My name is Shiloh Steinhebel and I am a graduate of the Art Institute of Portland. I completed a four-year course and earned a Bachelor's of Fine Arts degree in their Game Art and Design program and maintained a 3.0+ GPA throughout the course. My focus as a 3D Artist is towards 3D texturing, 3D modeling, and 3D Lighting. I also focused on digital painting and photography used as reference material, textures, and concept development. My proficiency in DCC software includes Photoshop, Maya, 3DS Max, Mudbox, Zbrush, Mari, and BodyPaint. I am also proficient in the use of Microsoft Windows, Apple OS, Wacom Technology, and various photography equipment. I currently work as a Freelance 3D Artist, developing and creating complete 3D props for clients. However, I am currently in search of a position at a game or animation studio to further my experience and become a great addition to their team of artists. As such, I am willing to relocate for my career. Contact me at SASteinhebel at Gmail.
I had a dream a while back about going back in time 80 years and helping a group of vagrant children repair a large old shack to live in. In this dream I had with me a few modern accoutrements such as my DroidX phone, my iPod, my Leatherman multi-tool and a switchblade with a peculiar shape to the handle. The dreams content was profound and the design of that knife was as well. So I decided to draw out a sketch of the design - something I have to add I have not done in a while; drawing by hand. The design of this item is of my own design, as far as I know. I have never seen a knife of this design in the 10 years I spend in the cutlery industry. As I developed the texture for this knife I also created a fictional manufacturing company for the knife, called Bohmar Cutlery. Bohmar is a name derived from a race of aliens from Star Trek Voyager, with my own spelling changes. The name spawned a few different creations in my work, such as a character in a story I wrote, who is what I call a Neo-Chimera. The name represents a few other characters in games I've played, such as D and D and ShadowCities. Maya - Photoshop - Headus - CrazyBump - 3DS Max – Marmoset. 2482 Tris - 2K Diffuse/Specular/Normal