My name is Shiloh Steinhebel and I am a graduate of the Art Institute of Portland. My focus as a 3D Artist is towards 3D texturing and 3D modeling in low- and high-poly (props, objects, and hard-surface - some organic). I also focused on digital painting and photography used as reference material, textures, and concept development. My proficiency in software includes Photoshop, Maya, 3DS Max, Mudbox, and Zbrush. I am also proficient in the use of Microsoft Windows, MacOS, Wacom Technology, and various photography equipment.
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Being an avid photographer, I decided to model the camera "weapon" from FONV, the "Codac-R9000." Originally, I decided on making most of my models in two forms: clean, and grungy. As I have found out, the grungy versions usually have more character to them than the clean versions, so I decided to stick with only the grungy versions for display.
Original mesh design © Bethesda / Obsidian.
Mesh / Texture © Shiloh Steinhebel.
Maya - Photoshop - CrazyBump - 3DS Max
4346 Tris - 2K Diffuse/Specular/Normal