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You can change gravity using gamelogic of a map, i tried to make a moon map but failed this, however, seems much more promising!
Yay they all worked :D
Oh no i spot a texture issue! On the handguard one of the "lines" is black, should fix asap before it irritates me too much!
Hmmm yes, when i eventually release 3.0, there will hopefully be online servers. That will put a little intrest in the mod :)
I should look into clothes modeling :D Make some 3d clothes
Many memories, i look forward to this!
as in the coding is still to be perfected to make it "feel" like crash
You should get the M82 Animated :)
I haven't watched stargate before, looks cool now i will!
We're pretty much looking for good maps to do races. This year is also quite busy, so updates will be progressively be slow.
HD soldier textures anyone :DD
Nice work shamrok!
Haters, what haters? :PP
That's the idea :) I go line tool, extrude, 3 segments. And recreate the soldier mesh from that. The terrain collision is just a box. And the projectile mesh has everything not able to be shot at, deleted and optimised. Also, many people have better computers so high-polyness is not too much of an issue :)
Make sure you make the rail the correct texture, it looks like it's using the SA80 texture.
Make sure you flip the normals so that the ironsights have a top.
Love this mod project, campaign is so unique!
It has the potential to be good but it is very buggy atm.
Crash slides a too much
Background is slightly dodgey
Boxes aren't there yet
Plant is inside of coco's racing kart
Wampa fruit collecting needs an "area" so that its easier to collect
Even the texture makes the model look better than bf2
Good weapon compared to bf2 original
Glad of the update. Mod is very good quality and i'll buy crysis for this mod :)
Yay updates :D :D :D
Haha, sounds like an intresting gamemode, any thoughts shamrok?
Nope, you need to get a computer! :D
I gave you the fix for it though.
like the gallardo i did a few years ago?
Rendered in 3ds max :P
Still, will look pretty good
Its in 1on1
But, skull needs to decide if it would suit SOF.
Hmm perhaps edit the transparency graphs similar to smoke may solve the problem? As far as i know, the smoke doesn't jag into buildings like this dust. Once the jagging is fixed it will look very good :)