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1. Same as above, doesn't look UNSC. Also, the wingshave no functional components on them, and so would only be increasing the rotational inertia in the roll direction, making this light and nimble ship less so.
Would you be able to put in an option somewhere to turn off sounds other than radio chatter? It would be a nice experience, more realistic.
What's with the glowing square under the warthog? Some kind of unit selection highlight maybe?
3 all the way, but could I suggest making it bullpup? Just make teh non-dampening section of the butt solid and have the clip sticking oout the bottom of it, I think that would look awesome.
They are the Devs... So... Yeah.
P.S. To mangos and noing: If you ever need a play tester I would be more than happy to help.
Top one shows detailing the best, but I personally don't like the colour. It either needs to be more brown or less brown, not this strange brown-maroon.
That's my two cents, hope it helps.
Detail to texture? Try different shades of grey for the metal. Things alsways look low-detail if they are flat colour.
Personally I think the thing is hideous. That is the fault of whoever designed it though, your modelling is stunning.
Hehe, my old clan had that slogan, but in German:
Aus liebe zum spiele.
It is possible you have already ofund out but:
The ship is teh Forerunner Keyship (Dreadnought) From the Halo series (specifically Halo 2).
I have a new desktop wallpaper, that is all.
Sorry to criticize, but just in case you didn't notice: The font you are using for the ribbon doesn't have an apostrophe, see "GALAXY S".
Needs a disco ball to go with the cross.
Everyone say it with me:
Severely reduced cranial capacity!
This was one of my 2 complaints about Minecraft. THe other was just plain that it was coded in Java, when jsut about any other language would be more stable for it. Good job.