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It's an inferred light, not a search light, hence the blue tint
Less tri's than that now, still looks the same (around 1940).
In case anyone is wondering, all the textures are a 512x512 minus the wreck which is a 256x256
FYI I will try to do the correct animations for the elevation flap at the front and have it eject like a shotgun but we will see
To keep everyone in the loop, me and DMz are trying to get rid of all the performance problems such as what shader quality ultra causes
The model was too big, it was bigger than a t34. The model was too big so the crew members fit inside.
Adding the canopy means the model is now to scale with the other vehicles & it saves on the resource each crew member uses.
When it's ready, we're not putting a broken releases on steam for our first release.
IS-3 never saw action in WWII, as for the others, they will be added to the game if balance requires.
The wood was initially used to be able to gain traction when the tank was stuck in mud etc in real life
Effectively it's a new model so I'd say it's all DMz's work, I don't remember doing anything to it :)
Lol, if it was up to me they would be exactly the same with a cross over the Russian markings like so:
Less work the better xD
Go from there backwards:
The SU-100 & SU-85 hulls have identical dimensions (minus the height due to a hatch on the SU-85).
Both hulls are approximately 20' long, the SU-85 barrel makes the vehicle 6'9" longer & the SU-100 barrel makes it 10' longer (if I remember right).
The hulls are structured differently but essentially based on the same design and dimensions.
We did do research before deciding to make the chassis partially universal.
Even if what you said was the case it would make a negligible difference in game play as it's hardly noticeable.
The only reason for the rebuild is to increase in game performance.
That normal map though.... You do need more patience with me DM :)
Me & DM still have to muddle through animating all Variants first, then you have testing, please also consider that this is in and around our day to day lives so the answer at the moment is "how long is a piece of string".
The model mesh, UV mapping of both diffuse & occlusion channels are complete along with the textures for all variants so it shouldn't be too long, when we get time really.
Ugly, ugly model ;) must admit, DM almost gave me a heart attack when I saw he animated it :P
@carabinam1 as we have said multiple times, its incredibly time consuming animating just a single model,then you have to consider the time taken to do the mesh, uvmap it, skin it and then there is further complications with OE work and then implementation and balance. There will not be new factions added, reward units are a possibility.
Just a side note, we are currently re-working the Flak variant to have a similar cab to the Opel Blitz Flak truck but it's taken a little bit of time as me and DMz have not got the DataSrc files.
Were also looking into fixing a few Blitz bugs aswell.