Dude on the I-nets, I 'try' to be friendly - results may vary :p Source engine level designer, been at it for quite a while. Made maps for Portal 2 (with hammer fyi !) and No More Room in Hell, more focus on the latter at this time. Relatively proficient Photoshop skills, that are mostly used to augment level design.

Comment History  (0 - 30 of 58)
BillionLioe
BillionLioe - - 58 comments @ Molotov

Yup, I totally assumed it was Molotov the character too!

Good karma+2 votes
BillionLioe
BillionLioe - - 58 comments @ Chapter list

Why not modify the GameMenu.res in the resource folder? Add a button for starting the first hazard cours map there. I think the final result would be much like how the "training room" button is present on Half-Life Source...Just a suggestion.

Good karma+3 votes
BillionLioe
BillionLioe - - 58 comments @ Triggering events in other levels

Well this is definitely a useful tutorial! I'm sure many will be thankful:D

Good karma+2 votes
BillionLioe
BillionLioe - - 58 comments @ Item_Random for Random Loot !

The food and drinks portion kicked up my enthusiasm:D

I appreciate this insight into the workings of the mod,
it is very interesting (for me at least) to know how what you are playing works.

Updated Underhell will be so epic!

Good karma+7 votes
BillionLioe
BillionLioe - - 58 comments @ Screenshots

My thoughts exactly, It just looks too innocent with it's big pleading eyes:(

Good karma+6 votes
BillionLioe
BillionLioe - - 58 comments @ Screenshots

I kind of like this small and compact grunt better than the big lumbering ones in the original. Just seems...Better somehow.

Good karma+2 votes
BillionLioe
BillionLioe - - 58 comments @ Screenshots

I want to comment, but I'm rendered speechless by the incredible scene pictured upon the screenshot. Now this comment doesn't have much to do with the picture...

Good karma+3 votes
BillionLioe
BillionLioe - - 58 comments @ Screenshots

Man, That looks much more gorier and threatening than the original...Now I would REALLY consider ducking under THAT monstrosity...

Good karma+2 votes
BillionLioe
BillionLioe - - 58 comments @ Alpha #4 Screenshots

Such beautiful shadows:D

Good karma+1 vote
BillionLioe
BillionLioe - - 58 comments @ Riot Shields [WIP]

Shoot him on the legs/feet?

Good karma+3 votes
BillionLioe
BillionLioe - - 58 comments @ Helmet Hit Box Sets

This should enhance gameplay somewhat, I think the end-product will be more similar to Half-Life 1 where enemies have different resistances to different weapons, something that was missing in the source port.

Also, dynamic resupply FTW:D

Good karma+5 votes
BillionLioe
BillionLioe - - 58 comments @ Chapter 3 - Roof

Quite an unkempt roof, but it's very nicely detailed, if anything I think most roofs are like this.

Good karma+1 vote
BillionLioe
BillionLioe - - 58 comments @ Chapter 3 - Street

It looks so peaceful:)

Good karma+3 votes
BillionLioe
BillionLioe - - 58 comments @ Portal 2

If I recall correctly, you're talking about the "Pneumatic Diversity Vent", It was cut due to it not increasing puzzle complexity, as well as a shortage in practical uses; since it can only be used to suck away turrets.

Good karma+2 votes
BillionLioe
BillionLioe - - 58 comments @ OF2 - Urban Chaos

The m-16 looks much better than the one in the demo, i'm loving the texture.
You new mapper really knows how to make an awesome map:)

I wonder what the bilboard top left is saying though, I have a feeling that it's "eau de toilet":P

Good karma+5 votes
BillionLioe
BillionLioe - - 58 comments @ OF2 - NV

Wow, all the detail pops out with the nightvision.

Good karma+1 vote
BillionLioe
BillionLioe - - 58 comments @ PROPER Brand New Media

The wall texture seems sort of repetitive...
Maybe increase the scale?

Good karma+3 votes
BillionLioe
BillionLioe - - 58 comments @ our new stlye!!!1

The grey really adds to the atmosphere.

Good karma+3 votes
BillionLioe
BillionLioe - - 58 comments @ our new stlye!!!1

O HAI, CUBE

Good karma+1 vote
BillionLioe
BillionLioe - - 58 comments @ Urban Chaos

It makes it even more amazing with only four people on the team.

Good karma+2 votes
BillionLioe
BillionLioe - - 58 comments @ thorough

This train is HUGE!

Good karma+4 votes
BillionLioe
BillionLioe - - 58 comments @ New Barrel and Flare Models

That look really nice, new flare effect?

Good karma+1 vote
BillionLioe
BillionLioe - - 58 comments @ A different angle

GKAGKFMOALVJMOAOLVMKDOSLCAOFKMIK AWESOME

Good karma+1 vote
BillionLioe
BillionLioe - - 58 comments @ Map finished

Looks better than the previous iterations. I Like the lighting.

Good karma+1 vote
BillionLioe
BillionLioe - - 58 comments @ An unfortunate delay

It's nice of you people to actually inform us of the delay. I do think we won't panic as much now taht we know:) Looking forward to the completion very much.

Good karma+1 vote
BillionLioe
BillionLioe - - 58 comments @ Half a day of mapping...

Quite a large improvement in level "decor". I like how it looks now:) more so than the last one.

Good karma+1 vote
BillionLioe
BillionLioe - - 58 comments @ Back on Track!

Finally, I was close to giving up hope for you guys to finish. Not anymore!

Good karma+2 votes
BillionLioe
BillionLioe - - 58 comments @ Serious Sam 3: BFE

Second that.

Good karma+4 votes
BillionLioe
BillionLioe - - 58 comments @ MOTY 2011 | Map Media Day One

The fact that the building looks blocky makes it look so good, well in my opinion anyway

Good karma+2 votes
BillionLioe
BillionLioe - - 58 comments @ Early Concept Scribbles

"Jack on track" looks quite likeable actually

Good karma+1 vote