An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry.

Comment History  (660 - 690 of 806)
Beac
Beac Aug 26 2010, 7:15am replied:

You can't use Redux with anything except what it's supplied with. You'll need to delete your gamedata folder, then install, then start a new game.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 25 2010, 5:08pm replied:

No, sorry, you'll need to start a new game.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 25 2010, 7:45am says:

I'm pushing forward release to the 31st of August! Six days, people!

+5 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 25 2010, 7:00am replied:

0.8 is almost undeserving of the Redux name. v1.0 is a million times better.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 24 2010, 6:00pm replied:

I'm sorry, I don't support anything regarding the 3rd person camera.

Regarding the ammo, the TYPE of ammo is shown as the ammo icon in the bottom left of the screen :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 24 2010, 5:59pm replied:

Yep, AtmosFear 2.1.

I'm not going to include Fallout as an option I'm afraid.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 23 2010, 3:17am replied:

I suppose it depends on what your definition of fun is :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 21 2010, 7:35pm replied:

I've had to push back from an August 30th release date, but I'm very confident I'll make September 1st :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 21 2010, 4:28pm replied:

Maybe in the future :)

I'm not looking to add new weapon models.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 21 2010, 4:27pm replied:

I'm trying to make Cromm Cruac's Absolute Scopes addon (which includes Gnomus' scopes and more) an option in the Redux Full setup :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 19 2010, 4:05pm replied:

Thanks! Maybe for v2.0 ;)

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - The Story Behind the Mod
Beac
Beac Aug 16 2010, 6:11pm replied:

No, it's designed to be difficult, but extremely fun.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 11 2010, 12:47pm replied:

Nah, doesn't work like that ;)

+2 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Feature List
Beac
Beac Aug 11 2010, 3:44am replied:

I don't think I'll be doing that - it's a HELL of a lot of work and it would require going full-out for a long time to make it worthwhile. Maybe in the future there'll be something involving the old levels ;)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 11 2010, 3:43am replied:

I've never actually had this problem :S

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 11 2010, 3:32am says:

The full feature list for v1.0 has been released! Find it in the features section.

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 10 2010, 5:24am replied:

Currently the Redux Base files amount to 419 MB un-compressed, and depending on which options are selected when using Redux Full, it can go up to 800+MB I believe.

Glad to see you're eagerly anticipating :)

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Aug 5 2010, 7:02am replied:

Uhh....

Do you seriously think that because I haven't updated in a week, it's dead? I've been working on this for six months.

Tt couldn't be more alive, the closed beta is literally about to start.

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jul 24 2010, 2:18pm replied:

Yeah, I wish :(

+1 vote   media: Pripyat
Beac
Beac Jul 23 2010, 7:02am replied:

No, sorry. It's a poor system, and removing them and using the system I have implemented for v1.0 is the best thing until I create a new upgrade system for v2.0.

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Now accepting closed beta applications!
Beac
Beac Jul 22 2010, 2:28pm replied:

Do you mean the cone of the light? It's already really small, any smaller and it would just be annoying, I think.

+3 votes   media: Pripyat
Beac
Beac Jul 22 2010, 11:00am says:

Please note, the rifle is only bright because the light from the torch is reflecting off of it.

+4 votes   media: Pripyat
Beac
Beac Jul 22 2010, 6:42am replied:

It will not be an option I'm afraid.

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Now accepting closed beta applications!
Beac
Beac Jul 22 2010, 6:42am replied:

I'll elaborate more when I release the full v1.0 feature list :)

+1 vote   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Now accepting closed beta applications!
Beac
Beac Jul 18 2010, 6:59am replied:

It's in beta at the moment, but it will be out before Redux v1.0, yes.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jul 18 2010, 6:25am replied:

Thanks! I'm loving the new AtmosFear 2 (integrated into Redux full) as it really brings back some of the SHOC atmosphere in terms of storms, rain and darkness.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jul 15 2010, 4:35pm replied:

Thanks for the tip mate, but for v1.0 at least, I think I'll stick to keeping new weapons out of the Zone. Expect a ton of fun new variants of current weapons with interesting descriptions and effects though!

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jul 15 2010, 10:53am replied:

There will be modified weapons in v1.0, the likes of 'Snag's AK74-U'. Variants of weapons already in the game.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jul 15 2010, 6:45am replied:

Sorry, no.

I'd much rather focus on the much more important features than cobble together a few weapons with poor models, no/clunky animations and such.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jul 11 2010, 9:59am replied:

That's a Mercenary in Exoskeleton armour :)

+2 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - v1.0 Trailer Release
Beac
Beac Jul 11 2010, 7:13am replied:

Just me here :P

I would love to focus on mutants more, primarily through the re-addition of mutant looting, but I'm not sure if that will make it in for v1.0 or not.

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
Beac
Beac Jun 18 2011, 6:42am replied:

*wink*

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
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