Been busy working recently but I’ve had some time to get all 30 of the multiplayer puzzle rooms photoshopped so the level design is neat and tidy. I thought I’d posted a handful of them if you’re curious but I don’t expect them to make much sense without the walkthrough write-up to go with them (that later). This isn’t by any stretch a definitive guide to level design but it works for me. A bit laborious when it’s much more exciting to just jump into the editor and start smashing out levels, but the foresight, groundwork and planning always pays off, especially in regards to cohesion and consistency. Enjoy! ~
See the rest of the pics at the Development Blog...