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Comment History  (690 - 718 of 718)
Beac
Beac Apr 5 2010, 10:49am replied:

Find me a way to fix the weapons without it and I'll gladly do it.

There isn't one, sorry.

The vanilla weapons in CoP need upgrades to become realistic.
In Redux, they already are, and hence don't need those upgrades.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 1 2010, 5:42pm replied:

Unfortunately it pretty much does - upgrading anything but mag size, scopes, silencers, weight etc will break the guns.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 31 2010, 5:57pm replied:

I would love to do that, it may be possible with scripts, so we shall see!

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 31 2010, 1:10pm replied:

I attempted to do this, but it causes a lot of problems, mainly with quests and merchants. If I could, I would, believe me :(

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 30 2010, 6:48am replied:

Who isn't? :P Open beta should be released in a couple of days :)

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 29 2010, 3:09pm replied:

Well, we'll get some feedback once beta is out, but currently I've gone for balance, rather than completely realism in terms of weaponry.

But to be honest, weapons are now so good you probably won't notice the difference between them :P

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 29 2010, 7:48am replied:

Hehe, I was worried you might say it's really big - it is big compared to the old Redux mods but that's because I've integrated AtmosFear, and have a ton of new models and textures in the mod for STALKERs and items.

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 28 2010, 8:19pm replied:

It's around 150 MB :)

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 28 2010, 1:44pm replied:

I'm looking to release Beta v0.8 before the end of the month :)

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 22 2010, 3:26pm replied:

Prices will be much more balanced, you've used some good examples. I agree totally with these.
I really wouldn't know how to do the money-idea you suggested, but it's something to think about.
Artefacts will be rarer (though there are now over 50, so it kind of balances out) and yes, they will be valuable.

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 22 2010, 2:08pm replied:

I don't think you quite get what I mean.

The things you've suggested here would require a ton of new texturing work, as well as masses of scripting - both skills that I don't possess ;)

And I totally agree that more work = a better mod, believe me, I've spent a lot of time on this.

+1 vote     article: Redux v1.0 Planned Features
Beac
Beac Mar 22 2010, 2:06pm replied:

Why would STALKERs carry around thousands of Rubles in cash on their person? Surely their money should be in stashes, as well as tied up in weapons/armour.
(Please don't use Degtyarev/Strelok etc as an example against this ;))

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 21 2010, 7:06pm replied:

These things all require a huge amount of work, if they're even possible. I'm afraid I really don't see them happening.

The minimap isn't going, only the STALKER dots on the minimap.

+1 vote     article: Redux v1.0 Planned Features
Beac
Beac Mar 21 2010, 7:05pm replied:

You won't be able to make a news post - if you put it in the Redux v1.0 Features article as a comment that'd be the best thing.

Also, artifacts are now rare, and very valuable. Money will be scarce.

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 21 2010, 5:20pm replied:

7: As the game progresses, more powerful mutants become more common, we'll see what happens here.
8: Weight of objects will be adjusted, but 50kg is the amount a special-ops soldier usually carries in real life. I'm unlikely to change this, sorry.
9: Yes.
10: Yes.
12: Yes, I'm pretty sure I'll eventually have Pripyat 1 open at all times. There will eventually also be manual level-changers between the levels, though these have to be teleporters, as there's no other way.
13: Yes.

Thanks a lot for your suggestions :)

+1 vote     article: Redux v1.0 Planned Features
Beac
Beac Mar 21 2010, 5:19pm replied:

1: I'm not sure what I can do about AI, both in safe areas and them walking to cover - I'll try and do it for after-beta if I can.
2: Yes, I will be adding more sleeping/safe areas after Beta is out.
3: I'm not sure this is even possible, but if it is, I'll definitely make time last longer.
4: Agreed, I'm going to try and do this.
5: This is unfortunately very unlikely, as it would require huge amounts of modelling, texturing and scripting.
6: Prices will be much better.

+1 vote     article: Redux v1.0 Planned Features
Beac
Beac Mar 21 2010, 5:14pm replied:

Regarding STALKER icons - this is a realism mod, and hence I will be removing them completely, sorry. (Though I may include an option to not do so, it depends.)

Regarding the blowout stuff, AtmosFear (which is integrated) includes a new blowout effect, and believe me, you'll know when it's happening, thunderstorm or not ;)

+1 vote     article: Redux v1.0 Planned Features
Beac
Beac Mar 21 2010, 5:12pm replied:

Sorry, I'm not exactly sure what you're getting at here... The way you've written things is really confusing, and I don't know why/what you've pasted from the SomethingAwful forums...

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 21 2010, 7:15am replied:

I'm hoping to release Beta 0.8 this coming weekend, somewhere around the 28th of March (please don't hold me to that though :P)

+1 vote     article: Redux v1.0 Planned Features
Beac
Beac Mar 20 2010, 11:40am replied:

1: :3
2: Damage will be different depending on caliber. It will be realistic.
3: I'm going to be adding new modifications of weapons, but no new models or anything are in the works.
4: Nope, sorry.
5: I'm looking at this - it should be realistic ;)

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 20 2010, 10:38am replied:

I'll be changing them slightly - as they currently are, they're basically useless. The Compass does everything, but not very well, and it's not really worth using over one artifact that boosts by +6. I want to make it worth having.
The Heart of the Oasis is also undertuned, I believe, and hopefully I can buff it a bit as well as making it a bit harder to obtain ;)

+1 vote     article: Artifact Overhaul
Beac
Beac Mar 18 2010, 8:17pm replied:

Addendum: If you shoot them in the head, they'll die in one shot (if they have no helmet or are using a respirator).

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 18 2010, 8:11pm replied:

It will be this realistic.

If you shoot someone in the head, they'll die in one shot.
If you shoot someone in the chest, depending on their armour level, they may die in one hit, but it depends on the weapon used.
If you shoot someone in the limbs, they are much less likely to die quickly.

0 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Mar 18 2010, 3:34am replied:

Yes!

+1 vote     article: Artifact Overhaul
Beac
Beac Mar 16 2010, 7:38pm says:

One part of the new Blowout effects.

+2 votes     media: More General Screenshots
Beac
Beac Mar 16 2010, 7:37pm says:

This shot shows just how dark the nights are in Redux, thanks to AtmosFear, and also shows the bridge in Zaton looking rather pretty.

+3 votes     media: More General Screenshots
Beac
Beac Mar 16 2010, 1:27pm says:

Demonstrates one of the new greetings, as well as one of the new CoP:Variation skins.

+2 votes     media: More General Screenshots
Beac
Beac Mar 16 2010, 7:44am replied:

Thanks for the feedback Ravenholme - I'll certainly have a think about whether removing the warnings is the best idea.
What I don't like more than the warning itself is that it tells you exactly where to go. I think things would be more intense and fun if I can add some more safe-zones, and the player has to actually think about where they're going to hide.

Currently, hiding in some buildings won't protect you, but others will, so I think if I can add some more safe-zones, hiding from a blowout won't be annoying so much as tense, trying to find a good hide-out!

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
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