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@Sgt. Dann it was one of the first videos out for BC2 :P. Good work though, yellow blood :P haha
Haha Crash 3 had Egyptians and Chinese, Crash Returns has Greeks :P
It is indeed, 2 new face textures for US if you haven't noticed :)
Its either that, or his editor preview window is at a low resolution haha.
The German server has ranks :O I love it!
Lol I haven't tested this ingame, just in bfeditor... looks awesome! :D
Nice looks like the USP with that thing! :D
Your reloads are definitely getting better!
HD soldier textures anyone :DD
Good weapon compared to bf2 original
I took onboard your and Dteneter's suggestion of dropable mags, what do you think?
Doubt it's legit. I saw similar packaging here, still very lol and at least an update now.
Hey did you get the M249 SAW (with rounded bullets) from Combat or SOF mod?
yes EXE is the installer, not exef. But if there are still error,s i guess .rar will work
Is that a custom texture to go with M4?
This will definetly be in 1on1 3.0!!!
Hmmm, is this using my version? My ironsight one has a reconstructed hole (to little polygones) and removes the square behind the hole so u can see through it.
I would like to see the reconstructed zoom :P
I have only seen my "smoothed" scope in the editor, i wonder how it would look ingame
Import, delete, copy rails, fix up the iron sights. DONE! Unfortunetly the soldier does look though the "SCOPE" (geom0, lod1). So iron sights are needed, i might import the m16 ones but if you want it, i would assume you guys would be all over the 3d zoom :P. Just youtube me @ BFRHYS if you want it. Its really fun :)
OOOOOH 7game I got an ironsighted M4 working !!!! It looks really cool! really different to what im used to. Here are some images (renders and in-editor ones). It works excatly the same. (Same animations and everything). I just had to weld some verticies that were making blank holes and copy the railing
I noticed something, the m24 is also called the R700, the rifle from COD4. THe m24 is just the military standard one so bf2 uses that one.
Looks really similar eh?
Platform:PC why does this mod show up on PSP, gamecube and DS?
Flickering is great! true zombie lights!
Well expect some new stuff :) I might do a video of the brera when i get home.
This is from the very early release video I saw on the BF Vietnam CD bonus. Lol, of coarse the real intro was made ingame, just the way i like it :)
Got to fix that flicker though
AUS Server too :).
Would you prefer to be looking at floating arms? It's either that or a static camera
Thanks for your feedback, its important for remembering stuff!!! :)
- Simrad is meant to be locked on by AA
- No 1p hands on vodnik because it doesn't need it
- No 1p hands on M249, KORD or PKM because you can't see the hands (behind camera)
- The minigun on the blackhawk is weird online, for some reason it goes up by itself
- Cars are meant to be destroyable, and used for cover
- Currently, the mags on a gun are using the vehicle col mesh, i'll have to edit that cause if you kill someone on a stair case you'll notice the helmet is offset too
It seems certain graphics cards cannot accept non-square images, we'll make the Atlas files and fix this ASAP
Not even I'm doing that :P
Besides, it's a drop kit weapon, so don't think the bots will be using this against you
Kinda applies to this mod,
Yes, you'll find that almost every mod requires 1.5 patch...
Awesome video Jones! It's a really cool showcase of all our features, I especially like those 2d scopes ;)
Yes I think if you include like 20 maps, the mod gets boring quick. So for first release, we're just going to include these base 3 maps because they work well with the mod ;)
I'm back, hello! :D
You'll find the varient versions at the main bases, eg M4 eotech, M4 Acog but on the main menu it will just be M4 red dot.
Lets just hope it will work as good as the M16A4 ;)
Awesome, but make sure you don't apply the material to the eotech and silencer :| Use material ID's
No need to guess guys, you can find out for yourselves soon ;)
I'd say typically BF2 requirements, but more because of the higher resolution textures, effects and lack of ugly 3p gun meshes, it will require some more processing power.
We have our ways *muhahaha*
New collision meshes by moi :)
Approximately 300MBs, maps are usually what makes a mod big though.
It got him fooled, so i'm glad ;)
Hmmmm, depends if JONES likes it :)
Well, "Alpha Project is a battlefield 2 modification which goals are to recreate all features that were left out of the retail game, beside that the mod is about innovation and new ideas that add to the sandbox experience!" So I guess this could be classed as "innovation and new ideas" haha.
Sounds like 1984 :D
Ignorance is Strength
War is Peace
Freedom is Slavery