's just increasing the text size for readability. I'd like to continue playing, I just get fed up squinting at my screen. And playing at a lower resolution is not a solution.
Other then that I'm pretty happy to have recently picked this up.
Will this project be on the same scale as your other projects, or is this going to be more ambitious?
Unless you have a Source license it has to be free.