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Comment History  (90 - 120 of 486)
BFRHYS
BFRHYS Aug 1 2011, 8:29am says:

Lol I haven't tested this ingame, just in bfeditor... looks awesome! :D

+2 votes     media: 3D Sniper Scopes
BFRHYS
BFRHYS Aug 1 2011, 7:28am says:

Thanks for your feedback, its important for remembering stuff!!! :)

- Simrad is meant to be locked on by AA
- No 1p hands on vodnik because it doesn't need it
- No 1p hands on M249, KORD or PKM because you can't see the hands (behind camera)
- The minigun on the blackhawk is weird online, for some reason it goes up by itself
- Cars are meant to be destroyable, and used for cover
- Currently, the mags on a gun are using the vehicle col mesh, i'll have to edit that cause if you kill someone on a stair case you'll notice the helmet is offset too

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Aug 1 2011, 7:07am replied:

It seems certain graphics cards cannot accept non-square images, we'll make the Atlas files and fix this ASAP

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Jul 31 2011, 2:31am replied:

Not even I'm doing that :P

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Jul 22 2011, 5:05pm replied:

disagree ;)

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Jul 22 2011, 5:05pm replied:

disagree ;)

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Jul 22 2011, 5:04pm says:

Besides, it's a drop kit weapon, so don't think the bots will be using this against you

+3 votes     media: M82A1 Barret Desert Tan Skin
BFRHYS
BFRHYS Jul 20 2011, 5:31am says:

Kinda applies to this mod,

Moddb.com

:)

+5 votes     mod: Alpha Project
BFRHYS
BFRHYS Jul 17 2011, 2:34am says:

Question Mark???

+2 votes     media: youre welcome
BFRHYS
BFRHYS Jul 12 2011, 3:46am replied:

Yes, you'll find that almost every mod requires 1.5 patch...

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Jul 11 2011, 9:19pm says:

Awesome video Jones! It's a really cool showcase of all our features, I especially like those 2d scopes ;)

+1 vote     media: Alpha Project 0.1 Teaser
BFRHYS
BFRHYS Jul 10 2011, 7:26am replied:

Yes I think if you include like 20 maps, the mod gets boring quick. So for first release, we're just going to include these base 3 maps because they work well with the mod ;)

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Jul 9 2011, 10:29am says:

I'm back, hello! :D

+3 votes     mod: Alpha Project
BFRHYS
BFRHYS Jul 1 2011, 4:06am replied:

default classes

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Jun 29 2011, 11:52pm replied:

You'll find the varient versions at the main bases, eg M4 eotech, M4 Acog but on the main menu it will just be M4 red dot.

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Jun 29 2011, 10:51pm replied:

M.Combat's actually

+4 votes     media: Weapons/Animations Update
BFRHYS
BFRHYS Jun 29 2011, 10:12pm says:

Lets just hope it will work as good as the M16A4 ;)

+1 vote     media: M4 Masterkey
BFRHYS
BFRHYS Jun 28 2011, 8:21pm says:

Awesome, but make sure you don't apply the material to the eotech and silencer :| Use material ID's

+1 vote     media: Magpul Masda
BFRHYS
BFRHYS Jun 28 2011, 6:00am says:

No need to guess guys, you can find out for yourselves soon ;)

+2 votes     media: First Online Playtest Scenes
BFRHYS
BFRHYS Jun 27 2011, 11:43am replied:

I'd say typically BF2 requirements, but more because of the higher resolution textures, effects and lack of ugly 3p gun meshes, it will require some more processing power.

+1 vote     mod: Alpha Project
BFRHYS
BFRHYS Jun 26 2011, 12:30pm replied:

We have our ways *muhahaha*

+3 votes     media: First Online Playtest Scenes
BFRHYS
BFRHYS Jun 26 2011, 11:58am says:

New collision meshes by moi :)

+2 votes     media: First Online Playtest Scenes
BFRHYS
BFRHYS Jun 24 2011, 10:00am replied:

Approximately 300MBs, maps are usually what makes a mod big though.

+4 votes     mod: Alpha Project
BFRHYS
BFRHYS Jun 24 2011, 9:58am replied:

It got him fooled, so i'm glad ;)

+2 votes     mod: Alpha Project
BFRHYS
BFRHYS Jun 23 2011, 3:35am replied:

Hmmmm, depends if JONES likes it :)

+3 votes     mod: Alpha Project
BFRHYS
BFRHYS Jun 9 2011, 12:27am replied:

Well, "Alpha Project is a battlefield 2 modification which goals are to recreate all features that were left out of the retail game, beside that the mod is about innovation and new ideas that add to the sandbox experience!" So I guess this could be classed as "innovation and new ideas" haha.

+4 votes     media: M4A1 EoTech Version
BFRHYS
BFRHYS Jun 8 2011, 10:26am replied:

The majority of computers these days can take these car models without lag, even I was using a pretty old laptop to begin modding. The majority of the lag, apparently, is from the collisions, so keeping them at a low level works to be great.

+1 vote     mod: AirOne Racing
BFRHYS
BFRHYS Jun 8 2011, 8:09am replied:

I should ask Spartan about that, obviously i can't confirm anything, but it sounds like a cool idea!

+2 votes     mod: Alpha Project
BFRHYS
BFRHYS Jun 8 2011, 6:20am says:

French?

+2 votes     media: BF3
BFRHYS
BFRHYS Jun 6 2011, 8:52am replied:

Hmmm I can't give much details, cause i don't know for sure. But we may try and mount it onto something given the chance, at the moment it's just the standard knife.

+1 vote     media: M9 Phrobis III Bayonet Skin
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