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Have you seen the new screenshots from the forum?FANTASTIC!!!There is one thing that bugs me though, in shot 3 the rock texture looks a bit weird in some parts, is it because of the stretching effect?Otherwise great job!I can't wait to try the playable version!
I see, but will you still include sub-plots from wow?Ragnaros, Dark Iron Dwarves and Nefarian/Onyxia were very cool storylines.
At first I thought this was from wow.Great job, your terraining skills have improved a lot, keep up the good work!
The reason I like your mod SO much is because you use models from WoW.No matter what you think about WoW, I think the style of the assets are very close to W3, especially vanilla.
I'd also like to know if there will be unit portraits.If so will they be animated?Are unit portraits planned?
Hmm, sounds cool can we expect these maps to be released in the near future?Btw, I really hope you will be using music from WoW, especially from Vanilla
Wow, this looks very very good.Any chance we could get a 1 map beta before the 2 campaign release?
It looks awesome BUT...I think the texturing on the mountain could use a little more work.
I was wondering, have you guys ever considered making this an Indie game?
When is the next update coming?
Would it be possible to have say 100 npcs fighting and in inaccessible places(that are also far) use lower quality models?
I was a little disappointed when you guys said that you won't be using any of Howard Shore's music but when I head the music of your newest composer, I was blown away by how awesome his songs are.Death to Svengorn and Dawn of Adventure are fantastic!Tell him he did a great job!
Have you guys taken a look at the Ultimate Realism mod?I'm not saying that you should copy the mod but it would be cool if we could have a separate difficulty mode where you have to eat, drink water(preferably from clean sources) or you can die if you don't sleep.If you really have to sleep, you can do so in the wilderness by making camp but there is a chance that you will be attacked by bandits or animals or simply be robbed.Also, eating raw meat should increase your chances of getting a disease that can even be deadly.I think these features would really fit the mod!
In that case, wouldn't you also get in trouble for recreating assets from the film?The gondorian soldier, for instance, looks exactly like the one in the films and while I do agree that most of his music is scene-specific, I think that a lot of it would fit a game environment if you cut some parts and mix it with your own music.Besides, plenty of mods have used Shore's music and didn't get in trouble.
Finally, will the mod also have voice-overs?
Keep up the good work, the latest screens you posted on your site are are fantastic!Also, this mod inspires me to pick up the Creation Kit so that one day I could contribute to the mod. Is it beginner friendly?
Oh, and I do hope you will be using music from the films, the score was truly fantastic.
You know, Skyrim is much closer to LOTR than Oblivion was.Will you be using assets from Skyrim in this mod, like swords music and maybe some reskinned clothes?
Is there going to be a playable demo or alpha?If so when?
It's really refreshing to see someone from the doom community having an unbiased view on Doom 3 :D.I've always thought that they made the game darker because of perfomance issues and I also think that the darkness was not BAD in itself.Doom 1 had a lot of dark areas(the maze from E1M2 comes to mind) and also a few monster closets(the red keycard room from E1m3).The MAIN difference between the darkness in Doom 3 and Doom 1 is that while doom 1 certainly has dark areas, it does not hinder the player and does not slow the gameplay, it is used only to set the mood.Regarding the overused techbase theme, I think Id did that because they know E1 practically represented doom 1.
It is also intersting to note the subtle influence Doom 3 had on RAGE.From the style of the textures, to sounds, the behavior of the scorcher mutant and the final techbase level which feels a lot like doom 3.While RAGE certainly had a lot of flaws, I think it was a great game ,especially from a gamplay POV - the guns fell like they SHOULD in an id game.In my opinion RAGE is an indication of what we could expect from Doom 4.
P.S Have you guys ever considered showing your stuff to Id?They said they are still hiring people for doom 4 and it would be incredibly awesome to have someone from the doom community working on doom 4.Remember, Tim Willits got hired by Id after he posted some levels on the net :D.
Thanks for your time.
I practically check this every day!I was thinking,since you guys are such huge fans of the doom series and have been modding on the doom 3 engine for quite a while, it would be interesting to hear your opinion on doom 3 itself since the doom community (especially doomworld) is rather biased and don't see some of the really awesome qualities of doom 3.So the question is: would you be interested to express your feelings about doom 3 in a future devblog or when you release the mod?Also, can we expect the mod to be released this year?
P.S When is the next devblog coming?
I still think the one from WoW is better.
Is this Dustwallow Marsh?
Now that the source code has been released, what do you plan to do with it?
This part could use more work.
Oh and I do hope that the storyline will be a bit darker than in wow, you sometimes don't really feel like you're in a medieval world.
Is this Warsong Gulch?It kinda reminds me of it :D
This is the flaw I was talking about.The trees look like umbrellas!
Wow, this is incredible!
The mod looks fantastic and it really feels like Warcraft 3!I love everything BUT you should look at the some of the TREES!Sure they look decent in wow...up until you fly above them when they suddenly look really ugly.Since this is an RTS I suggest you modify some older looking trees or add some from Cataclysm.The first screen from your latest batch shows what I'm trying to say.
Overall I'm very impressed with your mod and I have some suggestions for you:
1.As you know WoW has some 3d models that REALLY look like Warcraft 3 but since the Burning Crusade, Blizzard has moved from "cartoony realism" to just "cartoony" and more recently "silly".I and not bashing the expansions of WoW, I loved them, what I'm trying to tell you is that you shouldn't use the over the top armors (most raid tiers), you should use items that make the units look BELIEVABLE.In short don't add spikes on everything to make stuff look cooler.
2.Don't be afraid to use story elements from WoW.
I imagine that some of you might not agree with some story decisions taken by Blizzard over the last few years, I agree wholeheartedly BUT wow has some great story elements like the WHOLE Blackrock Spire quests,Nefarian and Onyxia, Naxxramas, the Old Gods.Each of these elements fit very well in the Warcraft universe and with some modifications they could add a lot to your mod.The main problem with the WoW storyline nowadays is that there are too many villains that are all-powerful and omnipotent which in my opinion makes them less interesting.Arthas and Illidan come to mind...so much wasted potential :(
P.S the Main Menu theme sounds VERY warcrafty.Every time I listen to it I imagine that I'm flying on the back on a windrider in The Barrens , excellent job!
By the way, when can we expect a demo? :D
I am new to loading custom crysis maps.How do I load it?
Have you guys tried to advertise your mod on some popular warcraft and wow sites like mmo-champion?I know there is a guy who makes some REALLY high quality models in his spare time.Here is the link to the thread Mmo-champion.com and here is his youtube channel Youtube.com
Oh and don't be afraid to use WoW models!There is a mod for starcraft 2 that uses wow models and it looks FANTASTIC.Almost exactly like Warcraft 3