Comment History  (30 - 60 of 301)
billyboob
billyboob Sep 3 2013, 9:07am says:

What is this I don't even.

Mucking about or hinting at something new in the gravinull world?

+1 vote   media: ᵐᵉᵉᵗ ᵃᵐʸ
billyboob
billyboob Sep 2 2013, 4:41am says:

If only optirun wasn't being such a pain in the *** for me right now. My diagnostic skills suck.

+2 votes   news: Alpha 19 has been released!
billyboob
billyboob Sep 1 2013, 11:21pm replied:

Don't neg this person just because they're not in the know... geez.

+2 votes   news: Power Armor UGSOC Released
billyboob
billyboob Aug 31 2013, 12:42am replied:

Which means that it doesn't infringe copyright? Bizarre rationale.

+2 votes   news: UG SOC Power Armor Released
billyboob
billyboob Aug 29 2013, 8:11pm replied:

I wonder what the fallout will be from this.

+7 votes   news: UG SOC Power Armor Released
billyboob
billyboob Aug 8 2013, 7:23am says:

This is either not going to end well, or end up a triumph, huge success.

+3 votes   news: Full game available now
billyboob
billyboob Aug 6 2013, 4:05am says:

Technically 666 is no longer the only officially recognised number of the Devil/Satan (or there is more then one offically recognised devil/satan/beast and they have different numbers such as 661). Something something something. So, umm. Yeah.

Go to your hell right this minute young man!

-2 votes   media: I'm on the highway to hell...
billyboob
billyboob Aug 3 2013, 2:05am says:

Keen to see where this goes. Assets and vision look and sound great. After Reset is not a great name though. Have you mentioned anywhere why you chose that?

+2 votes   news: Wrecked cars in After Reset™ RPG
billyboob
billyboob Jul 25 2013, 4:37am says:

Release assets. Throw current build up on github. See if anyone is keen to run mad with what you've got. Never know...

+19 votes   news: Mod Status
billyboob
billyboob Jul 23 2013, 6:16pm says:

Bummer about Yucca. How long is service? Congrats on Greenlight shenanigans so far.

+2 votes   news: INFRA Greenlight News and New Content
billyboob
billyboob Jul 21 2013, 12:22pm says:

Looks great. Banner says game released in March... but where?

+2 votes   news: Some changes in comparison, after a very long long sleep!
billyboob
billyboob Jul 20 2013, 7:09pm says:

What's with the mutant in the lead image?

+1 vote   news: Inside the Lab:Part IV Programming
billyboob
billyboob Jul 18 2013, 8:32am says:

Gonna need a bigger gun Io9.com

+4 votes   news: First Interplanetary teaser released!
billyboob
billyboob Jul 18 2013, 12:06am says:

Give that man a sock!

+2 votes   news: Major 3D-Update
billyboob
billyboob Jul 12 2013, 11:35pm says:

So many Android flavours... Linux?

+2 votes   news: CLARK, what's happening!?
billyboob
billyboob Jul 12 2013, 7:51am says:

Pan's Labyrinth. Enough said.

+2 votes   news: Ok, so you need my blood and my body skin, am I right?
billyboob
billyboob Jul 12 2013, 6:33am says:

Perfect Stride is too amazing for computers. Please jack direct to nervous system for best effect.

+2 votes   news: Mods going Indie
billyboob
billyboob Jul 11 2013, 11:42pm replied:

This is two weeks development?

+1 vote   news: Viscera Cleanup on Greenlight
billyboob
billyboob Jul 11 2013, 9:56pm says:

Very much looking forward to this. More first person puzzling is always a good thing. Atmosphere is wonderfully weird.

+1 vote   news: Game mechanics and imagination
billyboob
billyboob Jul 11 2013, 12:39am says:

Congrats Scott everyone involved. Best of luck.

The press release is a bit ambiguous though. Is this an acquisition of the just the client or the entire company and it's assets?

+5 votes   news: Linden Lab Acquires Desura
billyboob
billyboob Jul 6 2013, 11:53am says:

Change of name? Good luck with preorders. Don't know why no one showed interest on tig. Don't stop posting there though! Even if it's just a reflex thing.

+3 votes   news: NeonXSZ - New Screenshots & Gameplay Video
billyboob
billyboob Jul 6 2013, 11:37am says:

Needs more crates.

+2 votes   news: News Update #2
billyboob
billyboob Jul 6 2013, 12:41am replied:

So tough.

+3 votes   news: The Red Solstice - game mods
billyboob
billyboob Jul 3 2013, 2:36am says:

The overlay of sunlight rays is distracting, and looks cheap compared to the rest of the art direction on the project. It dampens down the colours of scenes that already have a muted palette. And the effect as a whole comes off like there is a filter the colour of **** over everything.

+2 votes   news: Liege meets its target goal, early gameplay footage released
billyboob
billyboob Jul 2 2013, 12:29pm says:

How are the graphics for things that a player can 'look' at displayed?

+3 votes   news: Procedurally generated doors?
billyboob
billyboob Jun 28 2013, 1:56pm says:

Pretty schmick. Doesn't have the same impact as a couple of earlier revisions.

+3 votes   news: Logos are not made in a day
billyboob
billyboob Jun 23 2013, 9:55pm says:

I liked the fixed camera perspectives of the original games but I don't miss the nasty aiming issues this presented. Do you think you could add the option of locking onto targets and switching (with a toggle in the config for those who don't want to use it)?

+3 votes   news: Introducing the Aiming-System
billyboob
billyboob Jun 18 2013, 12:59am says:

So clean.

+3 votes   news: CATDAMMIT! first, official screenshots!
billyboob
billyboob Jun 11 2013, 12:38am says:

They look like Muppets. Intentional?

+3 votes   news: Suppression development continues
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