An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (660 - 690 of 956)
Beac
Beac Feb 6 2011, 12:08pm replied:

Relevant to all three as it will add levels from both other games, and is a total conversion rather than simple mod for the game :)

+1 vote   news: Announcing S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 3 2011, 2:33pm replied:

Correct :)

+1 vote   media: WiP
Beac
Beac Jan 23 2011, 6:49am replied:

That was fixed in an earlier patch, you just needed to start a new game :)

+1 vote   download: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.05b Patch
Beac
Beac Jan 21 2011, 7:28pm says:

Things are going to be a little quiet for the next week or so - I have important exams I need to do, but afterwards the information will start really flowing :)

+3 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Jan 19 2011, 10:25am replied:

As explained in the ReadMe, the mod installs itself fine despite this error :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 18 2011, 3:48pm replied:

Yeah, plus they aren't actually right next to each other - there is terrain in between the zones, as you can see on the main map.

+1 vote   news: Announcing S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Jan 18 2011, 1:22pm replied:

The maps will be separate, as in SoC or CS.

+1 vote   news: Announcing S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Jan 18 2011, 1:21pm replied:

With time, friend, with time!

+1 vote   news: Announcing S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Jan 18 2011, 1:20pm replied:

I meant by the game-map, but the in-game skyboxes are known to be incorrect.

+1 vote   news: Announcing S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Jan 18 2011, 1:14pm replied:

Thanks a lot for your kind words, it means a lot!

+1 vote   news: S.T.A.L.K.E.R.: Way of the Wolf + Redux v1.05b
Beac
Beac Jan 18 2011, 8:23am replied:

It will be its own mod, separate entirely from Redux.
That said, there's the potential for including Redux weapon configs as an option :)

+2 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Jan 18 2011, 8:22am replied:

The CoP levels are the Northern Zone, Cordon & Co are the Southern Zone.

+1 vote   news: Announcing S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Jan 16 2011, 2:07pm replied:

Type 'demo_record 1' in the console, then use LMB for forward, WASD for up/left/down/right and shift/ctrl for slower and faster :)

+2 votes   member: Beac
Beac
Beac Jan 12 2011, 3:17pm replied:

Uhm, that is the CoP UI and graphics :S

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 12 2011, 1:19pm replied:

I've only just managed to do this myself really, but I'll hopefully write it out eventually - thanks :)

+2 votes   tutorial: A guide to the Call of Pripyat SDK.
Beac
Beac Jan 12 2011, 1:16pm replied:

Szabtom - Yes. It will probably be by default using Vanilla settings, but I may add the choice to play with Redux weaponry :)

AudioGhost - Think SoC, but in the CoP engine, basically. Cordon, Garbage, Agroprom etc etc.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 11 2011, 1:08pm replied:

Thanks :) I'm in the process of creating a total conversion for CoP using the levels from SoC and CS - these will never be in CoP: Redux :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 10 2011, 5:25pm replied:

Read the Features list, upgrading is temporarily disabled to prevent massive unbalance :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 9 2011, 7:04pm says:

Some people might be interested in these pictures - see if you can recognise the location ;)
Dl.dropbox.com
Dl.dropbox.com
Dl.dropbox.com

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 9 2011, 7:09am replied:

No problem! Happy to help, and I look forward to what you can do with it :)

+3 votes   member: Beac
Beac
Beac Jan 8 2011, 7:56am replied:

Yeah.

+2 votes   tutorial: A guide to the Call of Pripyat SDK.
Beac
Beac Jan 8 2011, 3:31am says:

Thanks a lot guys, very happy to help. I'm very close to getting a working SoC Cordon into CoP so when I do I may write a more complicated tutorial on how to accomplish that :P

+8 votes   tutorial: A guide to the Call of Pripyat SDK.
Beac
Beac Jan 7 2011, 1:36pm replied:

It may be something to do with the fact that it's for Call of Pripyat, not Clear Sky :D

+3 votes   member: Beac
Beac
Beac Jan 7 2011, 1:26pm says:

I've added a tutorial for setting up/using the new CoP SDK if anyone's interested :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 6 2011, 9:46am replied:

I see (also Gnomus scopes is not included in Redux).

+1 vote   news: The way forward for Redux, Part One!
Beac
Beac Jan 5 2011, 8:46am replied:

Pardon?

+2 votes   news: The way forward for Redux, Part One!
Beac
Beac Jan 2 2011, 6:14am replied:

Probably because v1.05a is a lot less buggy than people make out :P

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 2 2011, 6:14am replied:

If I can get it working as I need it to, Redux should be done quicker :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Jan 2 2011, 6:13am replied:

Yeah I'm looking into it ;)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Dec 28 2010, 6:37am replied:

I'm afraid I'm not going to add new mutants, such as the cat or Izlom, etc.

If GSC thought they fit the Zone, they would have put them in themselves ;)

+1 vote   news: The way forward for Redux, Part One!
Level
Avatar
Avatar
Offline Since
Jul 28, 2015
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.4
Members
6
Games
1
Mods
529
Articles
121
Media
331
Downloads
22
Groups
1