Professional mobile game developer. Aspiring board game designer. Working out of North Carolina, USA.

Report RSS Pixel Space Horror Levels

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During this phase of development for Pixel Space Horror, I'm focusing on content. Specifically, I'm trying to get the first 15 levels roughed in - not final, definitely not polished, but playable.

I'll keep this update short on words and instead just show you:



How am I going to rationalize a graveyard on a spaceship? I'm not.

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