An aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Currently leading development of S.T.A.L.K.E.R: Wormwood.

Comment History  (660 - 690 of 983)
Beac
Beac Mar 14 2011 replied:

I'll answer this point in a news article in the very near future :)

+3 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Mar 11 2011 replied:

A: He's trolling, B: I update quite regularly compared to many mods :P

+2 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Mar 9 2011 says:

Ahhh so this is the secret project Cromm is working on - nice! Glad to see his talent joining that of the Dez0wave team! Looking forward to this more than ever!

+4 votes   media: Lost Alpha with special Atmosfear weather (r2)
Beac
Beac Mar 8 2011 replied:

You need to make sure you've patched to v1.05b and started a new game :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Mar 6 2011 replied:

Thanks for your contribution :)

+7 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Mar 6 2011 replied:

You're a funny one :P

+4 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Mar 5 2011 replied:

Thanks mate. It's good to see you again, keep in touch more ;)

+1 vote   news: S.T.A.L.K.E.R.: Way of the Wolf - Status Update 1
Beac
Beac Mar 5 2011 replied:

It's even before Clear Sky, and yes, Final Day are planned to be present.

+3 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Mar 4 2011 replied:

It wouldn't be secret if I told you!

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Mar 3 2011 replied:

There will not be a sleeping bag, but there will be areas where you can sleep.

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Mar 2 2011 replied:

As MacBradley says, it's much easier to do it in the SDK. I'll see if I can write up another article sometime :)

+1 vote   media: Conquering Smart-Terrains and Smart-Covers!
Beac
Beac Feb 28 2011 replied:

No planned release date yet - 'when it's ready' :)

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 27 2011 replied:

Sure, but it's irrelevant anyway, what with WotW being set before CS rather than after SoC ;)

+2 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 27 2011 replied:

After x18, Wolf leaves the rookie village with some dynamite, and is often found dead (but sometimes alive!) in the Army Warehouses. Fanatic takes his place looking after the rookies :)

+2 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 27 2011 replied:

1: You will play as Wolf, not a random Stalker :)
2: The mod is created on, and for, the English retail/Steam version of Call of Pripyat.

Wolf is commonly found dead in SoC, but since WotW will take place even before Clear Sky, it's alright.

+2 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 27 2011 replied:

Firstly I'd highly recommend playing through vanilla first, it's the best vanilla Stalker experience so far. It will also let you appreciate what mods actually change :)

Secondly, I'm afraid you must be patching the mod incorrectly if you're still getting the ranger station crash :(

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 27 2011 replied:

You need to head to the bridge that crosses the Cordon towards the waste processing plant, and take the two keys out of the containers in the jeeps. Then use those to unlock the box in another vehicle on the bridge, and get the poison gas :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 26 2011 replied:

They also impact performance a bit as well, so it's the trick of finding a good balance between that, atmosphere, inside-vs-outside levels and suchlike.

+2 votes   media: Godray Test 1
Beac
Beac Feb 25 2011 replied:

You need to install the patch, then start a new game. My guess is you've not installed the patch correctly or haven't started a new game :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Beac
Beac Feb 25 2011 replied:

Just intensity so far.

+1 vote   media: Godray Test 1
Beac
Beac Feb 24 2011 replied:

Thanks for letting me know! Interesting to see some Russian opinions :)

+2 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 23 2011 says:

These screenshots are all on DX11 :)

+3 votes   media: Garbage WiP
Beac
Beac Feb 19 2011 replied:

Nope! Just a lot going on behind the scenes! Hoping to make a good update on progress soon :)

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 19 2011 replied:

I'm as yet undecided. I think this time I'd like to appeal to a wider audience (as much as I love you realism fans) and go with a more vanilla-CoP gameplay experience as far as the economy and suchlike. There will be an option for Redux-level weapon ballistics however :)

+1 vote   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 7 2011 replied:

Hehe thanks for that supportive (if grammar-intensive) comment! I'm not quite sure what it's about (Thumb down?) but thanks anyway! When you've been doing this as long as I have, you take whatever comes your way with a pinch of salt ;)

+4 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 6 2011 replied:

Relevant to all three as it will add levels from both other games, and is a total conversion rather than simple mod for the game :)

+1 vote   news: Announcing S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Feb 3 2011 replied:

Correct :)

+1 vote   media: WiP
Beac
Beac Jan 23 2011 replied:

That was fixed in an earlier patch, you just needed to start a new game :)

+1 vote   download: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.05b Patch
Beac
Beac Jan 21 2011 says:

Things are going to be a little quiet for the next week or so - I have important exams I need to do, but afterwards the information will start really flowing :)

+3 votes   mod: S.T.A.L.K.E.R.: Way of the Wolf
Beac
Beac Jan 19 2011 replied:

As explained in the ReadMe, the mod installs itself fine despite this error :)

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
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