What is this I don't even.
Mucking about or hinting at something new in the gravinull world?
If only optirun wasn't being such a pain in the *** for me right now. My diagnostic skills suck.
Don't neg this person just because they're not in the know... geez.
Which means that it doesn't infringe copyright? Bizarre rationale.
I wonder what the fallout will be from this.
This is either not going to end well, or end up a triumph, huge success.
Technically 666 is no longer the only officially recognised number of the Devil/Satan (or there is more then one offically recognised devil/satan/beast and they have different numbers such as 661). Something something something. So, umm. Yeah.
Go to your hell right this minute young man!
Keen to see where this goes. Assets and vision look and sound great. After Reset is not a great name though. Have you mentioned anywhere why you chose that?
Release assets. Throw current build up on github. See if anyone is keen to run mad with what you've got. Never know...
Bummer about Yucca. How long is service? Congrats on Greenlight shenanigans so far.
Looks great. Banner says game released in March... but where?
What's with the mutant in the lead image?
Gonna need a bigger gun Io9.com
Give that man a sock!
So many Android flavours... Linux?
Pan's Labyrinth. Enough said.
Perfect Stride is too amazing for computers. Please jack direct to nervous system for best effect.
This is two weeks development?
Very much looking forward to this. More first person puzzling is always a good thing. Atmosphere is wonderfully weird.
Congrats Scott everyone involved. Best of luck.
The press release is a bit ambiguous though. Is this an acquisition of the just the client or the entire company and it's assets?
Change of name? Good luck with preorders. Don't know why no one showed interest on tig. Don't stop posting there though! Even if it's just a reflex thing.
Needs more crates.
The overlay of sunlight rays is distracting, and looks cheap compared to the rest of the art direction on the project. It dampens down the colours of scenes that already have a muted palette. And the effect as a whole comes off like there is a filter the colour of **** over everything.
How are the graphics for things that a player can 'look' at displayed?
Pretty schmick. Doesn't have the same impact as a couple of earlier revisions.
I liked the fixed camera perspectives of the original games but I don't miss the nasty aiming issues this presented. Do you think you could add the option of locking onto targets and switching (with a toggle in the config for those who don't want to use it)?
They look like Muppets. Intentional?