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First Beta
Tower 57

First Beta

Tower 57 1 comment

Ten days ago we released out first Beta build, this is how it went!

Alpha 6 : The Ministry of Rehabilitation
Tower 57

Alpha 6 : The Ministry of Rehabilitation

Tower 57 3 comments

Welcome back dear backers and non backers, This will be … *drum roll*… our final Alpha update! How time flies ^_^# This also means starting from June...

Alpha 4 released to backers
Tower 57

Alpha 4 released to backers

Tower 57 10 comments

Last week we released our 4th Alpha build to our Kickstarter backers! Here are some highlights of the new content :)

Alpha 3 is out!
Tower 57

Alpha 3 is out!

Tower 57 3 comments

Welcome back everyone! The first week of March is almost over, which means it’s time for another Alpha build ^_^ And if you are one of our esteemed...

Crowds, guards, NPCs, and art update
Tower 57

Crowds, guards, NPCs, and art update

Tower 57 13 comments

Welcome back everyone! With the next alpha build still a good 10-or-so days away, we thought it would be nice to post an update about some of the changes...

Alpha Progress Update & The Beast
Tower 57

Alpha Progress Update & The Beast

Tower 57 5 comments

It’s been almost two weeks since our last update, and as the year draws to an end, I wanted to share our latest news with everybody who backed the game...

Minimap, Lighting, and Triggers
Tower 57

Minimap, Lighting, and Triggers

Tower 57 7 comments

It’s time for another progress update! We’re now in full “content production” mode for the alpha: the level has been laid out, roughly half of...

Enemies, ECS, and Modding
Tower 57

Enemies, ECS, and Modding

Tower 57 1 comment

Hello everyone! As we continue to work towards our Alpha build, I am also overhauling the existing systems from the prototype to allow for all the cool...

Progress Update
Tower 57

Progress Update

Tower 57 13 comments

Welcome back! I’ve been rather quiet this past couple of weeks, as I was busy fulfilling my obligations towards my (now ex) employer and helping my...

Stairs, ledges, and AI companions
Tower 57

Stairs, ledges, and AI companions

Tower 57 7 comments

This past week I've been working on some new ways to get around the levels, such as climbing stairs and jumping off ledges, as well as the systems which...

Auto-tiling
Tower 57

Auto-tiling

Tower 57 3 comments

This week-end I've been working on the auto-tiling feature of the editor. It's usually a rather popular feature in map editors (mostly because it saves...

Level and map editor
Tower 57

Level and map editor

Tower 57 3 comments

It's been a while since we last posted (running the campaign was exhausting!) so I thought I would update our dear indiedb watchers with some progress...

Mega News Post
Tower 57

Mega News Post

Tower 57 10 comments

After close to a month of silence, we come back with a news post about how our campaign has been doing!

KICKSTARTER LIVE!
Tower 57

KICKSTARTER LIVE!

Tower 57 6 comments

the culmination of almost a year of nightly work, sleep deprivation, and moonlighting: our Kickstarter campaign =D !

Update 31: Almost ready!
Tower 57

Update 31: Almost ready!

Tower 57 4 comments

Gearing up to launch our Kickstarter campaign, so we celbrate by posting gifs!

Update 30:
Tower 57

Update 30:

Tower 57 0 comments

Our last update until the launch of our Kickstarter campaign, as we focus our efforts on getting everything ready on time.

Update 29: happy 4th of July!
Tower 57

Update 29: happy 4th of July!

Tower 57 3 comments

In this update we celebrate freedom in our very own way. Also we finally have a Kickstarter launch date :D

Update 28: Cars
Tower 57

Update 28: Cars

Tower 57 0 comments

In this update we present some of the vehicles that will populate our hub level, plus some light rays and a guard losing his head (and more).

Update 27: Lights & Rain
Tower 57

Update 27: Lights & Rain

Tower 57 8 comments

In this update we talk about destructible lights, rain, indie gatherings, and of course more pixel art!

Update 26: Trains and sewers
Tower 57

Update 26: Trains and sewers

Tower 57 1 comment

This week's update features the final version of the train level and the first peak at the sewer level!

Update 25: The train
Tower 57

Update 25: The train

Tower 57 5 comments

In this update we take a closer look at the train that will bring you to Tower 57! This is where the adventure starts...

Update 24: stacked floors and intro level
Tower 57

Update 24: stacked floors and intro level

Tower 57 7 comments

This week we show a nifty little trick involving the background layer, and we also take the first peek at the intro level of the game!

Update 23: Parallax and laser effect
Tower 57

Update 23: Parallax and laser effect

Tower 57 8 comments

This week we added a parallax layer and polished the laser gun.

Update 22: Weapon polish
Tower 57

Update 22: Weapon polish

Tower 57 1 comment

As we are slowly getting closer to releasing a demo, this week we have polished some of the weapons that made the final cut!

Update 21: Seamless level changing
Tower 57

Update 21: Seamless level changing

Tower 57 11 comments

This week's update features overhauled doors and (almost - but eventually completely) seamless level changing.

Update 20: The answer is 42!
Tower 57

Update 20: The answer is 42!

Tower 57 3 comments

42 tasks derived from our first public play-session, players joining mid-game, new doors, and turret variations.

Update 19: AMAZE ./Berlin
Tower 57

Update 19: AMAZE ./Berlin

Tower 57 4 comments

This week we attended the AMAZE ./Berlin Indiegames festival, and we had an absolute blast doing it! Here are some thoughts and pictures.

Update 18: Character selection and in-game ui
Tower 57

Update 18: Character selection and in-game ui

Tower 57 0 comments

This week's update is about the character selection menu and the in-game interface

Update 17: Lights, shotguns, and menus
Tower 57

Update 17: Lights, shotguns, and menus

Tower 57 6 comments

Update 17 introduce lighting to the levels, a new weapon - the shotgun - and our main menu

Update 16: First level and weapon combos
Tower 57

Update 16: First level and weapon combos

Tower 57 6 comments

Our 16th update, showcasing the first screenshots of the demo level and how combining weapons can result in even cooler weapons!

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