Hello. You can call me BeeKayK. I make custom stories for Amnesia the Dark Descent... I started out making maps on Platform Racing 2. A very well-made flash game. Then i went to Portal 2 and began making maps with Hammer. Then i discovered Amnesia and fell in love with Scripting and Level editing. When i test custom stories, and make custom stories myself, I deeply focus on realism. If light goes through walls where it should, it's not realistic. Always ask yourself: Does this make sense? Is this possible? What happens next? Why did this even happen? How did it happen? Would the surroundings show any signs about that this happened? Realism, realism, realism! A good custom story is a realistic custom story. If you feel like you're the main character solving puzzles and running around in the corridors, then the custom story is a success... Well, that's how i fell. Be positive and accept what has happened.
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