SDK-Project (English)
Fanboys & Clans group with 6 members, open to all membersHi mates! Every SDK-Project mod starts beings just an innocent experiment, and this is the place where you'll see how some Hammer-mods are born (and how...
Hi mates! I'm Enrique Colinet (Baxayaun), by now I'm living in Madrid and working at Pyro Studios (Very well known for creating Commandos saga). I'm also known for some spanish videotutorials about how to use Valve Hammer Editor, a bunch of mid-quality maps and the roots of my pride in Source's world: my beloved SDK-Project. One year ago I wondered if creating mods for Half-Life 2 was just possible through programming or there was another easier way. The answer was in the new, simple and amazing Input/Output system Hammer Editor included for Half-Life 2. After some experiments and hundreds of hours, I was able to create whole games just with this mapping tool: BlockStorm, Baxmageddon, Marble Madness Source, Xen Invaders, Foozball Fever, Aerobatics and Ouija are some of those examples. Take a look on my website, you will find it very interesting. ;)
0 comments by Baxayaun on May 21st, 2008 digg this super bookmark
I don't really think I'm going to use this blog so often, but it deserves at least one post. I have uploaded 3 videos featuring my projects and me in the 2nd Videogame Developers Conference of Seville (Known as EDVS2). Unfortunately, the audio it's in spanish, but you can watch it to know a bit more about my future mod: SDK-Project MOD, a compilation of every project I've been working during the last years, which hopefully will be released by the end of this year (Or sooner).
Thanks for watching!
Hi mates! Every SDK-Project mod starts beings just an innocent experiment, and this is the place where you'll see how some Hammer-mods are born (and how...
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Great mod, I would reccomend a High Score list when you get a game over.