Oben steht was von wegen Downmeldungen einer Seite. Dann folgen Trauernde dem Leichenzug. Sie erzählen von Farben, die sie gesehen haben und dem alles umfassenden Nichts. Das Unheil ist in der Politik zu suchen. So ereifern sie sich über Metallbau, norwegische Einwanderer-Metallbauer und Kruppstahl. Unten steht was von Antifa, Nazis, Doppelmoral. - Der Fehler sitzt irgendwie tiefer.

Comment History  (0 - 30 of 332)
Berserkr
Berserkr Mar 26 2013, 7:49am says:

It looks just like TCoR: Escape from Butcher Bay (with a grapple gun) – is it pretty much like that?

+1 vote     article: Illegal Aliens Teaser Trailer Released!
Berserkr
Berserkr May 2 2011, 1:04pm replied:

Ja, allerdings werden die restlichen Kapitel mit an Sicherheit grenzender Wahrscheinlichkeit auch eine deutsche Übersetzung erhalten. ;)

+2 votes     download: German Translation Pack
Berserkr
Berserkr Dec 2 2010, 12:28pm says:

Nice trailer, is this game by any means related to Twin Sector? It sure looks like it judging from the gameplay.

Youtube.com

+2 votes     article: The Spire – 2010 Teaser Trailer
Berserkr
Berserkr Dec 2 2010, 1:04am replied:

It's currently under construction.

+4 votes     mod: Raindrop
Berserkr
Berserkr Nov 27 2010, 2:14pm replied:

The mod is dead. The project ist not.

+4 votes     mod: Raindrop
Berserkr
Berserkr Jul 15 2010, 8:47am replied:

Watch your mouth. You made your point already earlier. If you don't like where Raindrop is going now, simply leave. Insulting doesn't comply with the terms of use of moddb.

+4 votes     mod: Raindrop
Berserkr
Berserkr Jun 11 2010, 12:46pm says:

Glückwunsch ans ganze SureAI-Team, die Entwicklung eines derartigen Megaprojekts 4 Jahre lang bis zur Fertigstellung durchzuhalten erfordert viel Kraft, Wille und Engagement. Dass ihr zudem so viele professionelle Sprecher für Nehrim gewinnen konntet, ist großartig.

0 votes     article: Nehrim - At Fate's Edge: Release of German version 1.0
Berserkr
Berserkr Jun 7 2010, 12:20pm replied:

All I can say is that Raindrop will look better than what you can see here.

+1 vote     mod: Raindrop
Berserkr
Berserkr Jun 6 2010, 6:32pm replied:

As you can imagine, switching to another engine takes some time. So far we have nothing we think is good enough to present, also because we have some new ideas which we want to include in the game and right now we're trying to figure out what and how it's possible, so we'll take our time, continue to work on the project steadily and we'll post a news when appropriate. Plus we also have a life beside Raindrop (should be rather obvious, but clearly it isn't).

-1 votes     mod: Raindrop
Berserkr
Berserkr Jun 5 2010, 10:51pm replied:

You're welcome, and good luck with the project.

+4 votes     media: DarkSide
Berserkr
Berserkr Jun 5 2010, 6:48pm replied:

Read the description, he wanted to know who the creator is, so I posted the link. It's as simple as that.

+4 votes     media: DarkSide
Berserkr
Berserkr Jun 5 2010, 2:17pm says: +3 votes     media: DarkSide
Berserkr
Berserkr Mar 11 2010, 12:25pm replied:

That was indeed a nice and useful addition to your statement above - well, I wanted to write a little more anyway in my response, but the character limit didn't agree.

The theory of the two modder types is interesting, like for some the journey is its own reward and vice versa ... or something. Good discussion anyway, and good luck with your projects, too.

+5 votes     article: Weekly Interview: "Raindrop"
Berserkr
Berserkr Mar 11 2010, 11:08am replied:

It's nice that it works for you not to use a design doc, but this document has its advantages, especially when you're developing something more complex like - call me arrogant - Raindrop. The game design document not just helps to coordinate the team but discuss features with team members. Believe it or not, but in our team it's usual that everyone can contribute his own ideas, since the document is not set in concrete. But we have to plan in the long run how the game basically looks like, which essential features we include, who has to work on it etc. Of course, if a "feature" as you call it means just that "something [is] easily tipped" - heck, then it doesn't appear in the game design document. This piece of written text is to plan before you start how long it will take to develop this or that feature, which people you need to realize it and so on. And concerning this point it doesn't only help to have "the mentality as a leader", except you can realize everything on your own. So I hope you don't call us "hardcore wanna be in the industry type" because we have a design doc ...

Concerning your second point, you say that it's pointless doing something that has been done, so do something else, that it's only fun when you don't have the "type of dedication and skill required of a professional game developer", so don't make an effort to work hard; and in case you have the skill etc., go work in the industry. Some people just like it to put a lot of effort in their mod, although that’s according to you unusual.
I think - and that's the essence of the answer - that someone shouldn't care what another person is thinking or saying, if you want to do a mod, then go do it, but do it dedicatedly and wholeheartedly. There are enough abandoned profiles on moddb.

Mhm, all in all that sounds kinda harsh, but I'm sure you can take it.
+1 Karma for you, it was "fun" to write the response. And since it was just one answer you disagree with, I think we can all live with that.

+7 votes     article: Weekly Interview: "Raindrop"
Berserkr
Berserkr Mar 3 2010, 3:02am replied:

In the area of the Aral Sea, with Cyrillic letters on the bunker's door ... yeah, makes sense.

+7 votes     media: Bunker Alpha
Berserkr
Berserkr Mar 2 2010, 4:12pm says:

Why does the voice repeat numbers... in German?

+4 votes     media: Bunker Alpha
Berserkr
Berserkr Jan 23 2010, 2:19pm replied:

It's an AK-74, not an AK-47, and our own work.

+3 votes     article: Teaser time!
Berserkr
Berserkr Nov 15 2009, 3:37pm replied:

Those were different experiments in different locations. The "Raindrop" research, or the reasearch which took place in the complex of Raindrop has nothing to do with the super soldier project.

+2 votes     mod: Raindrop
Berserkr
Berserkr Sep 12 2009, 10:50am replied:

That was long overdue. :) (hugs back)

+3 votes     member: Berserkr
Berserkr
Berserkr Jul 10 2009, 3:29pm says:

It's a HK XM8 - design by Heckler & Koch.

+1 vote     media: Assault Rifle
Berserkr
Berserkr Jul 2 2009, 12:11pm replied:

Indeed. This mod is already kick-*** enough (and yeah, it's a mod, not an AAA-title).

+2 votes     media: Gameplay - screenshots
Berserkr
Berserkr Jul 2 2009, 12:10pm says:

How did you make that blur effect above the fire?

+2 votes     media: District - overview
Berserkr
Berserkr Jun 11 2009, 7:51am replied:

Which police?!

+7 votes     article: Curse episodes is released
Berserkr
Berserkr Jun 8 2009, 8:08am replied:

I can only recommend you to visit Germany. ;) And yeah, you started something big.

+1 vote     mod: Operation Metal Storm
Berserkr
Berserkr Jun 7 2009, 7:27am replied:

I don't think anyone is offended, it's just a discussion where everyone has his own point of view.

+1 vote     mod: Operation Metal Storm
Berserkr
Berserkr Jun 6 2009, 6:36am replied:

You are wrong. Many Russians or people of Russian origin live in Germany, and the German government is friends with both the American and the Russian government - nowadays, as I said. Of course it was different right after the end of WWII, but history moves on and every enmity can be buried.

+1 vote     mod: Operation Metal Storm
Berserkr
Berserkr Jun 5 2009, 8:39pm replied:

"Germany and Russia don't really like each other since the cold war". Sorry, but that's nonsense. Cold War was between capitalism and communism, west and east and first and foremost between the USA and Russia. Germany was split into West Germany and the GDR. The FRG nowadays entertains good relations with Russia and vice versa.

+1 vote     mod: Operation Metal Storm
Berserkr
Berserkr Jun 1 2009, 2:43pm replied:

"a heavy tank rolls down some trees and pops an HE round in to the wall" ... darn it, Raindrop should be exactly like this. Seems like we lost one fan now.

+1 vote     article: Interview and atmosphere video
Berserkr
Berserkr Jun 1 2009, 2:39pm replied:

Of course Russian is a plus to the atmosphere, a damn huge plus I might say, but we can't include every little nice-to-have-thing. Again, to remind everyone, we're a mod team. We don't get paid, and we want to finish Raindrop - in time.

+1 vote     article: Interview and atmosphere video
Berserkr
Berserkr May 20 2009, 9:22am replied:

In dieser Zeit war das Dritte Reich eben ziemlich präsent, da führt kein Weg dran vorbei. Trotzdem kommt in dem Spiel kein einziger Nazi vor.

+3 votes     mod: Raindrop
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