I'm an aspiring game developer starting life as a humble modder, looking to build up a portfolio and break my way into the games industry. Nice to meet you.

Comment History  (660 - 690 of 716)
Beac
Beac Apr 13 2010, 6:31pm replied:

Glad to hear you're enjoying it :)
Food is supposed to be scarce, but I may increase the chance slightly.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2010, 11:11am replied:

Artifacts are too cheap in the current version, will be fixing it shortly.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2010, 11:11am replied:

What do you mean? I've removed stashes that are placed into the environment, not items dropped by stalkers.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2010, 11:04am replied:

Yeah, I've not changed that.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2010, 9:57am replied:

Almost all are removed, there are a couple still.

Unfortunately the key-bind for body dragging is hard-coded as it is, there's no way to change it.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2010, 9:56am replied:

They are removed when you start a new game in v0.81, and I mean only the vanilla drop-stashes - those supplies left out in the open, that aren't in containers. And in v1.0 there will be custom stashes that I make, as well as replacing the ones in the vanilla game.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2010, 9:55am replied:

Thanks for the comments :)

Quest rewards are barely touched, they'll be downgraded for v1.0.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2010, 9:52am replied:

You need to start a new game with v0.81 for the stashes to be removed.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2010, 4:52am replied:

They're MASSIVELY overstocked in the vanilla game, and really ruin the lack of supplies which is integral to Redux.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 13 2010, 4:51am replied:

I did see it, that's the point :)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 12 2010, 6:13pm replied:

I don't know about that, sorry, but I guess we'll see.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 12 2010, 6:13pm replied:

Blame MacBradley! :P

Also, have you updated to v0.81? It removes stashes, among other things ;)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 12 2010, 6:12pm replied:

Thanks to M.A.I.O, Loners and Bandits of Experienced level and above have basic night-vision, and Freedom/Duty of Regular the same.
Anything lower doesn't have night-vision, and Masters have better night-vision.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 12 2010, 4:27pm replied:

Well that's peculiar, no-one else has reported hunger gaining that quickly... Have you updated to v0.81?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 12 2010, 2:36pm replied:

Currently I think food lasts pretty much the right time, the hunger icon turns red at 70% hunger, I may increase that a little so that food lasts longer, but I don't know.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 12 2010, 2:34pm replied:

I'm afraid I won't be supporting lower difficulties - Redux isn't designed to be used for the first playthrough, but by someone who's been through the Zone already and wants another, fresh and improved play-through.

3: He currently buys down to 65%, which I think is really the limit of how far I'll go down, it doesn't make much sense otherwise.

4: Sure, you can change it to whatever you want as long as you don't give it out and don't expect it to be the full Redux experience ;)

Thanks for the feedback, it really does help - and yes, I'm doing this alone currently (though with the support and testing abilities of the Redux team! :D)

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 12 2010, 12:04pm replied:

Please - play on Master, or I can't really rely on much of your feedback - everything is tuned for Master, and I'm certain things will not work the way I intended if you don't use it.

1: Fire mode is being re-added to the HUD, clock is not. Open your PDA ;)
2: This is being adjusted.
3: Why would the trader want heavily damaged weapons? He's have to pay to have them repaired.
4: I WANT you to have to make hard decisions about what to carry. I don't want players to be able to carry 10 weapons at once.

v1.0 will have a huge amount of different options for graphics mods.

Glad to hear it runs well, I'm not sure how that happened but it's good! :P

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 12 2010, 9:58am replied:

No, you'll need to play on Master, it's not at all configured for anything else, sorry.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 12 2010, 3:44am replied:

Maybe you need to give them the artifact, and see what you can do about getting it back :P

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 11 2010, 7:35pm replied:

I highly doubt it I'm afraid.

+2 votes     download: S.T.A.L.K.E.R. Call of Pripyat: Redux Beta v0.8
Beac
Beac Apr 11 2010, 5:37pm replied:

I kind of agree, there are some things that annoy me in there :D

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 11 2010, 4:09pm replied:

:D

I think S.M.R.T.E.R is cool too, I have the utmost respect for Smrtphoneusr, he taught me a lot of what I know and he's a great guy, but thanks for the comment! :P

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 11 2010, 5:41am replied:

I'm really sorry bro, I had forgotten about the comments on this article! I'll be sure to check it more often :P

I agree that medkits/bandages are too powerful, and I want to change the way they work for v1.0 :)

Oh, and in v1.0 you will be able to get to Pripyat and Yanov by walking from Zaton, which I hope is what you were wanting :)

+1 vote     article: Redux v1.0 Planned Features
Beac
Beac Apr 9 2010, 8:20pm replied:

Thanks for the feedback, if you wouldn't mind, could you leave feedback on the official forums? Thanks!
Z4.invisionfree.com

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux Beta v0.8 Released!
Beac
Beac Apr 9 2010, 7:14pm replied:

It's already uploaded and ready, they just have slow authorizing staff it seems :)

+2 votes     download: S.T.A.L.K.E.R. Call of Pripyat: Redux Beta v0.8
Beac
Beac Apr 9 2010, 3:26pm replied:

Full feature-list is in the description on the download page, accessible by clicking the central image.

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux Beta v0.8 Released!
Beac
Beac Apr 7 2010, 8:22am says:

We are very close to Open Beta v0.8 release - stay tuned.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 5 2010, 10:51am replied:

Finding corpses is trickier, yes.

I would love to add more ambient indicators of damage and other things, so we'll see how that works out.

+2 votes     media: New HUD
Beac
Beac Apr 5 2010, 10:49am replied:

Find me a way to fix the weapons without it and I'll gladly do it.

There isn't one, sorry.

The vanilla weapons in CoP need upgrades to become realistic.
In Redux, they already are, and hence don't need those upgrades.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Beac
Beac Apr 1 2010, 5:42pm replied:

Unfortunately it pretty much does - upgrading anything but mag size, scopes, silencers, weight etc will break the guns.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
Level
Avatar
Avatar
Offline Since
Apr 17, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
5
Games
1
Mods
426
Articles
103
Media
189
Downloads
21
Groups
1