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Mod Review on Mar 20th, 2012 - 5 people agree 4 people don't
This is a pretty decent mod but I do have a couple major gripes.
1. Too many Antlions: When you first meet them it isn't too bad because there's plenty of ammo and health items in the outpost but when you first get into the facility/laboratory it gets a bit too hectic. At one point the commander sent me a message and I couldn't read it because of these antlions running at me; I died, reloaded, read the message then died again, and reloaded then I took care of the antlions. Reduce how many there are at once or decrease how quickly they spawn.
2. Obstructions: The game, for the most part, easily conveyed what I had to do to get past an obstacle but it seemed to bug or actually didn't say what I had to do. You have to plug three wires in three outlets but two of the outlets are in another room blocked by two doors. There seemed to be no way to open the doors so I noticed some markings on the wall that showed it could be destroyed. I used the crowbar first, didn't work. Then I threw some grenades, nothing. Well then, it must be the crossbow, wrong again. So, I noclipped through the sodding wall. This same event happened again with the glass to get to the server room, I was so sure it was grenades because there's a crate of them before you go in but of course, I was wrong but thankfully Mr. Noclip came to the rescue. When I had to go through the C gate, the blasted door wouldn't open and with all the Antlions around I couldn't exactly take the time to find a way to open it. So, take a guess at how I got past this, hint: it seems to be the theme of this review, give up? I noclipped, simple as that.
Other than all that nonsense above this statement I enjoyed the mod, I especially liked the bullet time effect at the end, definitely added some urgency.