Yup, I totally assumed it was Molotov the character too!
Yup, I totally assumed it was Molotov the character too!
Why not modify the GameMenu.res in the resource folder? Add a button for starting the first hazard cours map there. I think the final result would be much like how the "training room" button is present on Half-Life Source...Just a suggestion.
Well this is definitely a useful tutorial! I'm sure many will be thankful:D
The food and drinks portion kicked up my enthusiasm:D
I appreciate this insight into the workings of the mod,
it is very interesting (for me at least) to know how what you are playing works.
Updated Underhell will be so epic!
My thoughts exactly, It just looks too innocent with it's big pleading eyes:(
I kind of like this small and compact grunt better than the big lumbering ones in the original. Just seems...Better somehow.
I want to comment, but I'm rendered speechless by the incredible scene pictured upon the screenshot. Now this comment doesn't have much to do with the picture...
Man, That looks much more gorier and threatening than the original...Now I would REALLY consider ducking under THAT monstrosity...
This should enhance gameplay somewhat, I think the end-product will be more similar to Half-Life 1 where enemies have different resistances to different weapons, something that was missing in the source port.
Also, dynamic resupply FTW:D
Quite an unkempt roof, but it's very nicely detailed, if anything I think most roofs are like this.
If I recall correctly, you're talking about the "Pneumatic Diversity Vent", It was cut due to it not increasing puzzle complexity, as well as a shortage in practical uses; since it can only be used to suck away turrets.
The m-16 looks much better than the one in the demo, i'm loving the texture.
You new mapper really knows how to make an awesome map:)
I wonder what the bilboard top left is saying though, I have a feeling that it's "eau de toilet":P
Wow, all the detail pops out with the nightvision.
The wall texture seems sort of repetitive...
Maybe increase the scale?
The grey really adds to the atmosphere.
It makes it even more amazing with only four people on the team.
That look really nice, new flare effect?
GKAGKFMOALVJMOAOLVMKDOSLCAOFKMIK AWESOME
Looks better than the previous iterations. I Like the lighting.
It's nice of you people to actually inform us of the delay. I do think we won't panic as much now taht we know:) Looking forward to the completion very much.
Quite a large improvement in level "decor". I like how it looks now:) more so than the last one.
Finally, I was close to giving up hope for you guys to finish. Not anymore!
The fact that the building looks blocky makes it look so good, well in my opinion anyway
"Jack on track" looks quite likeable actually
BillionLioe
Billion joined
Dude on the I-nets, I 'try' to be friendly - results may vary :p Source engine level designer, been at it for quite a while. Made maps for Portal 2 (with hammer fyi !) and No More Room in Hell, more focus on the latter at this time. Relatively proficient Photoshop skills, that are mostly used to augment level design.