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Posted | Game Title | Author
Update 23: Parallax and laser effect
Tower 57

Update 23: Parallax and laser effect

May 23, 2015 Tower 57 3 comments

This week we added a parallax layer and polished the laser gun.

Update 22: Weapon polish
Tower 57

Update 22: Weapon polish

May 15, 2015 Tower 57 1 comment

As we are slowly getting closer to releasing a demo, this week we have polished some of the weapons that made the final cut!

Update 21: Seamless level changing
Tower 57

Update 21: Seamless level changing

May 9, 2015 Tower 57 11 comments

This week's update features overhauled doors and (almost - but eventually completely) seamless level changing.

Update 20: The answer is 42!
Tower 57

Update 20: The answer is 42!

May 1, 2015 Tower 57 3 comments

42 tasks derived from our first public play-session, players joining mid-game, new doors, and turret variations.

Update 19: AMAZE ./Berlin
Tower 57

Update 19: AMAZE ./Berlin

Apr 26, 2015 Tower 57 4 comments

This week we attended the AMAZE ./Berlin Indiegames festival, and we had an absolute blast doing it! Here are some thoughts and pictures.

Update 18: Character selection and in-game ui
Tower 57

Update 18: Character selection and in-game ui

Apr 18, 2015 Tower 57 0 comments

This week's update is about the character selection menu and the in-game interface

Update 17: Lights, shotguns, and menus
Tower 57

Update 17: Lights, shotguns, and menus

Apr 11, 2015 Tower 57 6 comments

Update 17 introduce lighting to the levels, a new weapon - the shotgun - and our main menu

Update 16: First level and weapon combos
Tower 57

Update 16: First level and weapon combos

Apr 3, 2015 Tower 57 6 comments

Our 16th update, showcasing the first screenshots of the demo level and how combining weapons can result in even cooler weapons!

Update 15: New animations, doors, and music
Tower 57

Update 15: New animations, doors, and music

Mar 28, 2015 Tower 57 8 comments

This update showcases the new shooting animations, doors, and glosses over how we'll handle music

Update 14: New animations and flocking behaviour
Tower 57

Update 14: New animations and flocking behaviour

Mar 20, 2015 Tower 57 6 comments

This week we continued polishing the character shooting animations and gave enemies the ability to flock

Update 13: The Don
Tower 57

Update 13: The Don

Mar 14, 2015 Tower 57 8 comments

A new character, new animations, and playing around with a dash.

Update 12: characters!
Tower 57

Update 12: characters!

Mar 6, 2015 Tower 57 5 comments

To celebrate 3 months of weekly updates, we introduce the first two playable characters, as well as some customization options (spoiler ... it's hats!)

Update 2-27-15
Tower 57

Update 2-27-15

Feb 27, 2015 Tower 57 6 comments

In this week's update, enemy "spawners", and design sketches of the world and enemies.

Update 2-22-15
Tower 57

Update 2-22-15

Feb 22, 2015 Tower 57 7 comments

This week's update is about item shadows, a new enemy, and more destruction!

Update 2-15-15
Tower 57

Update 2-15-15

Feb 14, 2015 Tower 57 10 comments

New character animations, a new enemy, and of course a new weapon!

Update 2-8-15
Tower 57

Update 2-8-15

Feb 8, 2015 Tower 57 9 comments

A new weapon, polished items, and a couple of bloopers...

Weekly Update 1-31-15
Tower 57

Weekly Update 1-31-15

Jan 31, 2015 Tower 57 2 comments

In this week's update: new types of grenades, and a word on modding / level editing tools!

Weekly Update 6
Tower 57

Weekly Update 6

Jan 24, 2015 Tower 57 11 comments

More destructible items, a new weapon, and a little surprise...

Update 5
Tower 57

Update 5

Jan 17, 2015 Tower 57 12 comments

Blood, grenades, and multiplayer! Also new props and more destructible tiles...

Update 4
Tower 57

Update 4

Jan 10, 2015 Tower 57 13 comments

This week's update is about the lightning gun, and destruction!

First enemy and new weapon
Tower 57

First enemy and new weapon

Jan 3, 2015 Tower 57 4 comments

Happy new year everybody! For the first weekly update of 2015 we wanted to show our first enemy, the hexapod, and a new weapon, the laser rifle!

Weapons Update
Tower 57

Weapons Update

Dec 27, 2014 Tower 57 1 comment

Another week, another update.

Back on track!
Tower 57

Back on track!

Dec 21, 2014 Tower 57 2 comments

After turning into a collaboration and undergoing some behind-the-scenes transformation, the game is finally back on track and making progress.

BETA testing anyone?
Raster Racer

BETA testing anyone?

Sep 10, 2013 Raster Racer 0 comments

Made it to the top 100! Huge thanks to everybody! Incidentally also looking for a few beta-testers.

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