An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.

Comment History  (690 - 720 of 798)
Beac
Beac Jun 24 2010, 7:06pm replied:

Thanks very much for your kind words - I hope I can make the mod live up to your expectations, I'm sure going to try my best :)

I would personally recommend completing CoP Vanilla (or your slightly modded version) before playing Redux - CoP is the most playable-in-vanilla STALKER game yet, and it's a great experience even without mods.

Plus, it'll make you appreciate Redux even more when you see what the full game was like previously! :P

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jun 21 2010, 3:34pm replied:

Thanks for the comment!

To answer your question, yes, the player will be able to go back and forth through the Underpass as often as they want (and are in fact encouraged to do so to access Pripyat - the guide's fees are a lot higher now!)
I know that in the story, the Underpass is deemed inaccessible after passing through it, but I've decided that this is due to GSC's laziness and will ignore it :P

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jun 21 2010, 3:32pm replied:

No problem! I'm glad to be there, you seem to be a great guy.

+2 votes   member: Beac
Beac
Beac Jun 13 2010, 3:04am replied:

Yep! :P

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jun 12 2010, 5:48pm replied:

Thankyou!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jun 12 2010, 12:04pm says:

A packed night at the bar ;)

+3 votes   media: General Pictures
Beac
Beac Jun 12 2010, 7:33am says:

New main page background with a new matching header, and more screenshots uploaded!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jun 11 2010, 3:44pm replied:

Hehe - I like the kind old man that helped the Stalker out most, followed by Wayfarer's tale.

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest Results + Twitter!
Beac
Beac Jun 11 2010, 12:13pm replied:

Congratulations again mate, you're well deserving! Also it's just one heart ;)

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest Results + Twitter!
Beac
Beac Jun 11 2010, 12:12pm replied:

You'll have to wait and see them in game! :P

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest Results + Twitter!
Beac
Beac Jun 9 2010, 7:39pm says:

So the Conversation Contest is over, and judging will begin tommorow! Thanks to everyone who participated!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jun 8 2010, 7:06pm says:

24 hours remaining to enter the Conversation Contest! There's still time to win a beta key!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jun 7 2010, 11:18am replied:

You'll have to test the weapons yourself and see ;)
I would quite like to make other attachments, but that might have to wait.

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Random Weapons and You
Beac
Beac Jun 6 2010, 10:26am replied:

Great - the more the merrier :)
Even if you don't win, your story may very well be included, so everyone should keep asking those they meet to tell them stuff ;)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jun 3 2010, 6:51pm replied:

Glad to hear it :) Thanks for taking the time to say you appreciate the time I put into it :D

+2 votes   member: Beac
Beac
Beac May 31 2010, 2:16pm replied:

It's possible to port the maps, but it's hard and difficult work, and I don't really see that as being part of the Redux experience anyway, sorry.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac May 25 2010, 5:23pm replied:

It's not a three-person closed beta... This competition has three closed beta keys up for grabs.

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Beac
Beac May 24 2010, 6:05pm replied:

Go ahead and send whatever you have, if you want to - I can have a go at molding a little to fit what I'm looking for, if you're o.k with that.

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Beac
Beac May 24 2010, 5:22pm replied:

Whatever you like really, but it needs to be tellable by anyone in the faction you choose, e.g any random member of Freedom might say it.
Mail an entry and I'll tell you if it's right or not :)

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Beac
Beac May 23 2010, 5:54am replied:

Just send it the same way but mention that you don't want to win :)

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Beac
Beac May 23 2010, 5:30am replied:

Yes, that's fine.

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Beac
Beac May 23 2010, 5:30am replied:

Yes, if your story is good enough you may very well get into the mod anyway :)

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Beac
Beac May 20 2010, 1:08pm replied:

I'm not planning on adding paths to the ferris wheel or anything like that, really - the area out there looks cool from inside the city but it's really not when you get out there :D It's not designed to be used and looks pretty terrible from the other direction ;)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac May 19 2010, 1:17pm replied:

Fair enough, but I am personally of the opinion that the vanilla Pripyat is simply boring and bland, and not even that atmospheric ;)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac May 18 2010, 1:05pm replied:

More military patrols in Pripyat in Redux :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac May 17 2010, 4:30pm replied:

Thanks for the comments - I really like Strider too, the lore behind him is amazing and awesome.

+2 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'
Beac
Beac May 17 2010, 4:07pm replied:

I'm sure it's possible, but would require a lot of time and effort, which I'm sorry to say would currently be best spent on getting the arguably more important Redux features into the mod - it's a nice idea though, and I'll probably take a look at it for post-v1.0 release :)

0 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'
Beac
Beac May 17 2010, 1:04pm replied:

I'm afraid I'm not sure if it's really possible :(

0 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'
Beac
Beac May 9 2010, 2:10pm replied:

Don't worry - you can't join the Monolith. Let's say... you can pretend ;)

I agree with the sentiments about stocking up, but unfortunately, CoP is just too small. With only three zones, you're never far from supplies or a trader :( That said, there's not, and there won't be, a food/supplies trader in Pripyat.

1.0 release, I don't have any ETA I'm afraid, but it's coming along.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac May 9 2010, 10:42am says:

Take a look at the latest article: 'Bringing Life to the Dead City' - now in the News section.

Stay tuned and keep watching!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Apr 18 2011, 7:10am replied:

We will probably be adding a couple of new weapons, and new weapon variants, yes.

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
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