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Posted | Game Title | Author
Mega News Post
Tower 57

Mega News Post

Aug 23, 2015 Tower 57 10 comments

After close to a month of silence, we come back with a news post about how our campaign has been doing!

KICKSTARTER LIVE!
Tower 57

KICKSTARTER LIVE!

Aug 3, 2015 Tower 57 6 comments

the culmination of almost a year of nightly work, sleep deprivation, and moonlighting: our Kickstarter campaign =D !

Update 31: Almost ready!
Tower 57

Update 31: Almost ready!

Jul 26, 2015 Tower 57 4 comments

Gearing up to launch our Kickstarter campaign, so we celbrate by posting gifs!

Update 30:
Tower 57

Update 30:

Jul 10, 2015 Tower 57 0 comments

Our last update until the launch of our Kickstarter campaign, as we focus our efforts on getting everything ready on time.

Update 29: happy 4th of July!
Tower 57

Update 29: happy 4th of July!

Jul 4, 2015 Tower 57 3 comments

In this update we celebrate freedom in our very own way. Also we finally have a Kickstarter launch date :D

Update 28: Cars
Tower 57

Update 28: Cars

Jun 26, 2015 Tower 57 0 comments

In this update we present some of the vehicles that will populate our hub level, plus some light rays and a guard losing his head (and more).

Update 27: Lights & Rain
Tower 57

Update 27: Lights & Rain

Jun 20, 2015 Tower 57 8 comments

In this update we talk about destructible lights, rain, indie gatherings, and of course more pixel art!

Update 26: Trains and sewers
Tower 57

Update 26: Trains and sewers

Jun 12, 2015 Tower 57 1 comment

This week's update features the final version of the train level and the first peak at the sewer level!

Update 25: The train
Tower 57

Update 25: The train

Jun 5, 2015 Tower 57 5 comments

In this update we take a closer look at the train that will bring you to Tower 57! This is where the adventure starts...

Update 24: stacked floors and intro level
Tower 57

Update 24: stacked floors and intro level

May 30, 2015 Tower 57 7 comments

This week we show a nifty little trick involving the background layer, and we also take the first peek at the intro level of the game!

Update 23: Parallax and laser effect
Tower 57

Update 23: Parallax and laser effect

May 23, 2015 Tower 57 8 comments

This week we added a parallax layer and polished the laser gun.

Update 22: Weapon polish
Tower 57

Update 22: Weapon polish

May 15, 2015 Tower 57 1 comment

As we are slowly getting closer to releasing a demo, this week we have polished some of the weapons that made the final cut!

Update 21: Seamless level changing
Tower 57

Update 21: Seamless level changing

May 9, 2015 Tower 57 11 comments

This week's update features overhauled doors and (almost - but eventually completely) seamless level changing.

Update 20: The answer is 42!
Tower 57

Update 20: The answer is 42!

May 1, 2015 Tower 57 3 comments

42 tasks derived from our first public play-session, players joining mid-game, new doors, and turret variations.

Update 19: AMAZE ./Berlin
Tower 57

Update 19: AMAZE ./Berlin

Apr 26, 2015 Tower 57 4 comments

This week we attended the AMAZE ./Berlin Indiegames festival, and we had an absolute blast doing it! Here are some thoughts and pictures.

Update 18: Character selection and in-game ui
Tower 57

Update 18: Character selection and in-game ui

Apr 18, 2015 Tower 57 0 comments

This week's update is about the character selection menu and the in-game interface

Update 17: Lights, shotguns, and menus
Tower 57

Update 17: Lights, shotguns, and menus

Apr 11, 2015 Tower 57 6 comments

Update 17 introduce lighting to the levels, a new weapon - the shotgun - and our main menu

Update 16: First level and weapon combos
Tower 57

Update 16: First level and weapon combos

Apr 3, 2015 Tower 57 6 comments

Our 16th update, showcasing the first screenshots of the demo level and how combining weapons can result in even cooler weapons!

Update 15: New animations, doors, and music
Tower 57

Update 15: New animations, doors, and music

Mar 28, 2015 Tower 57 8 comments

This update showcases the new shooting animations, doors, and glosses over how we'll handle music

Update 14: New animations and flocking behaviour
Tower 57

Update 14: New animations and flocking behaviour

Mar 20, 2015 Tower 57 6 comments

This week we continued polishing the character shooting animations and gave enemies the ability to flock

Update 13: The Don
Tower 57

Update 13: The Don

Mar 14, 2015 Tower 57 7 comments

A new character, new animations, and playing around with a dash.

Update 12: characters!
Tower 57

Update 12: characters!

Mar 6, 2015 Tower 57 5 comments

To celebrate 3 months of weekly updates, we introduce the first two playable characters, as well as some customization options (spoiler ... it's hats!)

Update 2-27-15
Tower 57

Update 2-27-15

Feb 27, 2015 Tower 57 6 comments

In this week's update, enemy "spawners", and design sketches of the world and enemies.

Update 2-22-15
Tower 57

Update 2-22-15

Feb 22, 2015 Tower 57 7 comments

This week's update is about item shadows, a new enemy, and more destruction!

Update 2-15-15
Tower 57

Update 2-15-15

Feb 14, 2015 Tower 57 10 comments

New character animations, a new enemy, and of course a new weapon!

Update 2-8-15
Tower 57

Update 2-8-15

Feb 8, 2015 Tower 57 9 comments

A new weapon, polished items, and a couple of bloopers...

Weekly Update 1-31-15
Tower 57

Weekly Update 1-31-15

Jan 31, 2015 Tower 57 2 comments

In this week's update: new types of grenades, and a word on modding / level editing tools!

Weekly Update 6
Tower 57

Weekly Update 6

Jan 24, 2015 Tower 57 11 comments

More destructible items, a new weapon, and a little surprise...

Update 5
Tower 57

Update 5

Jan 17, 2015 Tower 57 12 comments

Blood, grenades, and multiplayer! Also new props and more destructible tiles...

Update 4
Tower 57

Update 4

Jan 10, 2015 Tower 57 13 comments

This week's update is about the lightning gun, and destruction!

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