Blenderheads
578 members Arts & LiteratureFor us folks who like to stay Free and use the Blender 3d program over every other costly options!
I was one of those guys who started school late, I was already in my 40's now I am going for my MBA. I love working with game editors and new software. I love telling stories and helping others. I work construction about 60 hors a week, work on the computer another 20+ hours and sometimes sleep. Which I am about to do right now.
For us folks who like to stay Free and use the Blender 3d program over every other costly options!
The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.
Mad Digitals is a Group seeking to make an Wild West Shooter for Unreal Development Kit ! We are looking mostly for great Coders, Texture artists and...
Vassal is a game engine for building and playing online adaptations of board games and card games. You can use Vassal to play in real time over the Internet...
After some discussion with some of my teachers, I have been convinced that The OtherSide should be done in UT3 instead of UT2004. It will still remain an opensource project for RealityFactory for those interested in that game engine.
What's the good news on The OtherSide?
Well I guess the good news is that I am still alive and so are all of you. Been going through some rough times (they actually haven't ended yet but I'll get it together.) As far as the UT3 question is concerned, we could port it there later. Because of the large user base and knowledge for ut2004, personally thats where it is now.
Any news on what we're gonna be doing with 'The Otherside'? Is it going to UT3 or staying with 2k4?
Ok, and is there any previous code/whatever I can use to test with?
I'll see what I can dig up, we will probably need a model and animation to go with it so I will send you those files too, but don't expect high quality just yet.
Ah well, no expectations from me :P I know this is just for learning, I wouldn't expect completely top notch stuff (That's just a bonus ;))
Well since you asked, this is going to be a tough one.
Class soulEater(sub class of something similar)
1. uses skeletal mesh
2. blended animations (fly=walk, land, hover=idle, etc.)
3. has an awareness of prey's health status.
Basically the thing acts like a shark an semi-intelligent killing machine with self preservation attributes.
I have done some experimenting, but not too much success, they have the monster tools called Old Skool Monsta Toolz, Wiki.beyondunreal.com
Any way I looked at some of their code and I think it is possible.
Hey, is there anything that I should be doing on The Otherside?
An email is on the way.