My name is Shiloh Steinhebel and I am a graduate of the Art Institute of Portland. My focus as a 3D Artist is towards 3D texturing and 3D modeling in low- and high-poly (props, objects, and hard-surface - some organic). I also focused on digital painting and photography used as reference material, textures, and concept development. My proficiency in software includes Photoshop, Maya, 3DS Max, Mudbox, and Zbrush. I am also proficient in the use of Microsoft Windows, MacOS, Wacom Technology, and various photography equipment.
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As a part of my move forwards towards better quality in my low-poly 3D meshes, I decided to model my phone at the time, my DroidX. I started with the high-poly as just a "play around" really, and built the low-poly from that. I baked the high-poly onto the low, and BAM! Got the normal map. All in all, I believe this model turned out well for such a low-poly model.
Original phone design © Motorola Mobility Inc.
Mesh / Texture © Shiloh Steinhebel.
Maya - Photoshop - 3DS Max - CrazyBump
148 Tris - 2K Diffuse/Specular/Normal/Emissive